Description

Moves the Flea Market traders to the Hangar with Butcher.

Preview
Flea Market in the Hangar
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Kahntei
Kahntei - - 91 comments

Would this possibly respawn them as well? Im not sure what happened to my flea traders but they are gone. No bodies or anything. If not, does anyone know how to respawn them? I tried finding the spawning guide on the discord but couldnt find the post.

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cammi_dmg Author
cammi_dmg - - 3 comments

I'm not sure if this will respawn them in a game they're already dead but their Story IDs are "baraholka_trader" and "baraholka_trader_night"

They don't have specific names, just assigned trade tables and the logic checks to make sure they don't already exist, so they might respawn eventually with this mod

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Kahntei
Kahntei - - 91 comments

Ahh OK cool, thank you.

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anilex
anilex - - 80 comments

had the same issue - no bodies, but i have igis tasks and when i took on a mission in rostok, it may replaced the npcs at the flea market or killed them in offline combat because the mission was placed in that exact area.

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Kahntei
Kahntei - - 91 comments

Yep thats what I assumed, accepted a bandit quest at the checkpoint. Weird that it would just replace traders though. Hoping that with them moved to the Hangar, that wont happen.

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pekjlamob
pekjlamob - - 14 comments

they don't die when they are neutral to the player , IMMORTALITY

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abraxas19
abraxas19 - - 233 comments

happened to me also because of one of the Igi version there was a quest for killing chimera there and when I reached there I kill them and not to mentioned that the quest was still active (issue) and also no traders there

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pekjlamob
pekjlamob - - 14 comments

so that the important ones do not die, you need to make them friends, it's a pity there is no fashion that will immediately make them

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Kotik02
Kotik02 - - 36 comments

I was always wondering why the hangar was so empty. Could be nice to have a barkeep too, the kitchen and the tables are already prepared in the structure next to the hangar, thanks to the Bandits from Clear Sky :)

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Grokitach
Grokitach - - 896 comments

Butcher is actually telling you why

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WeebSlav
WeebSlav - - 122 comments

that hangar needs a rework, this addon is an interesting idea but i really wish they could bring some new npcs to inhabit that place and maybe restore the crow shooting minigame, it was fun little detail

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bvcx
bvcx - - 2,149 comments

Some unique NPCs do not respawn unfortunately, I don't know if it's true for them aswell.
You can add them to the smart terrain configs, so they will respawn whenever they die. Check 'squad_descr_garbage' and add their squad to the hangar smart terrain (3_5) with !squad_exist 1,0

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HugeCat84
HugeCat84 - - 14 comments

I had the same issue on RC 19 when I took quest to secure artifacts and all quest NPC's spawned in the flea market area. After this I never saw traders again....need to try this one. Thanks

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FoxElement
FoxElement - - 23 comments

This is s really interesting idea. I would be actually really happy if someone made an addon that transforms hangar into a little base with mechanic and medic like it was in clear sky. And on top of that give butcher some more quests to do or smth.

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Grokitach
Grokitach - - 896 comments

I think it kind of conflicts with what Butcher is telling you in one of his dialogues. That this place *used to be* like this.

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cammi_dmg Author
cammi_dmg - - 3 comments

Yup, in the next version I'm removing that dialogue tree :P

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4ernoff
4ernoff - - 57 comments

After installing mod both traders moved from the Flea market in the middle between Flea and Hangar spot somewhere near Garbage hill and one of them was already dead while another stared at some random anomaly. During instalation process i had no overwritings.

P.S. good idea tbh, just finish the mod.

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cammi_dmg Author
cammi_dmg - - 3 comments

Ah, I didn't consider what would happen if you applied the mod without starting a new game. Interesting to hear they tried to run from one place to the other.

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Robco2.0
Robco2.0 - - 114 comments

I've noticed this as well. But as soon as they reach the destination they will stay there. My advice is to escort them to the train hangar or install some kind of "traders are neutral" addon to insure they don't get shot to pieces when people update existing saves.

Like any other trader if fast traveling to their area, they sometimes start outside of their usual position and run back toward it.

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SEV3RE
SEV3RE - - 388 comments

HARD MOD DAMN,,, We Need More Types of These !

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SlayerSTK
SlayerSTK - - 146 comments

Liked this idea, the hangar was too desert and it was weird how the Flea Market stood all those constant emissions/psy-storms and bandit assaults with next to no cover. This mod has a solution for both.

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AspirinSGD
AspirinSGD - - 98 comments

Good addon! Have you thought about switching the Butcher and the merchant? A car with a stuffed dog would certainly be more suitable for a Butcher than a merchant's counter with a jacket and a first-aid kit, behind which he is now standing.

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Lightspace
Lightspace - - 74 comments

Hello :)

I just wanted to ask if there is a chance of a compatibility patch for "LTTZ: DIRECTOR'S CUT" and your mod. Both are a must have but overwrite the same files.

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vyfvyf
vyfvyf - - 21 comments

If anyone looking for LTTZ DC compatibility, i think it is relatively safe to overwrite as you will only lose changes to Duty squad at the entrance to Rostok from Garbage.

Or you can try simple ltx merge i did, works fine for me Drive.google.com

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khalmika
khalmika - - 169 comments

I wonder if this works with 1.5.2

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Dark_Destroff
Dark_Destroff - - 37 comments

Cool addon, but could you create another one? Farm on Cordon very often raided by bandits, so move trader and mechanic to Rookie Village. But there is Sidorovich already, so make Lemur a medic.

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