The latest Vacant remake for CSS has arrived! Map is almost done and is 85% identical to the original.
Author: prototstar
Portfolio: Prototstar.com
Studio: Proxin.prototstar.com
Version: 8 RC1
Direction: Extract to cstrike/maps folder.
Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans
for their support, tips, suggestions, comments, and inspiration.
CHANGELOG FOR V8 RC1
Completed the kitchen
Completed the small storage room
Improved lightmap.
Modified the Pitch Yaw Roll of Light_Environment. (PYR)
Increased brightness and ambient setting.
Tweaked bloomscale, autoexposure min/max.
Replaced crates with ammo boxes.
Finished placing props.
Retextured certain area.
Added more details to brick building.
Modified 3d Skybox
Decreased the density of the grass.
'Swaying motion' is now added for the detail sprites.
Replaced the concrete flooring in main building with different texture to remove reflection.
Added PLAYERCLIP above container to prevent player(s) from camping within the static prop.
Radar Overview Added
Added PLAYERCLIP in upper warehouse- windows level.
Added heap lot of junks and garbage composite.
Randomize props PYR (Pitch Yaw Roll)
Two building left of CT spawns are completed.
Added in random antennas.
Increased the surface arae inside the bathroom
Increased player spawns to 32: 16 for each sides.
Nav mesh generated
Compile under FINAL (-final -both)
(buried)
what's the point of this stupid "nearly identical" remake?
if i wanted to play this i'd play cod4. it's a better game anyway. cs/css is for idiot kiddies.
Because he can, because he wants to and because there are people who want to play that map in CS/CSS, because that particular map was something they liked in that other game, be it CoD4 or what have you.
Now sit tight as your comments gets burried yet again.
You are right sappy , players maybe dont own COD4 and cant because of the economy crysis but they would like to play that mission , designing maps from engine to a another engine isnt SHI* but a hard work that should be respected so SHADAP hund .
I can't believe you ask that question, that's like asking 'What's the point of making a map for any game at all?'
Sappy is right. I made the map because I want to, it's my favorite map, because it's for the people that want to play CoD4 maps on CSS, and for the community.
I didn't make the map specifically for you, go play CoD4 instead of making pointless comment about a remake of CoD4 map. Your comment provide no benefit at all.
Not everybody have CoD4 and not everybody like CoD4.
And saying 'CS/CSS for idiot kiddies' without properly pointing out why is very pathetic.
Since it's a beta I found some few things, in the room without a roof it seems bigger or has more space then the one in CoD4. Also those windows that are shown for this maps picture can easily be crouch jumped out of and you can explore outside the map. Overall its a great map and almost looks like I'm playing CoD4 from a distance. Nice job.
Thanks you for reporting the problems. I forgot to put in the clip brushes to block the players because I thought it was already done. I can't do much about the scale now since it's already late in to the development stage and much has been done. It'll requires redoing the entire building to get the scale properly right.
Since Vacant is one of my Favorite maps, 10/10! Can you make Shipment of CoD4? plssssss... Shipment is my favorite map of all times, I like Shipment better than Vacant :)
There might be a possibility. ;)
He says that because he cant play CSS. (hund)