Didn't like the default player loadouts in Old World Addon as I felt they were lacking, so I updated or extended them to be more of the quality seen in the default Anomaly loadouts.
THIS IS NOT FOR OLD WORLD REDUX OR NO MAN'S LAND OR ANY OWA OVERHAULS!
Here's what's changed...
For all loadouts:
- Added Echo Detector for 150 points
- Added Bear Detector for 200 points (locked to Stalker progression difficulty)
- Locked Army medkit to Stalker progression difficulty
- Removed F1 grenades in place of 3 RGD grenades going for 50 points each
- Gas masks now cost something! Mercs, Sin, and UNISG get M40s while everyone else get PBFs, all for 100 points. (Ecologists and Military don't get any and all masks are locked to Stalker progression difficulty)
Loners:
- Removed Sawn-off TOZ with Sawn-off BM-17 double barrel going for 200 points
- Added AK-74U for 250 points (locked to Stalker progression difficulty)
Bandits:
- Player start with knife and PM instead of Sawn-off TOZ and axe
- Added Viper 5 for 200 points (locked to Stalker Progression difficulty)
- Added Sawn-off BM-17 for 200 points
- Added Axe for 200 points
Clear Sky:
- Viper 5 now costs 200 points instead of 300
- Added TOZ (not sawn-off) for 200 points
- Added Axe for 200 points (Locked to Stalker progression difficulty)
Duty:
- Player starts with Fora-12 instead of Chaser 13
- Chaser 13 costs 300 points (Locked to Stalker progression difficulty)
- Added AK-74U for 250 points
Freedom:
- Player starts with Martha instead of TRs
- Remove SIP-t M200 pistol
- TRs costs 400 points
- Added SPSA-14 for 300 points (Locked to Stalker progression difficulty)
Mercenary:
- Player starts with Kora-919 instead of FT90
- FT90 costs 200 points
- TRs costs 400 points instead of 500
Military:
- Player starts with Fora-12 instead of AK-74U
- Added Abakan for 250 points
- Added RPG-7u for shits and giggles and 600 points (Locked to Stalker progression difficulty)
- Added 2 F1 grenades both for 75 points
Ecologists:
- Added Viper 5 for 200 points
- Added Veles Detector for 200 points
- IL 86 costs 400 instead of 600
Monolith:
- Player starts with SIP-t instead of AKM-74/2
- AKM-74/2 costs 250 points
- Added Gauss Rifle for shits and giggles and 600 points (Locked to Stalker progression difficulty)
Renegade:
- Player starts with knife instead of axe
- Added Viper-5 for 200 points (Locked to Stalker progression difficulty)
- Changed Sawn-off TOZ to 200 points instead of 300 (NOT locked to Stalker progression difficulty)
Sin:
- Player start with knife and Sin Kora-919 instead of cleaver and Sin Chaser 13 removed
- Added Sin TOZ for 200 points
- Added Sin AK74 for 300 points (Locked to Stalker progression difficulty)
- Cleaver for 200 points
UNISG:
- Player starts with UDP instead of FT90
- FT90 for 200 points
- Added GP-37 for 400 points (Locked to Stalker progression difficulty)
- Added Gen 1 night vision lamp for 150 points