It's a version of the "DOOM4 WeaponForge" weapon pack with addition of items and weapons voxel models from doom 2016. Addon consist of "DOOM4 WeaponForge", in base, and voxels from "BD_Voxel_Patch_3-2-1" and "D4D: Doom(4) for Doom" mod. It works with sergeant's "brutal doom20b" mod.
-Now i made some changes in weapon's characteristics and ammo for more balanced gameplay:
-reduced damage of repeater.
-increased damage of machinegun and minigun, but reduced accuracy of machinegun.
-reduced accuracy of shotgun and SSG.
-increased rocketlauncher's rate of fire, rocket's speed and explosion radius.
-increased plasmagun's damage.
-increased bullets max amount to 700.
-increased shells max amount to 120.
-increased energycells max amount to 700.
- Box of bullets: reduced from 100 to 50. Clips and rifle's ammodrop reduced to 5, machinegun's ammodrop reduced to 25.
- Box of shells: reduced from 20 to 10. Shells reduced to 4 and shotgun's ammodrop to 2.
- Cellpack: reduced from 100 to 70.
Reuploaded. Fixed small bug with rocket explosion. 08.08.2016
Reuploaded. Changed voxel model of repeater. Thanks to Doomguy5th. 09.08.2016
Reuploaded. 17.08.2016
Changes: - machinegun's ammodrop reduced to 15.
- Box of shells: reduced from 10 to 8.
- Cellpack: reduced from 70 to 50. Ammogive of plasmagun, BFG and railgun reduced to 15. - - Reduced plasmapistol's damage. - Rocket box: reduced from5 to 3. Rocketlauncher's ammogive reduced to 1. Reduced rocket's explosion radius.
Video: Youtu.be
Reuploaded. 11.09.2016 In archive added few variations of addon:
Vox3-2-1+D4DWpn ItmVox+Bal+Snd- it is the same addon "DOOM4 weapons and items voxels V2', but with some sounds from BD_Quaker540's_SubMod_V17C.
Vox3-2-1+D4D ItmVox+BaL - it is balanced Sergeant's "brutal doom20b" mod with voxels from "BD_Voxel_Patch_3-2-1" and item voxels from "D4D: Doom(4) for Doom".
Vox3-2-1+D4D ItmVox+Bal+Snd - it is Vox3-2-1+D4D ItmVox+BaL, but with some sounds from BD_Quaker540's_SubMod_V17C and changed sprites of shotgun and rifle. For shotgun used sprites of classic shotgun, for rifle used sprites from "Brutal_Pack_V8".
Reuploaded. 02.10.2016
Fixed some sounds. Changed weapon switch priority - now, if you spent all ammo of any gun, weapon will switch on the pistol. Fixed some troubles with marines - they not useless any more, thanks to Felmarg for help.
Reuploaded. 24.03.2017
Added voxels and weapons for classic doom. Some visual effects based on brutal doom effects. Works without brutal doom.
Reuploaded. 25.03.2017
Added variation of addon DOOM4classicdoom with alternative sounds.
Reuploaded. 15.10.2017
Fixed some sound's bugs. Repeater added in start items.
Looks promising with those new ammo values, less ammo for a balanced gameplay.
Voxels look pretty good.
Cooee :)
Just a reminder i keep tweaking my own mod with various extras and such.
Wow great work! i just wish i knew how to make voxels :P
How to install please!
load after brutaldoom v20b.
but how?
Zdoom.org
I don't need doom 4's weapons.
Just wait and may be someday... such addon will be.
Reuploaded. Fixed small bug with rocket explosion.
It still bugs me that you used the D4D static rifle voxel as the pickup voxel for the Repeater/Burst Rifle.
So JUST TO BE VERY NICE, I will be making a voxel for the repeater/burst rifle for you to use and put into yer addon.
Well, it will be excellent.
I sent you the file already via PM, feel free to edit at will, or use it if you want :P
Reuploaded. Changed voxel model of repeater. Thanks to Doomguy5th.
please post video :)
We're too lazy to.
Super Shotgun's reload animation is wrong. In DOOM 4 he reloads with his left hand but in this mod he reloads with right.
Also why we don't see Doomguy's armored version. His Brown glove is ruining the experience. Just asking???
It's not working and I'm using gzdoom with bdoom 20b
"Vox3-2-1+D4D ItmVox+Bal+Snd.pk3" and "Vox3-2-1+D4D ItmVox+BaL.pk3" works without "bdoom 20b".
This mod made the friendly marines useles... they keep spining around the player not shooting anything until you order them to stay put and then they start targeting monsters... Am I the only one aving this issue ?
I'm using brutalv20b.pk3 and the last gzdoom x64.
I tried it with the "Brutal DOOM - Hell on Earth starter pack", same thing : friendly marines are just running around not responding to enemies.
This mod made the friendly marines useles... they keep spining around the player not shooting anything until you order them to stay put and then they start targeting monsters... Am I the only one aving this issue ?
I'm using brutalv20b.pk3 and the last gzdoom x64.
I tried it with the "Brutal DOOM - Hell on Earth starter pack", same thing : friendly marines are just running around not responding to enemies.
No, not only you have issue. Usually, I'm not using marines support and not saw it. I don't understood, why it happens and can't fix.
seems to be linked to the player class Doom4Guy... when rem "clearplayerclasses" in KEYCONF, and choose another class (modern, classic) marines are working fine.
Where are the files setings the Doom4Guy class ? I'd like to look at it.
ok found it... in Decorate.Player.txt :
Player.StartItem "TargetIsAMarine", 1
just have to rem this line and marines are good to go (see it can be fixed). Why is this line here ? how does it impact the rest of the mod ?
I'll try with this parameter off to see if I have other issues because of it.
Seems to works perfectly (have to restart a game, marines in old saves are still dumb)
Great mod, way better than D4WeaponsforBDV2b (witch have useless dual weapons and daemon transformation rune), you replaced most of the useless bonus by weapons upgrade drone that's really cool.
in addition to it I recommend the Night Vision addon.
Only issue with the marines is that they shoot at the upgrade drones, no big deal.
Yeah. You are right. Thanks for help.
you're welcome. It was fun to look at it even if I don't really understand how doom moding works.
Yep, I don't understand too.)
One other little thing : when we ran out of ammo the game switch to higher weapon (often RPG in my case -_-" it hurts in close range fights) is it possible to make it switch to always pistol instead ?
OK. I'll try to make this.
Will be great, I'm looking forward for the next version.
Good job again, I'm really enjoying this mod.
Reuploaded.
nice! big thanks for the default pistol ;)
i will say that, i like this addon. so much so that i'd like to see this made to where it can play on normal Doom without the need for the Brutal Doom mod
Maybe, i'll make such addon.
that would be cool to see
since Brutal Doom 64 is out now. this would be cool to use for that
how do i get the upgrades?
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This is the best Doom 4 weapons Mod for DooM, better than D4D or Argent. This Mod works with Project Brutality? If no, would be possible to port to PB?
Hi, can you add a text file or update the description by:
* telling in which order to load the contents
* what each file does
* which addons go with which mods
?
Thank you.
Sorry, but I went in and reverted all the ammo values, I don't play for challenge but for stress relief, and I wanna have enough ammo to play with the guns!
This is awesome with ZION v8. The d4d voxels really add a lot to the game.
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