Moves the Flea Market traders to the Hangar with Butcher.
Flea Market in the Hangar by spligitMoose
Moves the Flea Market traders to the Hangar with Butcher.
V1.2 - Changes the day traders position so they don't overlap with the night trader
- If the traders are already spawned at the concrete ruin they should now haul ass across to their new waypoints
- Changed the Butcher's dialogue tree so he doesn't mention the traders. If the tree somehow does give the option,
I changed the actual dialogue to make it sound like he's more ambivalent about them being there (also did it in Russian)
They have a day-night cycle, trading in the train car with the stuffed dog and sleeping up on the mattresses nearby
This is done with specific waypoints not smartpoints with high priority so they shouldn't move around the place
Please comment or contact me on the discord if you find any bugs or errors
Installation:
Drag the gamedata folder into your Anomaly folder and merge, or use a mod organiser
Conflicts:
This mod edits "gar_smart_terrain_3_5" "gar_smart_terrain_6_3" "squad_descr_garbage" "simulation"
"trader_baraholka_logic" "baraholka_trader_night_logic"
and so will conflict with anything that changes those files
This mod does not edit the traders loot/sale table so should be compatible with various trade/loot overhauls
Credits:
Thanks to "tdef" on the Anomaly discord for their guides on creating/moving npcs jobs and their condition list tutorial
Would this possibly respawn them as well? Im not sure what happened to my flea traders but they are gone. No bodies or anything. If not, does anyone know how to respawn them? I tried finding the spawning guide on the discord but couldnt find the post.
I'm not sure if this will respawn them in a game they're already dead but their Story IDs are "baraholka_trader" and "baraholka_trader_night"
They don't have specific names, just assigned trade tables and the logic checks to make sure they don't already exist, so they might respawn eventually with this mod
Ahh OK cool, thank you.
had the same issue - no bodies, but i have igis tasks and when i took on a mission in rostok, it may replaced the npcs at the flea market or killed them in offline combat because the mission was placed in that exact area.
Yep thats what I assumed, accepted a bandit quest at the checkpoint. Weird that it would just replace traders though. Hoping that with them moved to the Hangar, that wont happen.
they don't die when they are neutral to the player , IMMORTALITY
happened to me also because of one of the Igi version there was a quest for killing chimera there and when I reached there I kill them and not to mentioned that the quest was still active (issue) and also no traders there
so that the important ones do not die, you need to make them friends, it's a pity there is no fashion that will immediately make them
I was always wondering why the hangar was so empty. Could be nice to have a barkeep too, the kitchen and the tables are already prepared in the structure next to the hangar, thanks to the Bandits from Clear Sky :)
Butcher is actually telling you why
that hangar needs a rework, this addon is an interesting idea but i really wish they could bring some new npcs to inhabit that place and maybe restore the crow shooting minigame, it was fun little detail
Some unique NPCs do not respawn unfortunately, I don't know if it's true for them aswell.
You can add them to the smart terrain configs, so they will respawn whenever they die. Check 'squad_descr_garbage' and add their squad to the hangar smart terrain (3_5) with !squad_exist 1,0
I had the same issue on RC 19 when I took quest to secure artifacts and all quest NPC's spawned in the flea market area. After this I never saw traders again....need to try this one. Thanks
This is s really interesting idea. I would be actually really happy if someone made an addon that transforms hangar into a little base with mechanic and medic like it was in clear sky. And on top of that give butcher some more quests to do or smth.
I think it kind of conflicts with what Butcher is telling you in one of his dialogues. That this place *used to be* like this.
Yup, in the next version I'm removing that dialogue tree :P
After installing mod both traders moved from the Flea market in the middle between Flea and Hangar spot somewhere near Garbage hill and one of them was already dead while another stared at some random anomaly. During instalation process i had no overwritings.
P.S. good idea tbh, just finish the mod.
Ah, I didn't consider what would happen if you applied the mod without starting a new game. Interesting to hear they tried to run from one place to the other.
I've noticed this as well. But as soon as they reach the destination they will stay there. My advice is to escort them to the train hangar or install some kind of "traders are neutral" addon to insure they don't get shot to pieces when people update existing saves.
Like any other trader if fast traveling to their area, they sometimes start outside of their usual position and run back toward it.
HARD MOD DAMN,,, We Need More Types of These !
Liked this idea, the hangar was too desert and it was weird how the Flea Market stood all those constant emissions/psy-storms and bandit assaults with next to no cover. This mod has a solution for both.
Good addon! Have you thought about switching the Butcher and the merchant? A car with a stuffed dog would certainly be more suitable for a Butcher than a merchant's counter with a jacket and a first-aid kit, behind which he is now standing.
Hello :)
I just wanted to ask if there is a chance of a compatibility patch for "LTTZ: DIRECTOR'S CUT" and your mod. Both are a must have but overwrite the same files.
If anyone looking for LTTZ DC compatibility, i think it is relatively safe to overwrite as you will only lose changes to Duty squad at the entrance to Rostok from Garbage.
Or you can try simple ltx merge i did, works fine for me Drive.google.com
I wonder if this works with 1.5.2
Cool addon, but could you create another one? Farm on Cordon very often raided by bandits, so move trader and mechanic to Rookie Village. But there is Sidorovich already, so make Lemur a medic.