Adds dynamic loot spots to the New Levels ported by bvcx.
Included in New Levels since version 0.5
Greetings, Stalker!
This modification adds dynamic loot spots to the New Levels made by bvcx.
Included in New Levels since version 0.5
Spots currently added
- 255 to Promzone (Thanks to AlzHighMr)
- 262 to Grimwood
- 933 to Town "Yuzhniy" (This map is huge)
You can also expect new spots for upcoming levels! I will update this accordingly.
Recording these loot spots can take a lot of time. Please be patient.
Tool for modders
I use a modified version of Groks Actor Position Registerer to make position recording easier.
It currently features spawn of stashes, map markers, a comment functionality by utilizing Simple Extensible Input from Catspaw and 'loading' of existing dynamic loot spots.
Available here: 0x0.st
- F11 toggles stash and map marker creation
- F8 activates comment query for the next position
- F6 shows all dynamic loot spots on the current map
Suggestions
I am open for any suggestions, ideas and constructive criticism. Please let me know, if something bothers you!
Changelog
1.2.1
- Added crash fix for Moddb.com
1.3
- Added loot spots for the new map "Yuzhniy"
Please tell me which PDA icon mod ?
This is an icon mod from AlphaLion released on GAMMA's Discord Server
named 'Reworked stash, quest & map markers'
Here's download link from his post: Cdn.discordapp.com
are these caches or loot on the map?
These are possible locations for the dynamic loot placed by anomaly.
This is just a way to visualize the positions recorded via the modified version of Grok's Actor Position Registerer :)
Thanks.
Was hoping this was going to be ported over from gamma. Thank you! 10/10
There was no additional work involved as gamma uses the same item categories. I mainly wanted it to be accessible for non-discord users )
Moddb.com
Conflict with this addon causes a crash when loading a new game. WSR author also has been told.
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: e:/anomaly 1.5.2/bin/..\gamedata\scripts\game_setup.script:720: bad argument #1 to 'random' (number expected, got nil)
Greetings, I added a compatibility patch.
As I do not use that mod myself I was unable to test it.
Feedback on that would be great.
Same error is happening when starting a new game, with the new version installed.
My discord or Lichbone Aka Nodens, if you wish to expedite the bug reporting.
Hi. Tell me, please, what should be the order of installation of these pack mods to these locations?
I reckon you figured it out by now. If not:
- New Levels 0.X
- Dynamic Loot Extended
The order does not really matter as Dynamic Loot Extended consists of one DLTX-file.
Works great! thanks a bunch! wish more missions spawned here tho.
That would be something. Maybe even a trader spawning in Promzona.
I do not have a clue how to do these things. Maybe a kind soul will do that in the future.
Appreciate the patch you made for my World Spawns Reword, thanks.
Thank you for such nice mod :)
It is only bare bones as I have not delved deeper into your modification of game_setup. Although I thought about doing a proper patch.
Do you plan to add support for the New Levels? If so, feel free to use the coordinates here.
Otherwise, I can certainly make a proper patch in the future.
Hello
thanks for this mod. is a new game required?
best regards
Greetings )
To my knowledge no, as anomaly respawns the loot periodically.
Using it on an existing save with both maps will definitely not cause a crash. You can certainly try it out and report back )
no new game needed :)
Was it made for GAMMA specifically?
If you don't mind I'd like to add it, but I also want everything to be vanilla-like, i.e. amount and quality to feel like loot on other levels in vanilla game.
Another new level just dropped by, time to update :)
New Levels 0.5 was just released and includes Dynamic Loot Extended by default :)
Hello! This mod will work in EFP ?
Hello dear author of the mod your patch does not work at all in any way please fix this problem:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...nd sharpsticks/bin/..\gamedata\scripts\game_setup.script:720: bad argument #1 to 'random' (number expected, got nil)
Looks like you are using a game_setup.script from Boomsticks and Sharpsticks. I've got no clue what they changed there. I do not use that addon.
Hello dear author, as far as I know Boomsticks and Sharpsticks don't use game_setup.script, at least I don't have it.
Are you using Zone Configuration Tool?
its working with I.V.E.R.N.O. winter addon?