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Version 0.6 of the General Challenge Nerf Patch.

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General Challenge Balance Patch V0.6(OUTDATED)
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kalidrone
kalidrone - - 1,418 comments

So this one nerfs the annoying Kwai, Thrax and Ironside maps, right? Just making sure is all. Regardless, thanks a lot for your effort as always Ivan, really. ^^

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IvanderLim Author
IvanderLim - - 1,181 comments

For now only ironside is available.
I already done thrax but haven't test it yet.
Kwai is untouched for now

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kalidrone
kalidrone - - 1,418 comments

Got it, thanks regardless for your efforts, it's very much appreciated as always. :)

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IvanderLim Author
IvanderLim - - 1,181 comments

Aside These three. Do you have other general that should i nerf?

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kalidrone
kalidrone - - 1,418 comments

Maybe Deathstrike? I dunno for certain since it's been a while since i've did his challenge so I might be wrong. Although Fai (Infantry General, in case you forgot) and Leang do have Napalm strikes, but fortunately they only activate after a while but they're like chinese version of the A-10 Strike of course, but fortunately i've learned to use aircraft that can hit both air and ground hard (The Apaches and Helixes filled with Tank Hunters help wonderfully in that regard, especially with Townes' Laser Apaches, as their rockets are replaced with lasers and as such they can't be ECMed, flared or elimated by lasers from Avengers and so forth of course, made even better when upgraded to enhanced blue lasers from the upgrade available in Townes' Particle Cannon SW structure, it should be made available from the Strategy Center, but w/e) that can help lessen them as well as set up spread-out AA defenses (since they seem to love going after the densest group of things on the ground, in my case it's the supply-generating buildings, such as the Supply Drop Zones and Internet Center) en-route to my main base, as well as the western-most two oil derricks that I make an FOB (short for "Forward Operating Base", in case you don't know your MGSV of course. ha ha ha :P ) of sorts so that said derricks help with funding after my main source of cash has been depleted.

Leang also has the Napalm Strike, but like Fai they don't activate after a while, so i'm not too broken up about it, since by that time i'm prepping up a proper counterattack force before they can **** too much **** up, so yeah. :>

Aside from those three, there's not much beyond the main three aforementioned issues with Thrax, Kwai and Ironside.

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IvanderLim Author
IvanderLim - - 1,181 comments

AFAIK deathstrike might has assault issues, where at brutal he will send their forces.

But that was from the base mod(ProGen), In Continue i believe it was already nerfed. Although i am not sure if the issues still exist.

Tbh it's been a while i haven't touch the challenge mode. I feel bad that i can't really test the brutal mode.

I have no idea why the boss general(Ironside,Leang,Deathstrike) in this mod become Vanilla Faction. Probably because he wanted to add the new general.
Which is why i added some gimmick that i mentioned in this version.

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kalidrone
kalidrone - - 1,418 comments

I see, then i'll test out Deathstrike again in Land Forces Gen's challenge sequence in Hard (again, renamed "brutal" in Continue for some reason), I would also test it with the Flame Gen, but unfortunately I believe it's past Ironside, and as you know Ironside is pretty much freakin' broke balance-wise for non-Avenger-equipped factions due to his pesky flies and their missiles of course, not to mention his ******** "supernatural" Fuel Air Bomber and so forth.

EDIT: Seems that Deathstrike can indeed use some nerfing, he strangely doesn't prioritize defense building structures all that much in the beginning and can be seen oddly moving his vehicles churned from his nearby Arms Dealer factory located at the near-western hill plateau area without bothering to do anything else with them until they travel south for a bit and then proceed to normally attack their prioritized targets, which are, annoyingly-enough, ones building units, in Land Forces Gen's case, it's the dozers, at least initially. So yeah, he can definitely use some nerfing, especially on slightly delaying his SCUD Storm timer from appearing, i'm on "brutal" difficulty, sure, but I think it wouldn't hurt to slightly delay the timer for it regardless, he uses his annoying Antrax Bomb strike later on afterward to make things more annoying, so yeah... :/

And you were right about him shoving assault, just oddly prioritized, unlike Ironside.

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IvanderLim Author
IvanderLim - - 1,181 comments

I will put deathstrike on the list. I need to work on ironside first basically working on his gimmick.

Thrax and Kwai however don't need any gimmicks. He just need some nerf.

I probably will do same as Deathstrike and Leang but not sure
if you would like it.

I just tested ironside in Normal Difficulty(Hard in continue).
He still need a few nerfs.

Kinda annoying if you ask me. He supposed to send it in order instead jumping like that. Another thing to note :

If the team has Aggressive Behavior, It means that their attack power is doubled.

Right now i already done Ironside for Flame General although it still need some works.

I have a few problems with Flame general where his battlemaster is slow and require a turbine upgrade to fix the issue.
If you are late, He is already there.

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kalidrone
kalidrone - - 1,418 comments

Yeah, but you have to admit that Flame's Battlemaster makes up for it slightly with it's short-burst flamethrower attachment, which can be further augmented by the Black Napalm Gamme upgrade, not to mention his Overlords have that twin Napalm missile attack as well. When his upcoming Mammoth Tanks in 2.5 appear, I just hope there's something to compensate if his Mammoths don't have the Bunker, Speaker Tower, or Gattling Cannon upgrades his previous Overlord variants had, honestly. I think the dev "might" keep that option available, but i'm not certain of course. I just hope the dev does, if nothing is done to compensate for it missing, such as faster Napalm rocket rate of fire as that would be an adequate-enough compensation I suppose, as well as making it also able to target aircraft as well, just like the normal Mammoth Tanks can.

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IvanderLim Author
IvanderLim - - 1,181 comments

Done updating. So what is the issue with kwai again?

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kalidrone
kalidrone - - 1,418 comments

He apparently likes to send 2-3 Emperor Overlords VERY early on in his challenge map. I know that they eventually appear after some time has passed, but not THAT early, seriously... DX Here's a pic of it happening when I was doing the Flame Gen's Challenge sequence: Imgur.com (I apologize in advance if the screenshot isn't working, Imgur seems to have some issues with keeping some images up it seems, but it's definitely the proof pic showing TWO Emperor Overlord tanks ganging up VERY EARLY in the challenge, honestly. The only way around it currently is to restart the map until those ******* don't appear and instead get replaced by the MUCH more sensible Battlemasters/Gattling Tanks instead like normal early on in Kwai's challenge map)

Also, I can't believe I forgot to mention it earlier, but Juhziz's challenge map also has him spawning ******** Terrorist waves RIGHT in your base without even losing a single unit/structure to him that would otherwise give him an excuse to get it with enough kills for Gen Powers purchasing, dead serious here, it's VERY damn annoying... DX

I also hope that you fixed Ironside's ******** "supernatural" Fuel Air Bomber that LOVES to literally appear out of thin air when making its strike, seriously, that's just REAL genuine Grade-A unfairness there, really. >_<

Also, i'm confused. Where do I put the files? I'm asking since, while I am used to knowing where to put "unofficial" Skirmish fanmade maps, I dunno where to put these, since I don't think just inserting them straight into ZHC's "data" folder will help, does there need to be a "maps" folder made within the "data" folder or something? Just checking is all since there's no "How to install" instructions for this patch is all. ^^;

...Or do I just put them in the usual place I put the fanmade Skirmish maps in perhaps? Again, just wanting to check.

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IvanderLim Author
IvanderLim - - 1,181 comments

If you don't have map folder on your zero hour continue folder.
Create a new folder with name "Maps"

Then put them there

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kalidrone
kalidrone - - 1,418 comments

Alright, does it need to be in the "data" folder though? Just making sure is all. I'll add in a "Maps" folder regardless. Thanks for the help. :)

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IvanderLim Author
IvanderLim - - 1,181 comments

No need for the data folder.

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