Description

A graphical overhaul of the HUD elements in gameplay to give the game more of a AC6 feel. Simply place in vector-thrust/media/HUD. Make a copy of the folder before proceeding just to be certain. Preview Image not indicative of contents. ATTENTION: MOD IS NOW OUTDATED!

Preview
HUD detail overhaul
Comments
bornloser
bornloser

Could you post a screenshot please?

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DEathgod65
DEathgod65

A actual preview would be nice..

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MyHatismyFriend Author
MyHatismyFriend

I would, but everything is tiny. If you still want something, I'll stick it up later-typing this from laptop

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MyHatismyFriend Author
MyHatismyFriend

Updated preview image.

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Wheaton_Adams
Wheaton_Adams

I will give it a shot. Original idea, I never thpught abojt that. I will use it if I like it, even though I never played AC6 before. :3

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Wheaton_Adams
Wheaton_Adams

Tried it, tested it, and loved it. The acronyms used in certain situations were at first hard for me to understand, this is why I feel it could slightly be perfected. At once, I have never played AC6 so I never captured the memo-technic reflexes to know which term means what.
On the bright side however, I must say the different colour coding is a lot more explanatory and allows in certain cases ( like a pitch black "stalling" message ) helps to understand a HUD message without having to read it. The turquoise blue "Mission clear" label also strangely feels more impacting than the default one similar to Zero's. Great job overally :).

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MyHatismyFriend Author
MyHatismyFriend

Now working on Ver 2.0: New gun sights, bomb sights, and rocket sights.

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