This is the Herian 2 megawad. The only fix on it is the demos removed so it doesn't crash GZDooom 4.6 and GZDoom 4.5. You'll need to extract the wad from the zip. Works only with Doom 2 or Freedoom Phase 2.
Uploader note-- I am not the author. This is one of my favorite megawads made in 1999. Its a work of art. I merely deleted the DEMO files that was causing GZDoom 4.6 to crash because that feature is unsupported. Everything else is untouched. The below info is copied from here.
Doomworld.com
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- SubmittedJanuary 28, 2000
- Author Ian Wilson
- Credits iD-software, Raven & Rogue for: Doom, Doom 2, Quake, Heretic, Hexen and Strife. The authors of Wintex, WARM, BSP, Windeu, DEUSF and Wad Author. Thanks to Randy Heit for ZDoom. For me his work, especially, has given Doom a new lease of life.
- Base New level design from scratch. Exceptions - one was influenced by, but not copied from, my favourite Doom2 level. Same with one secret level that was influenced by a Hexen level. Another secret level is based on an original Herian level that was popular called (Isle City). It has been enhanced with better textures, ZDoom features and some changes and improvements to gameplay.
- Editors Used Wintex, WARM, BSP, Windeu and Wad Author.
- Bugs None that I know of. I have hopefully fixed them all since play-testing.
- Text File Title : HERIAN2 (revision 0, 24/01/1999)
Filename : HERIAN2.WAD
Author : Ian Wilson
Email Address : i.w@virgin.net
Description : Herian2 is fully compatible with only ZDoom
version 1.17 or later.
Herian2 has a simple story line. The setting,
time-wise, is prior to the fearsome adventures
that were seen in Doom and Doom2 the likes of
which has never been see again. Many tales have
been told since but, with few exceptions, most
although.... perhaps interesting, do not have
you quaking with fear like the originals.
Before the days of Doom many of the characters
that we came to know in these tales and those
of Heretic and Hexen were closely associated
with each other. Things were different then.
During those days the family of Cyberdemons,
for example, were closer to their original
form before they were modified (not for the
first time), due to necessity, for the
injuries they endured. The Imps too were a
little different.
Your player character is returning from war
with a view to settling down to a quieter way
of life. Little did he know that what he had
already experienced was only the
beginning. In this tale he is about to
encounter for the first time the Boss of all
Bosses, the most fearsome creature ever created.
Well, history did go onto show that he did
defeat him only for him to rise again, although
a little betrayal might just have helped in the
end.... but how did he do it.......?
32 NEW levels, NEW textures, NEW sounds & NEW
monsters
All levels were made for single play.
Deathmatch and co-operative play is possible,
but then forget about the story and just have
some fun. Many of the levels are too large for
deathmatch.
Credits to: iD-software, Raven & Rogue for:
Doom, Doom 2, Quake, Heretic, Hexen and Strife.
The authors of Wintex, WARM, BSP, Windeu, DEUSF
and Wad Author.
Thanks to Randy Heit for ZDoom. For me his work,
especially, has given Doom a new lease of life.
================================================================
* Play Information *
Game : DOOM II
Episode and Level # : MAP01-MAP32
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes (and no sky problems at high
resolution. No need to stretch)
New Music : Yes (as an option, but its not my work.
See below)
Demos Replaced : Yes
The music is one of two optional features of Herian2. It is the
NIN.WAD and it influence much of Herian2's level design,
especially in the first half of the game. At this time Herian2
was not dedicated to ZDoom and consequently would not have included
ambient sounds as it now does. Some of you might consider that
backing music will clash with the ambient sounds and that is why it
became an option. Here's a tip if you do use it. Turn the music
volume down fairly low in relation to the volume for sound effects
and you will find that it doesn't clash with the ambient sounds.
Change the music volume by means of your Windows 95/98 midi volume
slider control. Do this by double-clicking on the "Loudspeaker"
icon at the bottom-right of your PC desktop.
I would like to credit the person(s) who produced the NIN.WAD but I
don't know who it is. If the person(s) reads this then thankyou.
It is superb music. It remains in its original form except for the
addition of a mapinfo lump for compatibility with Herian2. For
identification I have renamed it H2-NIN.WAD and is contained in the
file H2-NIN.ZIP.
The second option is to cater for those (like me) who also like
Heretic and Hexen as much as Doom. These are changes to sprites
(characters, weapons and artifacts) that are much more influenced
by Heretic and Hexen. The graphics option is H2-HRTC.WAD and is
contained in a file called H2-HRTC.ZIP.
* Construction *
Base : New level design from scratch.
Exceptions - one was influenced by, but
not copied from, my favourite Doom2 level.
Same with one secret level that was
influenced by a Hexen level. Another
secret level is based on an original
Herian level that was popular called (Isle
City). It has been enhanced with better
textures, ZDoom features and some changes
and improvements to gameplay.
Editor(s) used : Wintex, WARM, BSP, Windeu and Wad Author.
Known Bugs : None that I know of. I have hopefully
fixed them all since play-testing.
Herian2 was developed for ZDoom only and should be played at 640 by
400 screen resolution (best for avoiding elongated pixels that
should really be square). If your graphics card has the facility
to set up monitor profiles (like the Matrox Mystique) then you can
make adjustments to ensure that your preferred resolution shows
square pixels at other resolutions such as 640 x 480 or 800 x 600.
It's all to do with the ratio of width to height. Originally Doom
ran at 320 x 200 pixels but I'm afraid that's barely acceptable
nowadays. 640 x 400, having the same ratio, is very acceptable.
If you have a powerful enough PC (P2-300) and can set up the
monitor profile for 800 x 600 then it's almost as nice as GLDoom is
at 640 x 480.....Well, not quite. If you are fortunate enough to
have a P2-350 or above then you will likely be able to play
acceptably at 1024 x 768 thanks to ZDoom. I have done that and it
is very nice.
is Enemies/Weapons/Items are vanilla?
The only thing removed were the Demo files. everything else is as original as it gets. This Old 2001 wad actually contains custom enemies, but they are all Dehack and replace vanilla monsters. Needs PRBoom+ at minimum to run from what I recall.