What is this mod? It ported the animations for using medkits and anti-radiation drug from Gunslinger, this is an addition to the FDDA.
Have you ever been infuriated, or did you wonder why the character, instead of activating the panel to interact with the ecoskeleton, took a first-aid kit and stuck it somewhere? What can take 10 seconds in a firefight, the enemy will have time to come up and bang you while you used the first-aid kit, it’s trite in order to heal yourself, here using the first-aid kit takes less than 3 seconds, and in addition it looks more logical, and does not make the panel on the arm of the exoskeleton useless .
Prewiew: Youtube.com
required for work:
T.H.A.P.
Moddb.com
FOOD, DRUG AND DRINKS ANIMATIONS
Moddb.com
Bugs: Today I found a solution with bugs like WATER FLASK REWORK, T.H.A.P. It turns out that the
solution is quite simple and banal screenshot below
(do not pay attention to what is written there in Russian, I signed everything and indicated it in English).
Screenshot:
You need to do everything like I do in order, otherwise expect bugs.
P.S.:2 of my past mods were removed due to unresolved bugs, as well as misunderstandings on how to fix bugs.
anyone test yet?
yeap..works fine, but the Water Flask rework animation is off as mentioned in description...the hands and not holding the flask properly :( I hope it can be/will be fixed later
The description says the solution to the problem, if your bug has not disappeared, unsubscribe
there was no solution in the description when i posted my comment ;)
yes i'm update description.
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Not the biggest fan of Exoskeleton (Novice outfit still on top😎) but I may change my mind.
все четко!
It's compatible with DX8?
maybe not work with DX8
Its compatible in dx8 i haven't seen any bug yet
Im getting crashes whenever trying to start new game or load a save. For me it is impossible to use.
I really like this mod! However it seems to enable skinning animations, maybe my load order in MO2 is wrong?
nevermind, i fixed it by changing a few lines in enhanced_animations.script
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Thanks
The bandage animation still the vanilla, how can i change it?
Unfortunately, the gunslinger did not provide for what to do with the bandage when you are in the exoskeleton, so without the exoskeleton that the bandage is the same in it.
Is it possible to make it so when you use the bandage, you go to the Exo computer and do the same animation for the Red medkit?
This is possible, but most likely the animations and sound will be broken
Compatible with GAMMA?
I have not tested on Gamma, but try
Comrade, the T.H.A.P addon is hardly required? Because i dont know how to install T.H.A.P, in the mo2 the data is invalid, so... any thoughts?
see MO2 guide how to install anomaly mods
What the the mod is breaking my game shader error
I don’t play with shaders, that’s why I haven’t seen such a problem myself
Hello I'm have might have the same problem as this guy here's the error
compiling shader models 1fo_light_dot_weapons
I think it's conflict on bas idk why but isn't this mod only use animation maybe the modded exe it work at first but now it's crashing shader error maybe bcuz of classic texture I dunno pls help
This shader bug happend when I tried changing too dx9 I tried reinstalling everything the game and the mod
Bas
Fdda
Sort
Trade over haul
Blind
Classic texture
Exo dif
Thap and the required mod
Gunslinger weapon mod
from your listed namely: Bas, Fdda, Sort,
trade over haul,
Blind, Exo dif, and thap, in any case there are 2 problems or gunslinger weapons because if BAS was created on the anomaly engine, then the port from Gunslinger can probably conflict, about shaders and textures, I don’t use them because my game lags because of them However, I can assume that since this mod requires original models, it is possible that they are also trying to replace the textures of this mod, which causes a conflict.
Yoh man I think DLTX is the one causing it
в EFP не работает, делал всё как на скриншоте, захожу в игру - анимации те же самые
Is it possible to make this animation when using stimulators (stimpacks)?
How to disable mutants loot animations? please help
the animation comes from FDDA, this is no longer my problem
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Is it possible to make it work with Modded Exes and BaS?
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No support for Old Dogs sleeves and hands? That's a damn shame, I like that pack way more than THAP...
Не совсем понял, что я должен сделать на скрине в описании, можно на словах объяснить?
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Fantastica Mod. Grazie.
Fantastic Mod. Thanks ^^
for some reason the computer is not showing up and just the screen. not sure why. anyone have a similar issue?