reduces the stats of the exoseva armors by KronQ, as well as differentiates them more
i think the exoseva armor mod is really cool but one thing i don't actually like about it is how the actual stats are not only absurdly high, but they are all near identical. so i decided to re-balance the suits by taking the average from faction exoskeletons and basic SEVA suits, which i think strikes a good balance, so the CBSE suits now are out performed by SEVA suits in anomaly protection but still have much better combat protection, but still not better than exoskeletons' protection. now the CBSE suits should be a good balance between the two.
now also includes two other rebalances in case you like them more. details on how i determined these stats to help give you an idea of how the suits work now/what was changed is included in a new readme file.
feedback is welcome and ty for reading!
also this my first ever mod wowee
changelog:
version 2 included two other rebalances to better suit your taste. also fixed an issue with UNISG and Monolith having 1 artefact upgrade not actually upgrading the suit
version 1.5 fixed UNISG and Monolith upgrades not progressing despite having required upgrades
version 1.4 actually properly changed all the CBSE upgrade icons to match exo skellies for real this time
version 1.3 properly fixed upgrade icons to match the exoskeleton upgrades
version 1.2 fixed a small error with displaying the wrong icon for one of the stamina upgrades
version 1.1 actually changes the values for all of the suits OOPS!! it also changes the upgrades to be more like the upgrades for exoskeletons, aka monolith and UNISG have different paths, plus the normal path is toned down a tad
version 1.0 first release. only affects the loner variant pls update if you haven't already
Good job