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Version 0.6 of the General Challenge Nerf Patch.
IMPORTANT UPDATE : THIS PATCH ONLY WORK ON VERSION 2.0.2 or 2.0.3. Since Version 2.5 has been released, There are a lot of change from just a new mission campaign.
Using this patch on 2.5 will lead to the crash of the game.
Description :
A patch that made all generals challenge map beatable by all general in this mod, Including some taskforce nerf,general power balance,and some gimmicks for Vanilla Generals
How to install :
If you don't have Maps Folder, Create a new folder under name "Maps"
Extract the whole file inside the Maps folder
Note : Only available for Challenge Mode only, Landforce,Flame,and Salvage will get their own version later.
This patch basically to nerf some of the challenge map that sounds unfair and unbeatable by other general.
Other general will be worked later so keep an eye for update.
Version 0.1 :
Ironside :
Nerf some of the taskforce he send, However he can access some of the Landforce General tank to cover up his weak assault(0.1)
------------------------------------------------------------Version 0.5----------------------------------------------------------
Ironside :
(Normal(Hard in Continue Mod))
Changes some of the taskforce from 3rd wave and 4th wave
Fixed a messed up order on normal(hard) difficulty. This will make ironside send
artillery or other unit at the 4th wave instead 1st wave.
(Hard(Brutal in Continue Mod))
Some taskforce nerf from 3rd to 5th waves.
Guard Combat Zone spawn at 4th Wave
Flame VS Ironside :
Ironside can access some of the Laser General Arsenal
He has 2 Particle Cannons, One from Laser and One from his own,
It only active when reaching rank 3 and rank 5.
Landforce VS Ironside :
Ironside can access Airforce General Planes. Others are unchanged aside for the taskforce
nerfs
Salvage VS Ironside :
Ironside can access Superweapon General Arsenal.
Start with 3 Superweapons, Particle Cannon, ICBM Silo,and Tomahawk Storm.
All of them start with 9 minutes countdown and are activated on Rank 5.
(This might be changed at the next version)
Dr.Thrax :
Hard(Brutal) Difficulty
Fix where Thrax can send Scud Launcher at the first wave
------------------------------------------------------------Version 0.5----------------------------------------------------------
------------------------------------------------------------Version 0.6----------------------------------------------------------
Flame vs Ironside :
Ironside no longer upgrading his Laser Unit.
Reduced some forces that ironside can send in normal and hard difficulty.
This because whole team force that he sent is unchanged in every difficulty mainly
because he use 5 wave that trigger all difficulties.
Fixed his Particle Uplink Cannon and Laser Uplink Cannon that reset the timer
everytime he tried to fired at highest cost area(Resulting a frozen animation)
Ironside originally can activate all of his general powers
after 15 minutes pass in normal and 10 minutes pass in hard
Now ironside will activate his general power every 20 minutes,
After the general powers activated, the next general powers will activate to 30 minutes,
and so on.
Landforce vs Ironside :
Ironside Raptor are replaced with Blackhawk and Comanche
His aurora however replaced with King Raptor.
Just like Flame General, Ironside will got a 10 minutes delay everytime he activate
his general powers.
Junk Salvage VS Ironside
Revamp the taskforces a bit to make sure he is beatable.
- Aurora only available very late
- Jet replaced with Comanche and Blackhawk
- He can send Patriot Truck now
Just like earlier version, Add some delay when he start using his General Powers.
Added EMP Tomahawk.
General Challenge vs Ironside :
Just like earlier version, Add some delay when he start using his General Powers.
Revamp the taskforces a bit to make sure he is beatable.
- Jet replaced with Comanche and Blackhawk
- He can send Patriot Truck now
- Paladin Overlord send very late just like aurora
- Wave 3 and Wave 4 no longer can send 2 units at different place.
Kwai :
Give a delay when he sent an overlord(6 Minutes in Normal, 4 Minutes in Hard)
Juhziz :
There are 2 different ways that juhziz will activate his general powers.
If you Play Challenge Mode, He will get them every 15 minutes, However If you play
as new general like Landforce,Salvage,and Flame which can be accessed after
you beat the vanilla campaign.
He will get them after you gain Rank 3 to 5.
Some of the taskforces has been changed:
- Transports from battle bus filled with 2 Demo Rebels and Demo RPG Troopers
- He will send a different number of Demo Combat Cycles in each difficulty
- His Attack team are nerfed, Originally was a lot because well...
That's the only team he have to send. He mostly focus on traps and stuff. Whelp
Kassad :
Reworked the way his scud storm work :
- Start with 8 Minutes countdown in any difficulty
- Each difficulty has different delay time which trigger the activation of his scud storm
------------------------------------------------------------Version 0.6----------------------------------------------------------
Average
-0 votes submitted.
So this one nerfs the annoying Kwai, Thrax and Ironside maps, right? Just making sure is all. Regardless, thanks a lot for your effort as always Ivan, really. ^^
For now only ironside is available.
I already done thrax but haven't test it yet.
Kwai is untouched for now
Got it, thanks regardless for your efforts, it's very much appreciated as always. :)
Aside These three. Do you have other general that should i nerf?
Maybe Deathstrike? I dunno for certain since it's been a while since i've did his challenge so I might be wrong. Although Fai (Infantry General, in case you forgot) and Leang do have Napalm strikes, but fortunately they only activate after a while but they're like chinese version of the A-10 Strike of course, but fortunately i've learned to use aircraft that can hit both air and ground hard (The Apaches and Helixes filled with Tank Hunters help wonderfully in that regard, especially with Townes' Laser Apaches, as their rockets are replaced with lasers and as such they can't be ECMed, flared or elimated by lasers from Avengers and so forth of course, made even better when upgraded to enhanced blue lasers from the upgrade available in Townes' Particle Cannon SW structure, it should be made available from the Strategy Center, but w/e) that can help lessen them as well as set up spread-out AA defenses (since they seem to love going after the densest group of things on the ground, in my case it's the supply-generating buildings, such as the Supply Drop Zones and Internet Center) en-route to my main base, as well as the western-most two oil derricks that I make an FOB (short for "Forward Operating Base", in case you don't know your MGSV of course. ha ha ha :P ) of sorts so that said derricks help with funding after my main source of cash has been depleted.
Leang also has the Napalm Strike, but like Fai they don't activate after a while, so i'm not too broken up about it, since by that time i'm prepping up a proper counterattack force before they can **** too much **** up, so yeah. :>
Aside from those three, there's not much beyond the main three aforementioned issues with Thrax, Kwai and Ironside.
AFAIK deathstrike might has assault issues, where at brutal he will send their forces.
But that was from the base mod(ProGen), In Continue i believe it was already nerfed. Although i am not sure if the issues still exist.
Tbh it's been a while i haven't touch the challenge mode. I feel bad that i can't really test the brutal mode.
I have no idea why the boss general(Ironside,Leang,Deathstrike) in this mod become Vanilla Faction. Probably because he wanted to add the new general.
Which is why i added some gimmick that i mentioned in this version.
I see, then i'll test out Deathstrike again in Land Forces Gen's challenge sequence in Hard (again, renamed "brutal" in Continue for some reason), I would also test it with the Flame Gen, but unfortunately I believe it's past Ironside, and as you know Ironside is pretty much freakin' broke balance-wise for non-Avenger-equipped factions due to his pesky flies and their missiles of course, not to mention his ******** "supernatural" Fuel Air Bomber and so forth.
EDIT: Seems that Deathstrike can indeed use some nerfing, he strangely doesn't prioritize defense building structures all that much in the beginning and can be seen oddly moving his vehicles churned from his nearby Arms Dealer factory located at the near-western hill plateau area without bothering to do anything else with them until they travel south for a bit and then proceed to normally attack their prioritized targets, which are, annoyingly-enough, ones building units, in Land Forces Gen's case, it's the dozers, at least initially. So yeah, he can definitely use some nerfing, especially on slightly delaying his SCUD Storm timer from appearing, i'm on "brutal" difficulty, sure, but I think it wouldn't hurt to slightly delay the timer for it regardless, he uses his annoying Antrax Bomb strike later on afterward to make things more annoying, so yeah... :/
And you were right about him shoving assault, just oddly prioritized, unlike Ironside.
I will put deathstrike on the list. I need to work on ironside first basically working on his gimmick.
Thrax and Kwai however don't need any gimmicks. He just need some nerf.
I probably will do same as Deathstrike and Leang but not sure
if you would like it.
I just tested ironside in Normal Difficulty(Hard in continue).
He still need a few nerfs.
Kinda annoying if you ask me. He supposed to send it in order instead jumping like that. Another thing to note :
If the team has Aggressive Behavior, It means that their attack power is doubled.
Right now i already done Ironside for Flame General although it still need some works.
I have a few problems with Flame general where his battlemaster is slow and require a turbine upgrade to fix the issue.
If you are late, He is already there.
Yeah, but you have to admit that Flame's Battlemaster makes up for it slightly with it's short-burst flamethrower attachment, which can be further augmented by the Black Napalm Gamme upgrade, not to mention his Overlords have that twin Napalm missile attack as well. When his upcoming Mammoth Tanks in 2.5 appear, I just hope there's something to compensate if his Mammoths don't have the Bunker, Speaker Tower, or Gattling Cannon upgrades his previous Overlord variants had, honestly. I think the dev "might" keep that option available, but i'm not certain of course. I just hope the dev does, if nothing is done to compensate for it missing, such as faster Napalm rocket rate of fire as that would be an adequate-enough compensation I suppose, as well as making it also able to target aircraft as well, just like the normal Mammoth Tanks can.
Done updating. So what is the issue with kwai again?
He apparently likes to send 2-3 Emperor Overlords VERY early on in his challenge map. I know that they eventually appear after some time has passed, but not THAT early, seriously... DX Here's a pic of it happening when I was doing the Flame Gen's Challenge sequence: Imgur.com (I apologize in advance if the screenshot isn't working, Imgur seems to have some issues with keeping some images up it seems, but it's definitely the proof pic showing TWO Emperor Overlord tanks ganging up VERY EARLY in the challenge, honestly. The only way around it currently is to restart the map until those ******* don't appear and instead get replaced by the MUCH more sensible Battlemasters/Gattling Tanks instead like normal early on in Kwai's challenge map)
Also, I can't believe I forgot to mention it earlier, but Juhziz's challenge map also has him spawning ******** Terrorist waves RIGHT in your base without even losing a single unit/structure to him that would otherwise give him an excuse to get it with enough kills for Gen Powers purchasing, dead serious here, it's VERY damn annoying... DX
I also hope that you fixed Ironside's ******** "supernatural" Fuel Air Bomber that LOVES to literally appear out of thin air when making its strike, seriously, that's just REAL genuine Grade-A unfairness there, really. >_<
Also, i'm confused. Where do I put the files? I'm asking since, while I am used to knowing where to put "unofficial" Skirmish fanmade maps, I dunno where to put these, since I don't think just inserting them straight into ZHC's "data" folder will help, does there need to be a "maps" folder made within the "data" folder or something? Just checking is all since there's no "How to install" instructions for this patch is all. ^^;
...Or do I just put them in the usual place I put the fanmade Skirmish maps in perhaps? Again, just wanting to check.
If you don't have map folder on your zero hour continue folder.
Create a new folder with name "Maps"
Then put them there
Alright, does it need to be in the "data" folder though? Just making sure is all. I'll add in a "Maps" folder regardless. Thanks for the help. :)
No need for the data folder.