Description

Simple mod which adds grunt sound effects whilst jumping and landing.

Preview
Jump Grunt SFX
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Singustromo Author
Singustromo - - 41 comments

Reserved

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Ryan_Gosling2411
Ryan_Gosling2411 - - 108 comments

Preview not working

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Singustromo Author
Singustromo - - 41 comments

It should work now. There's also an alternative link below the video.

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realdealflexseal
realdealflexseal - - 30 comments

will this eventually get gas mask jump and land sfx?

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Singustromo Author
Singustromo - - 41 comments

I'll see what I can do. I'd love to have that feature myself. I have not done any attempt to synchronize the sounds as of yet, as this involves a major modification of actor_effects to my knowledge.

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Chanikua
Chanikua - - 13 comments

Nice, ill use it thanks

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Tosox
Tosox - - 291 comments

Amazing work :)

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Singustromo Author
Singustromo - - 41 comments

Thanks! :)

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Strogglet15
Strogglet15 - - 1,329 comments

Nice job.

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Singustromo Author
Singustromo - - 41 comments

Thank you :)

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Guest
Guest - - 690,528 comments

*quake jump sounds detected*

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oozish
oozish - - 320 comments

Doesnt seem to work for me, Im using this mod that might be the problem. Im not hearing any sounds.

Moddb.com

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Singustromo Author
Singustromo - - 41 comments

Unfortunately I do not have the slightest idea why you're not hearing any sounds. I've tried to replicate this together with the other addon. Everything worked as intended.
Maybe too many sounds are constantly playing at once? I've read that this can lead to 'missing' sounds because the engine only plays up to a certain amount simultaneously.

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Chimo69
Chimo69 - - 187 comments

Very nice job, i really like this mod, it gives so much immersion

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Singustromo Author
Singustromo - - 41 comments

Thank you :-)

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Ryan_Gosling2411
Ryan_Gosling2411 - - 108 comments

---------------------------
Fatal Error
---------------------------
Expression : <no expression>

Function : CScriptEngine::lua_pcall_failed

File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp

Line : 262

Description : fatal error

Arguments :
1 : [Lua] ....k.e.r anomaly 1.5.2\gamedata\scripts\jump_grunts.script(104) : TimeEventWrapper

LUA error: ....k.e.r anomaly 1.5.2\gamedata\scripts\jump_grunts.script:104: attempt to call global 'nextTick' (a nil value)

Check log for details


stack trace:



Press OK to abort execution

---------------------------
ОК
---------------------------

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Singustromo Author
Singustromo - - 41 comments

This can only happen, if you have partially installed modded exes.

Particularly, you forgot to copy the gamedata directory.
You also need to do that with every modded exes update.

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Guest
Guest - - 690,528 comments

can report, i also have same crash despite have updated modded exe

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johngaden
johngaden - - 6 comments

Same here.

[01:27:51.055] FATAL ERROR
[01:27:51.055]
[01:27:51.055] [error]Expression : <no expression>
[01:27:51.055] [error]Function : CScriptEngine::lua_pcall_failed
[01:27:51.055] [error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[01:27:51.055] [error]Line : 262
[01:27:51.055] [error]Description : fatal error
[01:27:51.055] [error]Arguments :
[01:27:51.055] 1 : [Lua] c:/games/efp\gamedata\scripts\jump_grunts.script(104) : TimeEventWrapper
[01:27:51.055]
[01:27:51.055] LUA error: c:/games/efp\gamedata\scripts\jump_grunts.script:104: attempt to call global 'nextTick' (a nil value)
[01:27:51.055]
[01:27:51.055] Check log for details
[01:27:51.055]
[01:27:51.055]
[01:27:51.062] stack trace:
[01:27:51.062]
! [01:27:51.062] [LUA] 0 : [C ] nextTick
! [01:27:51.062] [LUA] 1 : [Lua] c:/games/efp\gamedata\scripts\jump_grunts.script(104) : TimeEventWrapper
! [01:27:51.062] [LUA] 2 : [Lua] c:/games/efp\gamedata\scripts\jump_grunts.script(82) : play_grunt_sound
! [01:27:51.062] [LUA] 3 : [Lua] c:/games/efp\gamedata\scripts\jump_grunts.script(134) : func_or_userdata
! [01:27:51.062] [LUA] 4 : [Lua] c:/games/efp\gamedata\scripts\axr_main.script(271) : make_callback
! [01:27:51.062] [LUA] 5 : [Lua] c:/games/efp\gamedata\scripts\_g.script(118) : SendScriptCallback
! [01:27:51.062] [LUA] 6 : [Lua] c:/games/efp\gamedata\scripts\_g.script(1292) :

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Razzorh0410
Razzorh0410 - - 14 comments

10/10

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Daikiry
Daikiry - - 13 comments

really good addon

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vechno_17
vechno_17 - - 1 comments

Я не знаю ты русский или нет, напишу на английском
In the GAMMA modpack, no sounds are played when wearing a mask. If the mask is removed, everything works. Is that what it's supposed to be?

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