Description

This mod adds already existing animations from FDDA to most of the consumable's that are missing them in Food Drug and Drink Animations. Now includes cannabis animation as an optional patch, Provided by BongWatter.

Preview
Food Drug & Drink Missing Animations Patch v6 1.5.1 + Cannabis Animation
Comments  (0 - 50 of 63)
Johnspartan919
Johnspartan919

video?

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BudBone Author
BudBone

Just added a Video to the description.

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kocur24
kocur24

The usual substitution of animations with other food products, eg MRE has animations for eating canned tomatoes, as a substitute it is good. But we're waiting for the official Food drug and drinks animations :D

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SilverBlack78
SilverBlack78

Very cool, thank you!

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Hésus_the_slav
Hésus_the_slav

So you gave animation to beard's tea?
Chocolate?
Salmon
MRE's and ****?

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Lumpelstilzchen
Lumpelstilzchen

Yeah but wrong items in the animation. So in my opinion it's better to have no animations than wrong items.

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BudBone Author
BudBone

Yes, that and all the other items in the preview image now use a relatively similar animation. I noticed I would end up with those items pretty often and felt it was a bit op to have some consumables without animations taking 3 sec to use compared to the drawn out eating or smoking animations. Which could easily be abused during battle's.

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Guest
Guest

1.5.1?

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BudBone Author
BudBone

Yes

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Minotaur21
Minotaur21

For some reason the animation for chocolate is the same as sausage,

[chocolate]
snd = interface\item_usage\food_use
anm = anm_kolbasa
cam = itemuse_anm_effects\eat_kolbasa_d_use_h.anm <---

it's the same for [chocolate_p]
was this intended?

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Minotaur21
Minotaur21

Nevermind re-read the description, I guess I'll just remove the animation. Thanks for your work!

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Aragonite
Aragonite

Hello !
Apparently it would need an update to the latest version.

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Luckynoobik
Luckynoobik

You, too, did not start the game with this mod? The main mod has been updated. So we are waiting for an update.

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BudBone Author
BudBone

Thanks for letting me know their has been an update. I've just uploaded a new version that that should be compatible now.

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Aragonite
Aragonite

What responsiveness! thank you ;)

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Takion1
Takion1

It update again (to 0.8.5 g)

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BudBone Author
BudBone

It looks like nothing was changed in the files my mod edits this time. The new version is still working for me so if its crashing for you make sure the download my update from yesterday.

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nb79
nb79

Tobaccos (cigarrete animation) don't have smoke coming out for some reason.

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BudBone Author
BudBone

I'll try and see if I can get that figured out, Thanks for letting me know!

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nb79
nb79

So i took a quick look at the files and:
You need to add this after line 111 in the script enhanced_animations:
if (string.sub(used_item,1,4) == 'toba') then ciga_effects.ciga_start() end
if (string.sub(used_item,1,4) == 'mari') then ciga_effects.ciga_start() end
if (string.sub(used_item,1,4) == 'join') then ciga_effects.ciga_start() end
if (string.sub(used_item,1,4) == 'hand') then ciga_effects.ciga_start() end

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BudBone Author
BudBone

Thanks for figuring this out! I thought I looked through all the files for what it could be, but I forgot about the scrips. Ill add this in the new update today.

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Wuach
Wuach

not working with the new update from original mod

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BudBone Author
BudBone

Just uploaded a new version.

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reter
reter

is this compatible with arszi radiation overhaul?

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BudBone Author
BudBone

Yes, their are zero conflicts between This mod and Arszis radiation.

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Guest
Guest

Hey, how can i install this?

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BudBone Author
BudBone

Theirs a more detailed explanation in description, but you need feel fried's Food, Drug and Drinks Animations and then you install this mod after that. It comes with compatibility patches for other mods so if you would like to use those copy the folders inside the gamedata of the desired patch into the primary gamedata folder. You can then delete the patches if you like but leaving them wont cause any issues.

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Guest
Guest

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_T.o.k.y.o_C.o.l.d
_T.o.k.y.o_C.o.l.d

Imgur.com why? i tried open this another archiver and same problem(((

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BudBone Author
BudBone

Sorry it is the only option when adding images, what is it you need help with?

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_T.o.k.y.o_C.o.l.d
_T.o.k.y.o_C.o.l.d

archive does not open. writes that the format is damaged or unknown.

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BudBone Author
BudBone

The only image I have on this page is the load order, I can type it here in the comments if you'd like. Their is also a video that links to youtube if you wish to see a demonstration of the changes.

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_T.o.k.y.o_C.o.l.d
_T.o.k.y.o_C.o.l.d

i need just link google disk. Alternative download for this addon.

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BudBone Author
BudBone

Here's a google drive link.
Drive.google.com

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Takion1
Takion1

With new update from the original mod i get a crash/freeze went trying to loot mutants, though i am running the Dynamic Mutants MOD, but if i uninstall this mod all works well.

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BudBone Author
BudBone

Do you know if the Dynamic Mutants mod page is still up? I'm having trouble finding it. If I can get a copy I can take a look at the files for for any conflicts that could be causing your issues.

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Takion1
Takion1

I find a link: Stalker-world.ru

It seens it is not longer in moddb.

Any way, to be clear, i think the problem is with the new version of: Food, drug and drinks animations (v0.8.6.8e.1), in the changelog they says:

"- Added camera animations instead of camera lock on mutant for bag animation

- From now mutant parts animations visuals depends from looted mutant part"

Now before that version I havent any trouble, but with it, if a try to loot a mutant some times the game freeze dead, but if i uninstall your mod it works fine.

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BudBone Author
BudBone

I've been testing with just the food and drug, my mod and dynamic mutants and I haven't been able to repeat your issue, is their a certain creature that makes you crash or is it at random? I have also updated some of my mods files before testing so I could have fixed that issue already. I've also found an issue with my mod where cigarettes' don't have smoke and some lock you in animation making you reload. So ill have to fix those issues as well in a new update.

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Takion1
Takion1

Went it happen to me, i was trying to skin/loot a Monster Boar, that is added by Dynamic Mutants. It was in the Radar map

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BudBone Author
BudBone

That could be the issue since food and drugs animations doesn't have a looting animation made for the monster boar, I could try and add a animation for a different creature if it is possible so it doesn't crash.

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Takion1
Takion1

Yeah, but it didnt happen before, yesterday all was fine, i been using your mod with Dynamic Mutants for months no trouble, i installed the new version of Food, drug and drinks animations and got the crash, But without your mod it work fine.

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Takion1
Takion1

In the comment section of Food, drug and drinks animations someone is having the same problem, but the autor say is a scrip problem with third party patches

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BudBone Author
BudBone

I see sorry for my confusion, once I find all the changes that where made Ill see if that monster boar causes issues and upload the new version. I Think that script change is the main cause of my issue ill see if I can figure it out

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Takion1
Takion1

Thx to you for your time, i am only trying to identify the problem and help you and others fix it if possible.

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BudBone Author
BudBone

No problem, I welcome any help since I'm still very new at modding. I think I may have found a temporary fix while I prepare the new update. If you delete the script folder from my mod it should stop the crashing. The only changes I made to it was for smoke effects and those are currently not working anyways.

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Feel_Fried
Feel_Fried

it's shouldn't be an issue, FDDA don't have separate anims for mutants kinds, it use mutants parts table to match the anim, and if it can't find looted part in table it's just choose random mutant part anim.

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Wuach
Wuach

Weird, install this and the knifing animation have a delay with a little woble like vanilla after taking loot

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BudBone Author
BudBone

I've tried to replicate the issue and I don't seem to be having this problem, Is this when you have your knife equip and try to swing it? If so it could be a conflict or because of an older version of Food, Drug and Drinks Animations I'm using and updated this mod for V0.8.7c.2

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Wuach
Wuach

I looked through the conflict with MO2 and your mod seem to be using old enhanced_animations.script, so i replace it with the version from Original mod and it work normal again.

Edit: Look like Cannabis patch is using old enhanced_animation.script

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BudBone Author
BudBone

Thanks for letting me know, I shouldn't have included that script folder at all since it was updated. I just put up a new version so nobody else will run into this issue.

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