Description

What is this mod? It ported the animations for using medkits and anti-radiation drug from Gunslinger, this is an addition to the FDDA.

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Exosuit Differences V2 (READ DESCRIPTION!)
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2-ton
2-ton - - 143 comments

anyone test yet?

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sp0ng3m0nk3y
sp0ng3m0nk3y - - 48 comments

yeap..works fine, but the Water Flask rework animation is off as mentioned in description...the hands and not holding the flask properly :( I hope it can be/will be fixed later

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Alexykiller95 Author
Alexykiller95 - - 67 comments

The description says the solution to the problem, if your bug has not disappeared, unsubscribe

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sp0ng3m0nk3y
sp0ng3m0nk3y - - 48 comments

there was no solution in the description when i posted my comment ;)

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Alexykiller95 Author
Alexykiller95 - - 67 comments

yes i'm update description.

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Guest
Guest - - 690,945 comments

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DemocracyWithWar!
DemocracyWithWar! - - 310 comments

Not the biggest fan of Exoskeleton (Novice outfit still on top😎) but I may change my mind.

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oldgenetics149
oldgenetics149 - - 35 comments

все четко!

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Guest
Guest - - 690,945 comments

It's compatible with DX8?

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morgannoor1991
morgannoor1991 - - 477 comments

maybe not work with DX8

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Guest
Guest - - 690,945 comments

Its compatible in dx8 i haven't seen any bug yet

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wisnia2332282
wisnia2332282 - - 8 comments

Im getting crashes whenever trying to start new game or load a save. For me it is impossible to use.

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Miniwaz
Miniwaz - - 2 comments

I really like this mod! However it seems to enable skinning animations, maybe my load order in MO2 is wrong?

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Miniwaz
Miniwaz - - 2 comments

nevermind, i fixed it by changing a few lines in enhanced_animations.script

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Guest
Guest - - 690,945 comments

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Guest
Guest - - 690,945 comments

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Voltyk
Voltyk - - 11 comments

Thanks

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ElPapitrol
ElPapitrol - - 28 comments

The bandage animation still the vanilla, how can i change it?

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Alexykiller95 Author
Alexykiller95 - - 67 comments

Unfortunately, the gunslinger did not provide for what to do with the bandage when you are in the exoskeleton, so without the exoskeleton that the bandage is the same in it.

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Guest
Guest - - 690,945 comments

Is it possible to make it so when you use the bandage, you go to the Exo computer and do the same animation for the Red medkit?

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Alexykiller95 Author
Alexykiller95 - - 67 comments

This is possible, but most likely the animations and sound will be broken

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SilverBlack78
SilverBlack78 - - 1,910 comments

Compatible with GAMMA?

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Alexykiller95 Author
Alexykiller95 - - 67 comments

I have not tested on Gamma, but try

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Guest
Guest - - 690,945 comments

Comrade, the T.H.A.P addon is hardly required? Because i dont know how to install T.H.A.P, in the mo2 the data is invalid, so... any thoughts?

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Alexykiller95 Author
Alexykiller95 - - 67 comments

see MO2 guide how to install anomaly mods

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Guest
Guest - - 690,945 comments

What the the mod is breaking my game shader error

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Alexykiller95 Author
Alexykiller95 - - 67 comments

I don’t play with shaders, that’s why I haven’t seen such a problem myself

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Zhiro01
Zhiro01 - - 3 comments

Hello I'm have might have the same problem as this guy here's the error

compiling shader models 1fo_light_dot_weapons

I think it's conflict on bas idk why but isn't this mod only use animation maybe the modded exe it work at first but now it's crashing shader error maybe bcuz of classic texture I dunno pls help

This shader bug happend when I tried changing too dx9 I tried reinstalling everything the game and the mod

Bas
Fdda
Sort
Trade over haul
Blind
Classic texture
Exo dif
Thap and the required mod
Gunslinger weapon mod

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Alexykiller95 Author
Alexykiller95 - - 67 comments

from your listed namely: Bas, Fdda, Sort,
trade over haul,
Blind, Exo dif, and thap, in any case there are 2 problems or gunslinger weapons because if BAS was created on the anomaly engine, then the port from Gunslinger can probably conflict, about shaders and textures, I don’t use them because my game lags because of them However, I can assume that since this mod requires original models, it is possible that they are also trying to replace the textures of this mod, which causes a conflict.

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Zhiro01
Zhiro01 - - 3 comments

Yoh man I think DLTX is the one causing it

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thefreezingmoon
thefreezingmoon - - 3 comments

в EFP не работает, делал всё как на скриншоте, захожу в игру - анимации те же самые

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HimeraTeddy
HimeraTeddy - - 1 comments

Is it possible to make this animation when using stimulators (stimpacks)?

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Guest
Guest - - 690,945 comments

How to disable mutants loot animations? please help

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Alexykiller95 Author
Alexykiller95 - - 67 comments

the animation comes from FDDA, this is no longer my problem

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Guest
Guest - - 690,945 comments

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Guest
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wisnia2320
wisnia2320 - - 15 comments

Is it possible to make it work with Modded Exes and BaS?

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Guest
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Spigot
Spigot - - 137 comments

No support for Old Dogs sleeves and hands? That's a damn shame, I like that pack way more than THAP...

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Egor.
Egor. - - 2 comments

Не совсем понял, что я должен сделать на скрине в описании, можно на словах объяснить?

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Guest
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Teseo
Teseo - - 31 comments

Fantastica Mod. Grazie.
Fantastic Mod. Thanks ^^

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Scooob
Scooob - - 1 comments

for some reason the computer is not showing up and just the screen. not sure why. anyone have a similar issue?

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