Gnomus's v2.0 scopes for Call of Pripyat, widescreen only, lined up for 1920x1080 so can not guarantee it'll work properly on other resolutions. Did this with redux in mind, but I don't see why it wouldn't work on vanilla CoP so go ahead. Was made by using Ceano's v1.0 gnomus scopes for CoP as a base, so thanks to him for creating that. Not a lot remains really, but it's been a good help to me when making this. So yeah, enjoy! :)

Gnomus v2.0 scopes for Redux 1.05/Vanilla v1.02

this is pretty awesome.. i love it, except for 1 thing tho..!
night vision scopes turn the whole screen green not just the scope!
i didn't try the infrared scope but i got a feeling that its the same.. affects the whole screen!

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Ardheim Author

Yeah, nothing I can do with that unfortunately, seeing as it's applied to the whole screen regardless.

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hum the addon is not downloading, looks great tho, any alternative links ? Woops it just pooped up ;) , thx for the addon i really like it.

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my game crashes everytime i open the game , i'm using vanilla
so do you have a fixes for it

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For whatever odd reason, when I moved this to the directories and tried to load a game, this came up in the logs:


[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : D:\prog_repository\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\darius\generic\rifle_draw.ogg

stack trace:

Not sure how altering scope textures affect the wave files.

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night vision scope?? config file?

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