simple port of JDAC's aiming tweaks for anomaly ported to dead air, still in the works and expect minor clipping with weapons. my advice is to set hud values to hud_fov .35 for a nice view of weapons.
simple port of JDAC's aiming tweaks for anomaly ported to dead air, still in the works and expect minor clipping with weapons. my advice is to set hud values to hud_fov .35 for a nice view of weapons.
so far ive fixed m4 clipping and toz 34 clipping, if any one wants to adjust and fix the clipping manually simply go to the weapon itx files and look for aim hud position and raise the values higher. As always any problems please comment and let me know and BE PATIENT... I have a life to you know xD
Enjoy
Oh.... btw its a simple drag n drop gamedata file. STALKERS you know the rest.
Is this compatible with addons like the TAZ Weapons Pack?
I tried using this with TAZ, the only problem I see is some gun makes your arm clips. But its no biggie for me.
It should be but probalby might conflict with weapons taz tries to make better like sks.
Update so right now ive ran into some ak's with kobra sight not working with ads so if im not the only one let me know and ill look into it.
fatal error can't fine model file
'dinamics\weapons\wpn_ammo_boxes\500s.ogf
I guess the magazine addon is causing it
I can’t stand the clipping in this addon. If i can only fix it *sigh
there is no way to solve this weapon clipping problem? (other than moving the weapon forward) in Anomaly no matter what Hud_fov you put, it won't clip trough you.
sorry for late respone guys. ill be looking into it. honestly if i could get a hold of the DA devs and ask about the clipping and see if theres any way to correct it i would. ive beeen trying to fix the port of leihet model (deffinetly butchered his name) and so far it seems alot more complex than Jdac port.
is there any way to fix the sks? ive noticed the iron sights are non existent since the iron on the back completely covers it up does this fix that?
thx man you fixed the sks from the taz mod thank god