Description

Weapons: - Assault rifle fires in singleshots now, not bursts - Shotgun clip changed to 6, and uses the SMG's muzzleflash - Nailgun now uses the assault rifle's muzzleflash - Plasma gun now has 2 shots in it's clip. Also now uses ironsights, no scope. - You can now place upto 20 proximity and remote mines. Gore: - 50/50 chance of an enemy losing his arms/legs, this applys with any gun. Also they cannot be gibbed by the shotgun anymore - Chances of an enemy getting cut in half by a shotgun have increased - 50/50 chance of an enemy getting cut in half when killed by a nade. 90% chance that they'll lose just about everything :p - A good hard kick to an enemy cuts them in half ^_^ Other: - Go into "shellshock" when hit by an explosion. Also slows movement and drains "slomo meter" sometimes - You can now only carry 5 medkits but each heal 80 - Somewhat faster movement

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empleat
empleat - - 59 comments

This mode is epic, however enemies are to easy to kill. I didn't lose single hp until chapter 3.

Unfortunately single players maps cannot be edited, ai is possitioned sorta dumb, first two soldiers are usually for player to kill for free so it has effect and it wasn't a problem, because there was decent ttk. But not enemies dying from single shot, when it would take some time previously, also you can shoot semi so they are easier to kill than in bursts.

I don't know if ai can be edited in this game, but it would be also nice to die like from 1-5 shots depends where yet, so game would be more realistic. And game would be more about positioning and tactics. So you can't just run in a soak shots like nothing happening. Especially while ttk to kill ai is now lower, it would make sense.

Ah also enemies are bugged later on and not shooting!

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