Description

I 'brutalised' the female zombie scientist by making gore sprites, and splicing sergeant mark iv code. I couldn't get fatalities to work, so if someone can help with that she'll be perfect. The respawner creates a replacement for zombieman. Try donwloading my enhanced monster edit for best results. FEMALE SCIENTIST ORIGIINAL SPRITES CREDIT TO DavidRaven, Id Software, Konami, the Skulltag Team (Illucia, Player II) CHAINSAW ZOMBIE SCIENTIST Project Brutality team I guess

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Female Zombie Scientist
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asais10
asais10 - - 29 comments

misogynist doom

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ProfessorExistential Author
ProfessorExistential - - 468 comments

As apposed to Misandry Doom?

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Random_being
Random_being - - 14 comments

Let's hope that SJWs don't get triggered by this.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

They should be happy according to logic.
1st we have more diversity in Doom
2nd we have equal treatment of the genders
3rd we have female role model, a scientist for little girls to look up to
:P

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Random_being
Random_being - - 14 comments

Oh okay, makes more sense.

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Guest
Guest - - 690,845 comments

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Tomiechan
Tomiechan - - 162 comments

Ryona Doom looking good xD

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Haha, gross

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Updated today with some major fixes and bug removal

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ProfessorExistential Author
ProfessorExistential - - 468 comments

NOTE: TO ENEBLE FATALITY AND STEALTH KILLS - ADD THE FOLLOWING INTO THE TOKENS.txt:
ACTOR SKLabgal : Inventory
{Inventory.MaxAmount 1}

Actor LabGalToken1 : Inventory
{inventory.maxamount 1}

ADD THE FOLLOWING INTO THE PLAYER.txt

//at
SpecialChecker:
NULL A 0 A_JumpIfInventory("SKLabgal", 1, "StealthKilLLabGal")

//at
FatalityChecker:
TNT1 A 0 A_JumpIfInventory("LabGalToken1", 1, "FatalityLabGal")
NULL A 0 A_JumpIfInventory("SKLabgal", 1, "StealthKilLLabGal")


FatalityLabGal:
TNT1 A 0 SetPlayerProperty(0,1,0)
TNT1 A 0 ACS_NamedExecuteAlways("BDStartCamera", 0, 0, 0, 0)
TNT1 A 0 ACS_Execute(acsFatality, 0)
//////////////////////////////////////////////////////
FFZL A 4
FFZL BB 4
FFZL C 8
// TNT1 A 0 A_PlaySound("NECK_BRK",2)
FFZL D 4
TNT1 AAAAAA 0 A_PlaySound("NECK_BRK",7)

//////////////////////////////////////////////////////
TNT1 A 0 A_TakeInventory("LabGalToken1",1)
TNT1 A 0 A_TakeInventory("GoFatality", 1)
TNT1 A 0 A_SpawnItemEx("DeadFScientistSK", 0, 0, 40, 0, 0)
MARN A 0 ACS_NamedExecuteAlways("BDStopCamera", 0, 0, 0, 0)//Stop Camera
NULL A 0 SetPlayerProperty(0,0,0)
Goto Standstill

StealthKillLabgal:
TNT1 A 0 SetPlayerProperty(0,1,0)
TNT1 A 0 ACS_NamedExecuteAlways("BDStartCamera", 0, 0, 0, 0)
TNT1 A 0 ACS_Execute(acsFatality, 0)
//////////////////////////////////////////////////////
FFZL A 4
FFZL BB 4
FFZL C 8
// TNT1 A 0 A_PlaySound("NECK_BRK",2)
FFZL D 4
TNT1 AAAAAA 0 A_PlaySound("NECK_BRK",7)

//////////////////////////////////////////////////////
TNT1 A 0 A_TakeInventory("SKLabgal",1)
TNT1 A 0 A_TakeInventory("GoFatality", 1)
TNT1 A 0 A_SpawnItemEx("DeadFScientistSK", 0, 0, 40, 0, 0)
MARN A 0 ACS_NamedExecuteAlways("BDStopCamera", 0, 0, 0, 0)//Stop Camera
NULL A 0 SetPlayerProperty(0,0,0)
Goto Standstill

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ProfessorExistential Author
ProfessorExistential - - 468 comments

COMPLETED VERSION can be found in BD21 XVME 1.3.1 brutal doom 21 monsters addon

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underhell99
underhell99 - - 1 comments

Is it PB 3.0 compatible?

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Lil-Le7niK
Lil-Le7niK - - 6 comments

Guys I have a problem GZDoom cannot find 'TomtefarsCompat.txt'

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CheezeCrostata
CheezeCrostata - - 358 comments

So, how does this work? I just add it to the game like any other plugin, and they'll spawn randomly alongside regular zombies? Or do I need to do some drum-dancing around the computer?

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