Replaces all weapons with alternate versions, that are slightly more oldschool and some more futuristic (except for Rocket Launcher, Plasma Rifle and BFG). And adds 3 alternate weapons, Hammer, Revolver and Super Rifle.
Forum.zdoom.org
- The sawed-off shotgun is back,
- The chaingun is available.
- The SLEDGEHAMMER was added ( crush some skulls with primary fire, alt fire removes the shoulders off anything lesser than a pinky demon. it shares the melee slot,
in future updates I will make chainsaw and hammer have a 50/50 spawn rate )
- adjusted revolvers reload speed to look less retarded.
- Fixed revolvers alternate fire ricochet shot, have fun!
Screens:
Imageshack.us
Img706.imageshack.us
Known Bugs:
- pistol reload frames could do with a few extra
- need to Fix Pistol Ammo counter < Help would be gladly appreciated
- cant kick or taunt while holding the sledgehammer and when you switch weapons the taunt plays < Help would be gladly appreciated
- fix SledgeHammer new sounds, I cant seem to get the sledge hammer to play my sounds ill have to fix that.
This comes with a altered Doomguys Visor
Forum.zdoom.org
UPDATED TO DO LIST:
=================
- lever action
- sniper
- SMG
- satchel charge < Help would be gladly appreciated
- Plasma Rifle - the post
- Rocket Launcher
- Machete and Knife
- Mancubus Cannon
- Revenant launchers
- New Taunt
- Rail Gun
- nade launcher
- bfg 9k
- hud - radar, nightvision, Flashing with warning sound for low health, change ammo bar to numeric value < Help would be gladly appreciated, need a bit of help porting over the one from RSL's 'the amazon', I no nothing of ACS
- Items
- Sounds < Help would be gladly appreciated
This is such a badass weapons pack! :D
u are full of surprise sgt
DoomNukem made this.
it doesn´t work on zandronum?
is says
Script error, "DoomNukem_BrutalMod_Test3.pk3:decorate" line 1:
Replaced type 'Doomer' not found in Doomer2
It does work in zandronum...
mine works well, did u run any more file with it??
Make sure you have both files necessary in the "skins" folder. You should have the "brutal19.pk3" file and the "DoomNukem_BrutalMod_Test3.pk3" file in the "skins" folder, and the game shouldn't give you any errors...just having the DoomNukem file in "skins" won't work.
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Please, how to install this ? I have Zandronum for Brutal Doom but I can get this to work, when I copy this weapon pack file to a Skin folder in Zandronum directory, it does not start with error:
Script error, "DoomNukem_BrutalMod_Test3.pk3:decorate" line 1:
Replaced type 'Doomer' not found in Doomer2
Your help is really appreciated...thanks in advance.
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If anyone is having problems running this in Zandronum, just follow this checklist.
1. Do you have a "skins" folder in your main Zandronum folder? If not, create a folder in your Zandronum main directory and name it "skins".
2. Download the brutal doom and doom nukem zip files.
3. Extract the "brutal19.pk3" file from the brutal doom zip and place it in the "skins" folder. Do the same to the "DoomNukem_BrutalMod_Test3.pk3" file that's found in the Doom Nukem zip.
Once both files are in the "skins" folder, launch Zandronum and try to play. Everything should work fine as long as the two files are in the "skins" folder. No need to do any bothersome command line work...one of the reasons why I like Zandronum so much!
A quick note: I cannot get the "DoomNukem_Visor.pk3" file that comes included with the Doom Nukem zip file to work. Anytime I add that in the "skins" folder I get errors.
Luckily, the visor HUD is just a slightly different variation of the original "Doomguy Visor Hud" mod made by Mike12 at the ZDoom forums. So if you can't get the DoomNukem Visor hud to work, you can download the original here: Forum.zdoom.org . There are three different versions in the zip file, so just choose whichever one you want to use and place it in the "skins" folder.
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Does the sledgehammer replace the chainsaw?
No, it doesn't replace the chainsaw. It's just an additional weapon.
Thanks for the reply.
HOW DO YOU GET THE SLEDGEHAMMER
I think I picked it up once when it was in a spot where the chainsaw normally would be. I remember having both weapons, though, so maybe it works like there is a chance the chainsaw will be replaced with the sledgehammer. If you have trouble finding it, you could always just enter the all weapons cheat and it will show up. Frankly, the sledgehammer isn't that great; it looks kinda weird (sort of small and scrunched up) and looks just...off...when you swing it.
Also, please don't type in all caps. It's just one of those Internet etiquette things...makes the poster seem dumb, like they can't find the Caps Lock key or something.
Ahm, not exactly. Sledgehammer replaces fists.
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For some reason, when running this with GZdoom, I can only use weapon slots 1 and 2, even if I have all the weapons. Anyone know a fix?
will it have this plasma rifle Forum.zdoom.org
Quite awesome array of weapons, the revolver especially. I Did find it odd that the sprite is left handed. Hope to see more later on.
NOT BAD! JUST PLEASE ADD IRON SIGHTS FOR PISTOL!
Nice weapon pack, brother. I personally like the Super Shotgun and the Rocket Launcher modification. However, I would like to suggest about the sledgehammer. The primary animation is kinda... "out-of-picture", if you know what I mean. But the secondary one is not that terrible, though. Other than that, good job.
Okay, feel like an idiot saying this, but I'm new. How do I get this to work with GZDoom? Brutal DOOM works okay, but I can't figure out this particular addon.
its all in the load order just load it after BD and it works.
hey i was wondering if anyone has the original release of this mod with the revolver that has a quickshooter function for the altfire?
its on a zdoom form! Forum.zdoom.org
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How about a version for normal doom 2?
Awesome sprites!
Is this compatible with v21?
It doesnt work with BD v21 please help me.
its for v20(i think)