I have made several fixes in the vanilla weapons, since due to the limitations of the time, they have a lot of errors of polygons, position of textures and deficiencies due to the lack of modeling.
I have made several fixes in the vanilla weapons, since due to the limitations of the time, they have a lot of errors of polygons, position of textures and deficiencies due to the lack of modeling.
What I did was:
-Arrangement and incorporation of new textures.
-Elimination and arrangement of badly positioned polygons.
.Sight position fix.
But the most important change was to make complete models of all the weapons.
I hope you like it.
Credits:
NOVA and its addon "Consistent HL1 LD HEV Sleeve Pack" because I use his models as a base.
Bobito Pawner, because he used some of his weapons from the "BRUTAL HALF LIFE" mod.
LeonelC: for some textures and models of your "Neural Pack" addon.
Nice! During the development of my consistent sleeve addon, I was gonna patch up/mirror the missing faces of the guns and have you make a playercuff texture for the sleeves, but didn't go through with it. Good stuff man!
Thanks man! I almost sacrificed my mental sanity doing this, so you better keep yours haha.
Look's just great.
Nice work. I wonder what will be next.
FULLY MODELLED
Could I use this for my 3D printed Tau Cannon?
Of course
Suport for Opposing Force?
Hey, can you do a tutorial on how to install it? I don't know where to put the BASE FILES for BS.
You don't need to put them anywhere, they are just model sources.
Possible Opposing Force support? Please?
Hello -bruss I don't know how to use it in xash3d fwgs engine if you could help me thanks