Description

Gnomus's v2.0 scopes for Call of Pripyat, widescreen only, lined up for 1920x1080 so can not guarantee it'll work properly on other resolutions. Did this with redux in mind, but I don't see why it wouldn't work on vanilla CoP so go ahead. Was made by using Ceano's v1.0 gnomus scopes for CoP as a base, so thanks to him for creating that. Not a lot remains really, but it's been a good help to me when making this. So yeah, enjoy! :)

Preview
Gnomus v2.0 scopes for Redux 1.05/Vanilla v1.02
Comments
Malcon06
Malcon06

this is pretty awesome.. i love it, except for 1 thing tho..!
night vision scopes turn the whole screen green not just the scope!
i didn't try the infrared scope but i got a feeling that its the same.. affects the whole screen!

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Ardheim Author
Ardheim

Yeah, nothing I can do with that unfortunately, seeing as it's applied to the whole screen regardless.

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Darkamo
Darkamo

hum the addon is not downloading, looks great tho, any alternative links ? Woops it just pooped up ;) , thx for the addon i really like it.

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spartan213
spartan213

my game crashes everytime i open the game , i'm using vanilla
so do you have a fixes for it

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robertreid161214
robertreid161214

For whatever odd reason, when I moved this to the directories and tried to load a game, this came up in the logs:

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : D:\prog_repository\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\darius\generic\rifle_draw.ogg

stack trace:

Not sure how altering scope textures affect the wave files.

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laresgod
laresgod

night vision scope?? config file?

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