Description

My first map. If it looks good to you, great! If it doesn't, I hope my future maps look better :-)

Preview
'FORGET ABOUT FINOBE!'
Post comment Comments
monster_urby
monster_urby - - 3,025 comments

Not too bad. A couple of things to be aware of for next time though.

1. info_nodes: These help your NPCs navigate the map. Your map has no node graph and as a result the enemies are extremely dumb, usually unable to even chase the player once they lose line of sight.

2. Use a higher grid setting. There are a lot of telltale signs throughout your map that you either used a very low grid scale or disabled grid snapping completely. Half-Life's textures are made to work with a 16x16 grid at a minimum and using this grid size will make it much easier to build rooms quickly and avoid leaks. By all means use a smaller grid size when creating small details, but when making floors, walls and ceilings, stick to the grid.

3. Don't just hit "fit" when texturing. This can impact your compile times and map optimisation considerably as well as looking terrible when textures are stretched or squashed.

and finally 4. Use rendermode solid for ladders and railings, not additive. Additive makes them glow as well as showing glass decals when shot. :)

Looking forward to seeing more in the future. :D

Reply Good karma Bad karma+2 votes
heree Author
heree - - 5 comments

Thanks!
I'll make sure to keep these in mind.
Still learning the ropes, so I'm glad that I was able to make something that was interesting.

Reply Good karma+3 votes
monster_urby
monster_urby - - 3,025 comments

Stick with it. :D

There's a site called TWHL . info that has a bunch of tutorials and threads as well as a Discord server if you're looking to join an active and helpful Goldsource mapping/modding community.

Reply Good karma Bad karma+2 votes
heree Author
heree - - 5 comments

Just added nodes -
Wow. Despite being a 1998 game, both enemies and allies still feel smart in fast pace situations. Plus, they actually go after the scientists and barneys. Thanks for pointing that out!

Reply Good karma+3 votes
monster_urby
monster_urby - - 3,025 comments

No problem. Glad to hear it. :D

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: