Gunslinger Grenade, the animation of throwing the grenades was broken and I placed one so it would work better.
Gunslinger's Grenade Re-Animation.
It had a broken animation when throwing it, it stayed in the inventory when throwing it, I added a throwing animation and it's better.
I hope Teivaz doesn't get angry for uploading it xD
Honestly, I like this animation the most and what better way to share it with all of you, I know that everyone is almost always not happy with uploading other people's things and even spamming so much.
I will do a little spam and spoiler xd, because I will upload some things that were poorly patched and I would like to share it also for those who like it.
I am new to this and I am grateful to so many people who have helped me share some of their tips and things that help modding in this game, which I am just getting into.
Without further ado, I hope you enjoy these Gunslinger grenades. UwU
Sorry for my English, I speak Spanish :/
Changes 1.1:
× Patch for EFT 4.0, changed animation names due to conflict.
× You can use both files, it won't give you conflict with other plugin.
Video preview:
Credits:
TeivaCZ For his addon and his incredible hands.
Spirit1999 For being so kind as to upload a video of the grenade animations.
The first version no longer works for you, because it changed several things in the .ogf and .omf, please let me know if this patch works for you.
Unfortunately I don't use EFP.
These grenades are the best thing. Interesting, what if ALL guns could have animations from Gunslinger? But also positions from original mod, they aren't taking much screen space too!
Yup, they're great.
It is possible to have all the Gunslinger weapons, although there are not many of them left, someone uploaded pistols, submachine guns and some rifles.
Regarding the Gunslinger HUD, you could unzip its files and place it as you have it there.
I still keep everything I download here xd. It would be nice to see all the Guns weapons, they have a fluid animation and are nice to see.
Maybe one day we'll see all that here.
I just tried the Molotov Cocktail first to see its position and then both to see what changed, but it doesn't give any conflicts nor have I seen the elements hold it differently.
Maybe you have an addon that changes the position of the grenades and replaces the ones you use by default.
But send me a screenshot of how you have it, and also a screenshot of its installation order, maybe something affects it, I don't know.
By the way, I used the patch for EFP, I have changed the names in the animations and moved several things in both the .ogf, .omf and the ltx of the grenades, this will surely solve the problem.
The EFP patch is standalone, install only that one and delete the vanilla one.
Now I understand what you're telling me xd
About the position of the Molotov it doesn't depend on me because it is very far away, I suppose it was done with a Fov 4.5, but I made you a patch for a Fov 7.0
Let me know if this works for you or if you like it.
Debería funcionar sin problema, aún que lo mejor es que uses la versión con "Patch EFP" cambie varias cosas allí, el que no tiene parche es para una Anomaly Vanilla.
Espero te sirva.
Commenting again because I'm interested if I can or you can change the FOV on the grenades? They're quite close and I'd like it to be farther away from my face like how the M67 DLTX grenades have theirs. Moddb.com Would I just need to edit the config and adjust the FOV in the files? I haven't checked inside yet so I am not too sure but considering most mods have their FOV in an LTX, I'd assume so. Thanks.
It is really very easy to do it with the HUD Editor, plus its tutorial is very easy to see and is well explained, but I could still do it, it will be tomorrow :/
I'll send it to you privately as soon as I have it😊
A heads up, the patch for efp will not work 100% with the rest of the pack (more specifically efpwp), due to the impact nades requiring the changes from vanilla rgd-5 and f1 nades, otherwise it will crash when you equip the impact nades.
You would need to make those anims have their own standalone variants of the same items to not cause any issues
I will try to check exactly where it can fail with both grenades, maybe you are right, unfortunately I never used "efp wp", just change the names of the animations, I'll have to download the addon to verify it myself.
Thanks for the warning
The -rgd5- file in the .ltx, cannot find the grenade model in (.ogf)..
You will have to do a new installation of the gamedata or check if you have extracted the complete file correctly.
You could also look manually by going to:
Gamedata/meshes/anomaly_weapons/wpn_grenades/ "within this folder should contain the file -wpn_rgd5_guns_hud.ogf- which is necessary to be able to use the grenade model in your hand.
Dude, i have the same problem, but i think i just realised why game keeps crushing, although folder with EFP patch have that .ogf file. I looked at the files carefully and found a typo in the file name, instead of GUNS it says GUS, looks like you just missed one letter, thats why game can't find this file
UPD: Yep, as i thought, when i added missing letter mod starts working on GAMMA, so, check it by yourself and fix it ;)
Comment pinned.
Changes 1.1:
× Patch for EFT 4.0, changed animation names due to conflict.
× You can use both files, it won't give you conflict with other plugin.
Can you add animation support in optional files for rgn and rgo for stalker efp 4.2?
I can rename the animations for those grenades, maybe so they don't conflict.
I will make an update when I can.
Thanks, I'll wait)
Download the addon again, you must install:
× Gunslinger Grenade Patch EFP
The first version no longer works for you, because it changed several things in the .ogf and .omf, please let me know if this patch works for you.
Unfortunately I don't use EFP.
Luce genial
Muchas gracias <3
These grenades are the best thing. Interesting, what if ALL guns could have animations from Gunslinger? But also positions from original mod, they aren't taking much screen space too!
Yup, they're great.
It is possible to have all the Gunslinger weapons, although there are not many of them left, someone uploaded pistols, submachine guns and some rifles.
Regarding the Gunslinger HUD, you could unzip its files and place it as you have it there.
I saved that pack of gunslinger guns, haha! But really wish to see all possible reanimated guns like in that mod.
I still keep everything I download here xd. It would be nice to see all the Guns weapons, they have a fluid animation and are nice to see.
Maybe one day we'll see all that here.
Time will show.. but when? That's the different story.
Yep, I wish I learned how to use Blender very well and be able to share it, what a shame :/
Good luck with that! Prepare for gross processes!
I know 😔 maybe I get too frustrated at that.
Gran aporte!
Thanks Rexar
please add an adaptation to the Molotov cocktail here, mods work together, but the character holds items differently
How strange, I should check it out. I've never used the Molotov Cocktail, maybe I should do it dltx, I don't know.
would be great,thanks for the answer
I just tried the Molotov Cocktail first to see its position and then both to see what changed, but it doesn't give any conflicts nor have I seen the elements hold it differently.
Maybe you have an addon that changes the position of the grenades and replaces the ones you use by default.
But send me a screenshot of how you have it, and also a screenshot of its installation order, maybe something affects it, I don't know.
By the way, I used the patch for EFP, I have changed the names in the animations and moved several things in both the .ogf, .omf and the ltx of the grenades, this will surely solve the problem.
The EFP patch is standalone, install only that one and delete the vanilla one.
Imgur.com 22222 Imgur.com the position and view are different, first there are molotov, and then grenades, they are at the very end of my mo 2 list
Now I understand what you're telling me xd
About the position of the Molotov it doesn't depend on me because it is very far away, I suppose it was done with a Fov 4.5, but I made you a patch for a Fov 7.0
Let me know if this works for you or if you like it.
Link: Drive.google.com
Imgur.io
Do you want something like that?
buenisimo amigo, graciasss
De nadap❤️
works for DX8?
Yes, it works on all DirectX
I've made a little preview you can post in the description:
Thank you very much Spirit, I have given you credit for uploading a video. I am very grateful <3.
hi Spirit, please tell me what pack of grass and trees you use
Funciona con G.A.M.M.A?
Debería funcionar sin problema, aún que lo mejor es que uses la versión con "Patch EFP" cambie varias cosas allí, el que no tiene parche es para una Anomaly Vanilla.
Espero te sirva.
te qui e ro mu ch o
Aww gracias :)
Do the icons in the preview video come with the mod? They look great and suit the gunslinger grenade.
Nop, I placed some icons more similar to the model, I wanted to place those same ones but I had to give credits to the author if I used them.
Compatible with latest BaS version?
Yep, BaS not using grenades will not cause problems, but if you use EFP or Gamma, use the Patch version.
Commenting again because I'm interested if I can or you can change the FOV on the grenades? They're quite close and I'd like it to be farther away from my face like how the M67 DLTX grenades have theirs. Moddb.com Would I just need to edit the config and adjust the FOV in the files? I haven't checked inside yet so I am not too sure but considering most mods have their FOV in an LTX, I'd assume so. Thanks.
It is really very easy to do it with the HUD Editor, plus its tutorial is very easy to see and is well explained, but I could still do it, it will be tomorrow :/
I'll send it to you privately as soon as I have it😊
A heads up, the patch for efp will not work 100% with the rest of the pack (more specifically efpwp), due to the impact nades requiring the changes from vanilla rgd-5 and f1 nades, otherwise it will crash when you equip the impact nades.
You would need to make those anims have their own standalone variants of the same items to not cause any issues
I will try to check exactly where it can fail with both grenades, maybe you are right, unfortunately I never used "efp wp", just change the names of the animations, I'll have to download the addon to verify it myself.
Thanks for the warning
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Граната слишком близко к экрану, как это исправить?
Use this patch.
Drive.google.com
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Expression : <no expression>
Function : CModelPool;;Instance_load
File:D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ModelPool.cpp
Line: 120
Description : fatal error
Arguments: Can't find model file 'anomaly_weapons\wpn_grenades\wpn_rgd5_guns_hud.ogf'
the game lets me play for a solid minute before this error pops up, i think it might have to do with the mod.
any fixes/advice?
The -rgd5- file in the .ltx, cannot find the grenade model in (.ogf)..
You will have to do a new installation of the gamedata or check if you have extracted the complete file correctly.
You could also look manually by going to:
Gamedata/meshes/anomaly_weapons/wpn_grenades/ "within this folder should contain the file -wpn_rgd5_guns_hud.ogf- which is necessary to be able to use the grenade model in your hand.
Dude, i have the same problem, but i think i just realised why game keeps crushing, although folder with EFP patch have that .ogf file. I looked at the files carefully and found a typo in the file name, instead of GUNS it says GUS, looks like you just missed one letter, thats why game can't find this file
UPD: Yep, as i thought, when i added missing letter mod starts working on GAMMA, so, check it by yourself and fix it ;)
Thank you very much for reporting it, it will be fixed now.
You're welcome :)