An addon that decreases ammo and armor from pickups in the Doom 3 campaign in order to provide a more tense and challenging experience.
Hardcore Perfected Doom 3 - please read!
WARNING: This addon is meant to be played on Nightmare mode and has only been tested on that difficulty level. It will work with other difficulty levels, but the medkit health amounts have been left alone, so you may find it too easy. Also, it has not been balanced for the "In Hell" campaign, so play that one using the Hardcore In Hell addon.
Summary: One of the major problems with vanilla Doom 3 was how much dang ammo was just EVERYWHERE. This addon seeks to rectify that problem. All ammo collected from items and weapons has been greatly decreased, and armor pickups have been moderately decreased. The Soul Cube's alternate fire modes have also been disabled in order to provide more of a challenge.
Medkit levels have been left as-is, because this mod is meant to be played on Nightmare mode, where there are no health packs, only health terminals. It may seem easy at first, but you had better stock up on all the ammo you can get. Once you hit Recycling Sector 2, you will really start hurting for ammo! It goes without saying, but you will need to search high and low for those extra ammo caches, and be sure to hit all the ammo lockers. Save your berserk powerups for when you really need them, such as the Mancubus section in Recycling Sector 2. Prepare yourself for a new challenge as you rely more on the chainsaw and your fists than ever before. Not compatible with Resurrection of Evil (although Hardcore Resurrection of Evil may be coming in the near future).
Credit to RK4000 for original "Survival Horror/Hardcore Doom 3" mod and concept.
WARNING 2: In the Doom 3 campaign, when you get to the custom hell levels after the Shores of Hell (Last Hope, Tower of Babel, and Icon of Sin), you WILL need to be extra careful with your ammo, or you will not have enough to take down the Icon of Sin! Use your chainsaw as much as possible, and take care with your aim. You also MUST either: a) save a berserk powerup to boost your damage during the Icon of Sin fight, or b) save a Soul Cube charge at the end of the Tower of Babel level so that you can use it at the beginning of the Icon of Sin fight. If you do not do one of these two things, you will not be able to defeat the Icon of Sin!
If you choose to go the Soul Cube route for the Icon of Sin, you must also use the Soul Cube once again after charging it from the Imps that throw fireballs at you from below during the Icon of Sin fight. If not enough Imps spawn for you to charge the Soul Cube, restart the level until you get enough Imp spawns. If you use the Soul Cube twice (once from the charge left over from Tower of Babel, and once from the Imps in the Icon of Sin fight), you should have just enough ammo left to defeat the Icon of Sin. You have been warned!
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If you would like to see a playthrough of this addon, here is Part 1:
And Part 2. Go to YouTube if you would like to see Part 3 and beyond! My YouTube name is Giga Bowser, or you can just search for Hardcore Perfected Doom 3.
this better not turn this mod into overthinked doom 3
Thank you bro,amazing addon. Have you been working also on RoE port? We would be very thankful.
Sorry for the late reply - I haven't checked on this in a while. I've been on a hiatus from Doom 3 for a bit, but if you and others are still interested, I can definitely try to get back into it and get the RoE version done. Glad you enjoyed this one!
If you're still interested in the RoE, just let me know and I'll try to work on it.
It will definitely be difficult though, because it's hard to balance the artifact and the grabber. They both allow for a lot of cheesing when you have no ammo, particularly the grabber and the artifact's berserk mode.