A map that is made to look like a real, varied environement. However, this environement provides gameplay and not just decoration.
The aim was to create a 70% land map where
water is the key to success, still not a "cross" looking map with
The ressources are rare. You should play it on "low ressources". The aim is to force everyone to hunt down ressources to make combat happen. The terrain style changes a bit
in different sides of the map: so you can choose the best part to fight on with your civ.
A continent crossed (mostly)horizontaly by water.(A large river)
1 island situated east (player 2 default start)
You have to gather the fish before placing a dock
2 islands in the west side that contain gold.
They are also full of beasts. Even many villagers
will be in trouble.
Middle north and middle south are two great forests. The north one contains stone.
The south one contains a player(almost isolated).
Except this east island player and forest player, the others start on "regular" land with a bit different situations. Starting in the deep forest or on the island is as much a + as a -. It will take you more time
to get some ressources starting there and other players will probably be on your way, but your main base
is much more protected.
You'll see the details yourself!!
Tests done with custom AIs from Strategy Dump
by BearTheGreat. Aok.heavengames.com
If you don't have these AIs = just replace them with regular ones in the editor.
You may use as you will x)