A weapon reanimation pack for Field Intensity. Just doing something quick and simple.
I also fixed the shotgun pumped animation that somehow looked weird.
Update 1.1
- New beretta animation (and reduced the size)
- Added more reanimated weapons (though not all of them), which i pretty much reused my previous animations and rigged it HECU hands
Update 1.2
- Reanimated Crowbar.
- Remastered Crossbow.
- Remastered Barnacle gun
- added some new sounds.
Update 1.3
- Fixed arm rig on 357 python viewmodel
- Updated M16 reload animation
- Updated Shotgun animation
- Added some sound events to some draw animations.
- Updated sounds.
- Added reanimated gauss, Satchel radio, tripmine, and spore launcher.
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Enjoy!
Those knife's animations feel more like they are for sword or saber :)
Makes sense, it IS a Bowie knife, those things resemble a Sword more then a knife in some cases!
Will you make make the entire weapon?
Perhaps
I tried this pack. I really liked these new animations.
Dude these are so damn good they should be in the base release of the mod! The re-positioning of the weapons is damn fine and kino animation for every gun on display, real nice
Very fluid animations, congrats mate!
Terrific work, man! It rivals the works of Hitman47101 of New Vegas fame in my opinion. Personally I prefer old **** sounds for the shotgun, and alt beretta looks a lot more natural, but that's about it for the nitpicks. Deagle could've been a bit more unique though.
Just a heads up, I had a weird crash with v_medkit for some reason, solved it after reverting back and replacing a few models at a item, it's bizarre.
Can this be used with vanilla OpFor as well?
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What are these alternate files?