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DOOM+ Is a recreation of the 4 episodes from The Ultimate DOOM plus SIGIL and recreates them in DOOM 2 58 Maps in total

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DOOM+ V1.3.1
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Rainbowdash98
Rainbowdash98 - - 205 comments

Hey man can you replace you "MAPINFO" with this one "https://forum.zdoom.org/viewtopic.php?f=43&t=55461"

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Guest
Guest - - 690,126 comments

Hey, nice mod. Quick question, is there anyway for you to import the Brutal Doom bosses in each respective boss level? Like have the Mother Demon at the end of TFC or even the giant Spider Mastermind with the healthbar at the end of Inferno? Could make the boss battles just a little better

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H位rryDudE Author
H位rryDudE - - 1 comments

I don't think so but I will see what I can do!

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Guest
Guest - - 690,126 comments

Thanks! Also, is there anyway to provide a map screen like in original Doom? I'm really sorry if I'm asking for much but I just feel that it can help the mod a bit more

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SpartanMike1337
SpartanMike1337 - - 48 comments

Question. I'm playing this with brutal doom and so far it is fantastic. But when I get to level 2, I flip the final switch but the door won't open to the exit. What am I doing wrong?

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Guest
Guest - - 690,126 comments

That was an error in an order version of the mod, fixed in current one

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SpartanMike1337
SpartanMike1337 - - 48 comments

I just redownloaded it, its still a problem. I just use noclip to get past it now.

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Muleke_Trairao
Muleke_Trairao - - 248 comments

Finished DOOM+ 1.0's episode 1 so far (will update to 1.1 in a bit)!
I see that you have credited Maps of Chaos. If you don't mind me asking, what's the difference between your map pack and Maps of Chaos? Did you use them as a base and made more changes to them?

EDIT: Also, could you provide a list of the maps included? Since there is no episode selection screen, I am having to open the WAD with SLADE to check the filenames so I can load them using GZDoom's console. This is mostly because of the new maps you added in the 1.1 update.

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VentoliN13
VentoliN13 - - 24 comments

GREAT WORK! 馃槏馃挒

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Can't wait for sigil

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KeXeS_1986
KeXeS_1986 - - 37 comments

Great job!

Anyone know something similar with the DOOM II maps? :)

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Hey man amazing work one of the best wads I've played in a while.
And any chance you could give Doom 2 TNT & PLUTONIA the same treatment at some point that would be amazing but if you can't that's perfectly fine.

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BlacklightVoid
BlacklightVoid - - 28 comments

At first I thought that the Creator decided to give "Maps of Chaos" for New Levels. However, when I got acquainted with the trailers and future updates...

Creator, I have no words! That's why no one did that? Take the resources of "Maps of Chaos" of the First Part and rebuild it on "DOOM II"? And then transfer the Levels from "DOOM PSX" and "SIGIL" to "DOOM II"? And even transform it a little with new details?

And after that, someone says that Romero is a Genius of Game Design? So why the hell couldn't he do "SIGIL" under "DOOM II", but HarryDudE could?

I don't know what others will think, but this Project is a good Gift for the 30th anniversary of DOOM! I need to definitely do a Review on it (If HarryDude doesn't do another Update... 38^)) )!

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jimflasch76
jimflasch76 - - 84 comments

Got a bug report here. In e2m4 (Phobos Lab), the teleport in the secret room off the east side of the circular hallway doesn't work for some reason, even though it appears, according to the editor, to be tagged correctly. I had to cheat to get out of that room and the room it should send me to, off the north side of the circular hallway, opposite the elevator down to where the teleport took me in the original e2m4. Also, a room in the blue hallway with some ammo in it behind a green demon face wall cannot be opened at all. I had to cheat to get into that room too.

UPDATE 7/14/2023: The above bug still exists in the latest version of this mod, and I've found another one: the two blue keys are both available in e3m6 when only one should be at any skill level. The one in front of the building with the teleport to the secret exit area should only appear in the lower skill levels and the one in the Y-shaped building in the higher skill levels.

UPDATE 7/18/2023: Texture patch LAVFALL1, meant to appear on walls at the far eastern side of e4m2, was omitted from the wad somehow, leaving the walls where it was supposed to appear completely black in-game. And I figured out what's up with the teleport referenced in the first paragraph above - its destination sprite is set to appear on hard skill only, not on medium or easy, and therefore it will only work on hard!

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BlacklightVoid
BlacklightVoid - - 28 comments

H位rryDudE! I've started testing Mods in your Collection here and the results are pretty sad. Most Mods just don't support your Project!

No, there were no problems at the Usual Levels. But on E2M8 and E3M8, STRONG FRAME DRAWDOWNS begin!

And the strangest thing is that there were no problems with the "Babel" Mod. With the rest of the "Vanilla" Mods, Frame Loss was observed.

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BlacklightVoid
BlacklightVoid - - 28 comments

H位rryDudE! I wrote a Review on Your Project to make your Project even more popular:

Doomguy.ru

But I have a question: "Why the hell did you add Levels from XBOX?" They're ****! How are they related to PSXDOOM?

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Guest
Guest - - 690,126 comments

harry hi idk you did this

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MasterZeroFlash
MasterZeroFlash - - 40 comments

Ooh, Maps of Chaos is a old goodie (that is surprisingly seldom talked about), so Im eager to try this out too!

EDIT: Trying a few maps before bed in combination with Relighting and Beautiful Doom, it is a real breath of fresh air so far and I like it a lot :)

EDIT2: Also, I think that two versions of this would be awesome, one where it goes more all out with the monsters like this one, and then one that is more thematically "correct" so to speak and that introduces monsters in a more episodic and vanilla fashion :)

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Guest
Guest - - 690,126 comments

Gracias!
I am trying It.

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LyokoDesura
LyokoDesura - - 153 comments

Is there a chance you鈥檒l give any fan-made Doom 1 WADS this treatment? In particular, I鈥檓 curious how you鈥檇 redo "Ultimate Doom the Way Id Did" for Doom 2

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IrisWasTaken
IrisWasTaken - - 28 comments

Hey I noticed that 1.3 seems to break compatibility with brutal doom鈥檚 level enhancement feature

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Any chance you could include sigil 2 at some point please

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Guest
Guest - - 690,126 comments

also club doom isn't included in the psx levels

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PRinceBhai
PRinceBhai - - 500 comments

Man, I've been looking for something like this for a year, thank you so much for making this. Just wish it was compatible with vanilla source ports like prBoom+ or Crispy Doom.

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Justjamie9
Justjamie9 - - 2 comments

Where is the exit on spawning vats?

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Guest
Guest - - 690,126 comments

Same issue here.

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Justjamie9
Justjamie9 - - 2 comments

when i get to E2M8 and E3M8, STRONG FRAME DRAWDOWNS gzdoom/lzdoom lags can you fix it?

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EdalgmGaming
EdalgmGaming - - 5 comments

V1.3 broke combatibility with Brutal Doom's level enhancements. Can you maybe add back support?

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MasterZeroFlash
MasterZeroFlash - - 40 comments

V1.3 Seems to be broken, specifically E2M7: Spawning vats, the extra enemies in the spawning vats (the room near the exit with the invuln sphere) do not spawn and the teleporter for the exit is broken, reverted to 1.2.2 and it works just fine :/

Looking at the map in Slade it seems that the v1.3 is missing the trigger to lower the walls of the spawning vats (exists in the earlier version) and also the 1.2.2 version of the Exit Room has 3 extra linedefs with a WR teleport (the missing of which is probably the culprit for v1.3)

EDIT: Im assuming that when removing the room you teleport to in V1.2.2, you forgot to put a linedef for exiting the level in there?
EDIT2: That seems to have been it, I manually added a W1 Exit in the Exit room on E2M7 and it took me straight to E2M8. Hopefully youll have an official fix out soon, as this is really fun to play. (Also hope nothing else is broken from v1.2.2 to v1.3 >_<)

PS. I can really reccommend people to play this in combination with BeautifulDoom and Relighting, it really freshens things up and is an awesome experience!

EDIT: Oof, apparently They Will Repent lacks a Player 1 Start.

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Guest
Guest - - 690,126 comments

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PRinceBhai
PRinceBhai - - 500 comments

Is there no way to make this compatible with Vanilla source ports like DSDA Doom or Odamex? I really wanted to play this on my OG Xbox with a CRT.

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