Replaces Sounds from Food, Drug, and Drinks Animations with those from Escape from Tarkov (ideally, for EFP)
Replaces the sounds from the Food Drugs, and Drinks Animations addon with Escape from Tarkov Sound Effects.
I kept the Escape From Pripyat modpack in mind when I was making this. I think it'd be a perfect addition to the modpack. Or just use it if you want to with any FDDA port.
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***RELEASE DEMONSTRATION: S.T.A.L.K.E.R.: Anomaly - Escape From Tarkov SFX for FDDA Release! - YouTube***
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You MUST have FDDA installed first!: Food, drug and drinks animations v0.9 [1.5.2] addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - Mod DB
MO2 Installation: Using MO2 Drop the folder inside the archive into your mod loader, and place it anywhere UNDERNEATH FDDA.
Manual Installation: Drag and drop the gamedata folder from the EFT Sfx for FDDA folder into your Anomaly main directory. (AFTER FDDA IS INSTALLED)
I hope you all enjoy, and good hunting, Stalkers.
Is this compatible with this? Moddb.com
And this? Moddb.com
Also thanks, great sounds.
I have flask addon. Flask addon will use its own sfx. So it's compatible
FDDA complements? I found out yes. Just place this below it. (just in case)
Water Flask Rework? Still don't know.
Other than that, no problem (:
make sure to have flask rework placed after this mod in your load order. That way it will use the configs of flask rework than the ones of this addon.
very good songs
good stuff
Now that makes me hungry... damn where's my canned food
ogg коменты прописаны?
I have the new cigarette animation mod installed on my FDDA. And when i use this mod. When i smoke the audio from the old animation plays and kind a ruins the whole thing. Anyway i can fix that?
Yessir. Go into the gamedata folder inside all the way until you see the "item_usage" folder. Go inside of that and delete the "ciga1.ogg" file. Then you're good to go!
Real question for me is: Is the pic taken in Anomaly or EFT? Cause I really like the graphics and hand models.
Anomaly
Nice mod,but how this mod works with FDDA for 1.5.1 version of Anomaly?
Just sound replacements. So yes, it'll work with any FDDA port (: