I 'brutalised' the female zombie scientist by making gore sprites, and splicing sergeant mark iv code. I couldn't get fatalities to work, so if someone can help with that she'll be perfect. The respawner creates a replacement for zombieman. Try donwloading my enhanced monster edit for best results. FEMALE SCIENTIST ORIGIINAL SPRITES CREDIT TO DavidRaven, Id Software, Konami, the Skulltag Team (Illucia, Player II) CHAINSAW ZOMBIE SCIENTIST Project Brutality team I guess
misogynist doom
As apposed to Misandry Doom?
Let's hope that SJWs don't get triggered by this.
They should be happy according to logic.
1st we have more diversity in Doom
2nd we have equal treatment of the genders
3rd we have female role model, a scientist for little girls to look up to
:P
Oh okay, makes more sense.
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Ryona Doom looking good xD
Haha, gross
Updated today with some major fixes and bug removal
NOTE: TO ENEBLE FATALITY AND STEALTH KILLS - ADD THE FOLLOWING INTO THE TOKENS.txt:
ACTOR SKLabgal : Inventory
{Inventory.MaxAmount 1}
Actor LabGalToken1 : Inventory
{inventory.maxamount 1}
ADD THE FOLLOWING INTO THE PLAYER.txt
//at
SpecialChecker:
NULL A 0 A_JumpIfInventory("SKLabgal", 1, "StealthKilLLabGal")
//at
FatalityChecker:
TNT1 A 0 A_JumpIfInventory("LabGalToken1", 1, "FatalityLabGal")
NULL A 0 A_JumpIfInventory("SKLabgal", 1, "StealthKilLLabGal")
FatalityLabGal:
TNT1 A 0 SetPlayerProperty(0,1,0)
TNT1 A 0 ACS_NamedExecuteAlways("BDStartCamera", 0, 0, 0, 0)
TNT1 A 0 ACS_Execute(acsFatality, 0)
//////////////////////////////////////////////////////
FFZL A 4
FFZL BB 4
FFZL C 8
// TNT1 A 0 A_PlaySound("NECK_BRK",2)
FFZL D 4
TNT1 AAAAAA 0 A_PlaySound("NECK_BRK",7)
//////////////////////////////////////////////////////
TNT1 A 0 A_TakeInventory("LabGalToken1",1)
TNT1 A 0 A_TakeInventory("GoFatality", 1)
TNT1 A 0 A_SpawnItemEx("DeadFScientistSK", 0, 0, 40, 0, 0)
MARN A 0 ACS_NamedExecuteAlways("BDStopCamera", 0, 0, 0, 0)//Stop Camera
NULL A 0 SetPlayerProperty(0,0,0)
Goto Standstill
StealthKillLabgal:
TNT1 A 0 SetPlayerProperty(0,1,0)
TNT1 A 0 ACS_NamedExecuteAlways("BDStartCamera", 0, 0, 0, 0)
TNT1 A 0 ACS_Execute(acsFatality, 0)
//////////////////////////////////////////////////////
FFZL A 4
FFZL BB 4
FFZL C 8
// TNT1 A 0 A_PlaySound("NECK_BRK",2)
FFZL D 4
TNT1 AAAAAA 0 A_PlaySound("NECK_BRK",7)
//////////////////////////////////////////////////////
TNT1 A 0 A_TakeInventory("SKLabgal",1)
TNT1 A 0 A_TakeInventory("GoFatality", 1)
TNT1 A 0 A_SpawnItemEx("DeadFScientistSK", 0, 0, 40, 0, 0)
MARN A 0 ACS_NamedExecuteAlways("BDStopCamera", 0, 0, 0, 0)//Stop Camera
NULL A 0 SetPlayerProperty(0,0,0)
Goto Standstill
COMPLETED VERSION can be found in BD21 XVME 1.3.1 brutal doom 21 monsters addon
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Is it PB 3.0 compatible?
Guys I have a problem GZDoom cannot find 'TomtefarsCompat.txt'
So, how does this work? I just add it to the game like any other plugin, and they'll spawn randomly alongside regular zombies? Or do I need to do some drum-dancing around the computer?