Description

A little addon for requesting off-map fire support and reinforcement.

Preview
INFIRESS Binocular v1.1
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ctezcan
ctezcan - - 104 comments

Awesome mod!Open area fights will be more tactical and fun and we can drop some ammo and marines in buildings :) Thanks mate!

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Thorir Author
Thorir - - 570 comments

I'm glad you like it! Wasn't entirely sure if anybody will be interested. It was kinda like a little love-project of mine.

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ctezcan
ctezcan - - 104 comments

All mods and labors are precious. I liked the idea and its working good. Mechs are recieved some love with your mod btw and will b fun to use it against hordes of hell :)

My idea is maybe it would use some special tokens to use support instead of plasma ammo? Something like tokens can has respawn of odds with one item. 2 tokens for suply drop,4 tokens for marine recruit,6 tokens for Mech recruit and 10 tokens for tactical nukes for example.

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Thorir Author
Thorir - - 570 comments

Sure, could happen later. I see how is it possible. Maybe I can add an optional addon for this version.

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ctezcan
ctezcan - - 104 comments

Its just my idea but it will be better to be independent to any ammo. Special tokens for binocular sounds better to me

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Thorir Author
Thorir - - 570 comments

In the other hand it might ruin the balance. I mean if you still have the original amount of cells on your hand (so you are able to fire the BFG) AND even call in fire strike... Sounds a bit op.

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ctezcan
ctezcan - - 104 comments

My plasma and BFG uses different ammo type in my game but I understand your vanilla style concers. It was just an idea so next version might be fixing of sprint in tactical mode

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Thorir Author
Thorir - - 570 comments

Yeah, for some reason it is glitched a bit. Now I'm working around the VietDoom weapon pack and then I'll investigate the issue.

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ctezcan
ctezcan - - 104 comments

does 1.1 included with sprint fix?

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Thorir Author
Thorir - - 570 comments

I tought that I've found a way. It kinda worked but then made the whole GZDooM crash if I tried to sprint after called in the nuke. So not yet... Sorry. I'm out of ideas.

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ctezcan
ctezcan - - 104 comments

Its not mod breaking issue so dont worry,Im enjoying your add on so my thanks :)

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ilikedoom123
ilikedoom123 - - 1 comments

Hey, I think there is a problem with your mod, when I play with brutal doom 21v, flashlights_bd.pk3, UDV 2.13, and your mod, it says this:

Script error, "INFIRESS_1.1.pk3:binocular.txt" line 41:
Parent type 'BrutalWeapon' not found in Binocular

edit: I also played with extermination day.

Execution could not continue.

Script error, "INFIRESS_1.1.pk3:binocular.txt" line 43:
'@property@weapon.ammouse1' is an unknown actor property

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Blume_IV
Blume_IV - - 3 comments

I'm pretty late BUT GOD if i searched for a mod like this for along time, i always thought that marines were cool but pretty useless since they appear like only a few times to free and it's kind of cool to have them side with you and help, same goes for the other features like the mech and bombs

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Thorir Author
Thorir - - 570 comments

I'm glad you like it! Looking back from now it rather seems like the personal challange was the main aspect creating this, not the playability/added gameplay value.

But still, this addon is indeed a little piece of my heart - with all of its flaws.

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