New game load-outs rebalanced for immersion. Intended for Invictus/Ironman runs on the highest difficulty.
1.5.1 (test it yourself on 1.5.2)
Tired of doing the same new game loop over and over and over again after dying on your ironman runs? Have you played SDALGER since 2007 and do not want to forcibly bored?
Tired of being a homeless person that somehow found himself in the most dangerous place on earth basically naked and broke?
Does is make sense to you that your faction, to whom every member ought to be valuable, sends you into suicide missions with 0 ammo and a pm?
Then this mod is for you. You are ready to do your ironman run without annoying hassle and suspension of disbelief. Assume a lore-based role inside your faction and survive the Zone to your abilities, not artificial scarcity.
Better starting armours:
Each faction starts with their corresponding beginner faction armor that is a tad better than the newbie hobo jacket (exept Bandits: because coats are cool and you have to earn you stay, egoistical criminals wont give you shit exept guns to kill people for them ).
Better starting loadouts:
Every faction choice has a unique lore-based loadout with special bonuses corresponding to their faction roles. For example Loners will start with more equipment (artifact container, binoculars, extra bolts) but wont be as prepared to face human enemies in a firefight as Military (bonus: kevlar plate), Duty gets the heavy knife as a bonus, freedom gets extra ammo to face the whitebois, etc.
Better starting liquidity:
You start with having saved a bit of pocket change corresponding to roughly two quests done-10k, which makes sense as your starting armour and gun will be at 77-85% , so your character has treaded the zone for some time and has something to show for it.
Poorer factions like Bandits and Swambois will have less money, richer ones like Ecos and Merc -more money. Monolith exists for you to serve it, so adepts will start with the least amount of money, Sin start with no money at all.
Optional : doubles the amount of starting money. Equivalent to 4 side-quests done, for those that want to start the questlines right away
Optional file : small balance edit for Trader overhaul : Faction Traders won´t buy below 70% condition, the rest below 80%. For immersion and helps to balance out the economy with more starting money. Makes it way harder for you to get rich dragging truck-loads of rifles to the traders. I use this with BAS.
based on Alfleet´s mod.
Average
4.48 votes submitted.
no sin isg or renegade loadouts?
there are, see for yourself.
Nice! Always thought its very strange for some elite UNISG special operator to come to the zone with some ww2 equiptment.
Its telling me the mod is not set up properly on the mod organizer. Can I not use this mod on gamma?
You have to open the folder and choose one of the three options, then install that with Mod Organizer.