Description

Tired of being forced to constantly unload all this crazy stuff you've found on the ground/dead bodies? Say no more! Inakrin's unloader system is here to help!

Preview
Inakring's unloader on pickup/looting
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massimogrecoab
massimogrecoab - - 515 comments

Ehi, excellent idea, but it works also with magazines from the mod Anomaly Magazines redux?

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johnlieckgaming
johnlieckgaming - - 55 comments

YES WHAT I NEED FOR!!!!!!!

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fnikol1967
fnikol1967 - - 3 comments

Good idea, but, it also unloads your weapons every time you load a savegame, and on every map change, either by normal travelling of fast travel. Not so good...

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inakringibs Author
inakringibs - - 115 comments

>Known issues: it can and should unload all your guns on the game start so spent some time and load your weapons before jump in the fight!

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Grokitach
Grokitach - - 895 comments

You can add a check in your script if the weapon is in actor slot 1 2 3 or 4 then return

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inakringibs Author
inakringibs - - 115 comments

BTW thanks for 1 mark. I hope you'll get in your life.

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Atropos
Atropos - - 11 comments

Alternatively, rather than use the 'actor_on_item_take' function, you could use 'actor_item_to_ruck' instead. That way it won't affect weapons in slots, only weapons moved to the main inventory (which includes moving a weapon out of a slot).

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