Description

The map is made based on the Metal Gear Solid 2. Made only from the original resources. In general, then, features: 6 blocks, which are much larger than the original, the distance between the opposing blocks about 300 meters, is if a straight A lot nezavarivaemyh automatic doors Optimization - on my Radeon HD 7700 without 3D shadows on medium settings is no drawdown - 60 FPS , but with 3D shadows - 20-50 fps. Teleports start without weapons, in principle, on the map about 14 stores - 6 regular and bonus - they are open all the time and give one type of weapon - the earliest at the bottom - lechebku and honey weapons Next: Block A - Claymore B - AK C - M79 and flamethrower D - Honey rifle E - AA12 F - X Scare In many places, there is no invisible walls - fell like and want to die

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KF-BIG-SHELL
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mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments

Love the way this map looks, especially with how large it is and perfectly spaced to fight ZEDs.
There's a couple major problems with the map though:
1. I can't tell which doors I can or cannot walk through.
2. ZEDs can't follow you through the teleporters most of the time, which makes it easy for anyone to abuse.

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