A simple Doom texture replacer, works for Doom 1, Doom 2, Final Doom and some PWADS, as of v4, TNT support has been fully implemented!
changelog for Doom 3 textures for Doom v5
- added D2Reloaded support
- added patch with Xaser's Lost Episodes support
- added patch with Plutonia 2 fixes
- added patch with DOOM ZERO fixes
- added patch with expanded flats and liquids and some minor texture fixes
- added addon with Doom 3 full skyboxes with a few edits to them
- added more Kothic Skybox edits
- made the TNT and AV cobwebs be cobwebs again instead of weird wires
- redid Evil Eye
- replaced flowing liquid grate thingies...
- replaced a lot of skies
- replaced a lot of MID- textures
- replaced planet textures from computer screen
- replaced skin-related textures as well as gargoyles
- replaced PAN- and STUCCO- textures
- replaced the old square wood with a imho way better looking one
- replaced Doom 2016 Icon of Sin with a mix of 2016's IoS and D3's Maledict
- replaced the silver support texture
- replaced the old rock brick textures with Quake 3 ones that look less ugly
- replaced marble heads and hangmen
- replaced stepladder texture
- replaced cement tile texture with a more tile-like one
- replaced old duct texture with a mix of Doom 3 vent and Q3 fan
- gave window-related textures a transparent style
- updated Alien Vendetta banners and stained glass
- updated some TNT animated textures, as well as it's skybox
- updated metallic fences and disaster area sign
- updated Deathless support textures to fit the style more
- updated blue computer ceilings as well as metal and wood ceiling lights
- updated shawn floor texture and gray related textures
- updated liquids
- updated Egypt-related textures (AV, TNT)
- discontinued paletted wad format version of texturepack, too tedious to update and I wasn't happy with it
- removed Hero Brian
- probably more I forgot idk this shit was in dev hell for long lol
I recommend playing with lower gamma settings
More updates planned for the future.
Nice very immersive to environment!
Really nice indeed. Looking forward for a Doom Eternal Texture Pack made by you.
FINALLY!! Hero Brian was ******* me off
It's getting better and better... but I really wish you'd post an HD version of these textures.
"added patch with expanded flats and liquids and some minor texture fixes"
Could you elaborate on this, what fixes and what textures, also how come it is not just baked into the main mod?
Also, what is the Pal wad for?
EDIT: I'm asking because I am a noob btw and not a negative critisism.
Late AF reply but
the palette is a custom palette for "palette tonemap" filter mode on GZDoom, just a palette I like colors-wise and translates nicely to the textures, as for the fixes, I guess it came down to some stuff relating to liquids and the way pwads treat them, may merge it if I ever make another update, not sure, cuz at the end now some of the files have patches on top too so...
Hey bro, soy nuevo en esto de crear mapas para DOOM, así que quería preguntarte si podía usar este addon en algún wad que llegue a crear, obviamente dándote créditos
Claro, incluye a hidfan y otros en los creditos tambien
The best alternative textures pack. I Love it.