Allow faction change to loners, require goodwill to change factions, adjust goodwill on faction change, and allow changing Hip's faction to your own.
Overview
This mod makes the following changes by me:
- Allows switching to the Loner faction by speaking to Sidorovich in the Cordon.
- Requires you to have 500 goodwill with a faction before you can switch to that faction.
- Removes up to 100 goodwill with your previous faction after changing. This does not occur if your previous faction was the loners.
- Removes up to 300 goodwill with factions that are enemies with your new faction.
- These reductions in goodwill will not bring you below 0.
I also incorporated the changes from loldiman2's Change your faction Hip (1.5) mod, which is no longer working with the latest anomaly updates. This allows you to change Hip to your own faction after completing her quest line and gaining her as a permanent follower. She must currently be your follower and of a different faction for the option to appear in her dialogue. All credit to loldiman2 for this part of the mod, check out his original here:
Moddb.com
If you are just looking to become a loner without any of the other changes, check out my Loner Faction Change mod.
Moddb.com
Please let me know if you find any mistakes or see compatability issues with another mod. I tested everything out on my end, but you never know what will happen in the wild!
Installation
There are three versions included in the download. Install only one of these three versions. I recommend using JGSME to handle your Anomaly modding.
Faction Change Adjustments
For just the base Anomaly game.
Faction Change Adjustments - Immersive Dynamic Tasks Compatible
Compatibility with Arszi's Immersive Dynamic Tasks. Load/Install my mod after Arszi's
Moddb.com
It is also compatible with OnegRiot's Muh Immersion Addon. Make sure my mod is loaded after Arszi's Dynamic Tasks. If you are not installing Arszi's Dynamic Tasks from Muh Immersion you can use the base game version of Faction Change Adjustments.
Moddb.com
Faction Change Adjustments - The Zone Compatible
Compatibility with T.H.E. Z.O.N.E. V1.0.2 by IgorNitch. Load/Install my mod after The Zone.
Moddb.com
I highly recommend trying OneGRiot or IgorNitch's addon packs!
I also want to change the faction change quest to be more than "gib money pls." I just am not sure what to change it to yet.
I have no skill in modding, so I have no idea how hard would it be to make this happen, but beside the usuall "GIBE MONEI PLZ" as there are factions like CS who would probably need the founds to keep going, you could set up a few missions which represents the faction's point of view.
Like for the ecologists, you could get a mission where you need to hunt down low level mutants, and bring their parts. Nothing too hard for a rookie and it also makes sense.
For the mercs maybe some contract to kill this and that guy, or pick up some goods, and intel from this guys.
For Dooty, you could try to give the player some mutants purging task. Like killing a pack of dogs or pigs, again nothing too wild, like asking your "soon-gonna-be" private to hunt down 3 pseudogiant.
For Loners... money sounds okay, since we all know that money is the only thing that makes Sid happy (besides KFC drum sticks)
For bandits... I kinda have no clue... nor Freedom or the Army...
This is only my idea and suggestion, and having the goodwill thingy is still better then throwing money at the faction leader like some corrupted politican.
Hi, im having this error when speaking to a NPC:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/games/anomaly efp/bin/..\gamedata\scripts\dialogs.script:89: attempt to index global 'utils' (a nil value)