Description

DVL-10 M1 "Saboteur" & DVL-10 M2 "Urbana" port from Boomsticks & Sharpsticks.

Preview
[1.5.1] DVL-10 M1 & M2 from B&S (Icon fix)
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shzar
shzar - - 4 comments

just download and move files to the main game folder? edit: is it supposed to not have a model in your inventory? I just have a blue rectangle Imgur.com

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explorerbee Author
explorerbee - - 38 comments

For sure) You can do this with any gun.
Oh, man. I forget that I use cr3pis icon pack with BaS patch, thx.

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shzar
shzar - - 4 comments

thanks! is the inventory also not supposed to have a model? I just have a blue rectangle in my inventory Imgur.com

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explorerbee Author
explorerbee - - 38 comments

I'll fix it now, just give me 5 minutes :D

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explorerbee Author
explorerbee - - 38 comments

Mission complete. Check pls.

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EcologistAreFriendly
EcologistAreFriendly - - 42 comments

what does this mod do?

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explorerbee Author
explorerbee - - 38 comments

Just port DVL-10 M1 & M2 from B&S. Nothing more, buddy.

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Guest
Guest - - 691,223 comments

это добавляет новую винтовку?

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explorerbee Author
explorerbee - - 38 comments

Да, добавляет новую винтовку. Только сделал её не я, а авторы Boomsticks & Sharpsticks. Я просто портировал её из мода.

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Guest
Guest - - 691,223 comments

Could yo pls make it dltx :3

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explorerbee Author
explorerbee - - 38 comments

I'll see what I can do, friend)

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SavageBulldog
SavageBulldog - - 15 comments

love the idea! great effort!
DLTX version would be dope!

respect+

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explorerbee Author
explorerbee - - 38 comments

DTLX added to archive.

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explorerbee Author
explorerbee - - 38 comments

Guys, I made a DLTX version using DLTXify. I haven't tested anything. See what goes where.

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Guest
Guest - - 691,223 comments

Hi m8, nice work with the dltx version, works very good, i made a change of aim hud pos and rot to the weapon config for be able to use the weapon with no scope

Here's the code

Aim_Pos -0.0637, 0.03, -0.1
Aim Rot 0.016137, 0.01961, 0

For 4 3 and 16 9

Works in Urbana and Saboteur

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explorerbee Author
explorerbee - - 38 comments

Nice work, bro. I think it will be useful to someone) But personally, I don't know why I would use a sniper rifle without a scope. Nevertheless, let it be)

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Guest
Guest - - 691,223 comments

A patch for MagsRedux would be most appreciated

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explorerbee Author
explorerbee - - 38 comments

Hm, I'll check it too. I'll write you later, bro.

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Guest
Guest - - 691,223 comments

I'm a noob but i fixed it myself anyawys, there is also a conflict with trader overhaul but I haven't looked at it yet.

Thanks again.

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explorerbee Author
explorerbee - - 38 comments

Oh, you're great. In theory, you just need patches for B&S and Trader Overhaul and manipulate DVL-10.

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togert
togert - - 3 comments

Awesome mod! How did isolate just one weapon from Bas? I've been trying to just get the new SKS only, but I'm so lost trying to sort all the files

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explorerbee Author
explorerbee - - 38 comments

Thanks for ur feedback! Glad to hear that. A little later I'll write you a step-by-step tutorial on how to do it)

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togert
togert - - 3 comments

Wow thanks that's huge and very nice of you! I look forward to it :)

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explorerbee Author
explorerbee - - 38 comments

So. To transfer SKS from B&S, you need to find 5 folders: anims, configs, meshes, sounds, textures.
Let's start with the simplest: meshes, sounds, anims.
Specifically about meshes - there are two folders: anomaly_weapons and dynamics. From the folder anomaly_weapons you need to take hud_hands_animation (there will be a file wpn_bas_ud_animation.ogf).
In the dynamics folder will be folders anomaly_weapons and weapons.
From the folder weapons you need to pull out the folders that are responsible for SKS and for the arms (sights, silencers, etc.).
Speaking of anomaly_weapons, you need this folder with the file wpn_bas_hud_animations.ogf with the same folder.
In the sounds folder, look for anything related to your SKS.
In the folder anims find the following path: camera_effects, weapon and find there the files responsible for SKS.
Now let's move on to the more complex, textures.
Folder ui: just drag and drop the icons for weapons, ammo, and weapon ammo.
The wpn folder: look for anything related to your SKS. Find information by opening files from the meshes folder with Notepad++ and search for anything related to the word model.
And the hardest part: configs.
There you need the original files. Look what files are in my mod, and take all the same, but from the vanilla game. In them you need to add what concerns SKS from B&S.
I hope that came out not very cumbersome, a little something to figure out)
And be sure to look at the logs of the crashes. They write down what is probably missing)

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Guest
Guest - - 691,223 comments

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uboinik74
uboinik74 - - 31 comments

Who sells it? Or do you need to spawn in with debug mode

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explorerbee Author
explorerbee - - 38 comments

To be honest, I don’t remember, but it seems to be mercenaries, duty, military and ISG with a good reputation. And monolith, probably. U can check trade folder in configs folder.

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RamseySparrow
RamseySparrow - - 833 comments

definitely dizzy from Bas and its quarter of a million attachments. Needs some quality over quantity approach, less truly can be more.

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bonkgrunt
bonkgrunt - - 15 comments

can you make this with toz 106?

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explorerbee Author
explorerbee - - 38 comments

Hi. Unfortunately now I don't free time for this. Above Above, I talked about how you can do it yourself.

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Guest
Guest - - 691,223 comments

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