This Mod Replaces Weapons, Sounds, and fixes a few bugs that's made for Brutal Doom v21
Updated Again.
Replaces most weapons with alternative sprites, Along with a ton of new weapon sounds.
These changes overall make for a more impactful weapon experience.
Also fixes Weapon bugs.
Made mainly for Normal Mode, But I made patch for Tactical And Purist Mode.
For GZDoom
(Updated yet again, I added a ton of new features that wouldn't have been possible without Dox778.)
Credits to:
DukeNukem
Sergeant_Mark_IV
Klappspaten93
milosz12510
Zodomaniac
Sonik.o.fan
Michalemodelcitizen
Podcaster
Dox778
Benjamin Zuriel
Eriance
3D Realms
mryayayify
Brutal Pack
Id Software
For Sprites, Sounds, Brightmaps, Texts, Scripts, and Bug Fixes, and other stuff.
Changelog:
Update 1
Recently added new shotgun.
Added Sound Wad For People Who Don't Want The Weapons
Added a ton of new features and fixes. (Thanks again Dox778 for providing.)
Update 2 - 11/3/2020
Added bug fixes
Did a to redux a bunch of weapons:
SSG is stronger but has a lower reload
Shotgun holds 10 shells but cannot fire as fast when aiming down sights and has a very slightly slower reload
AA12 only holds 12 rounds now for balance against other shotguns
SMG fires faster
Machinegun has a better spread
Pistol now has a zoom feature instead of a useless burst fire mode
BFG now has a charge mode for it's secondary
Added smoother frames and other cool stuff for weapons
Update 3 - 11/29/2020
Improved some animations of weapons
Fixed bugs
Update 4 - 12/6/2020
Smoothed more weapon animations
Added new minigun sounds
Fixed bugs
Update 5 - 12/7/2020
Added new enemy known as the chainsaw zombie
Gave imp doom 3 sounds
Improved rifle reload sprites
Imp now has the ability to climb on ceilings like in PB
Update 6 - 12/16/2020
Cleaned up the spaghetti code
New quad barrel shotgun weapon
New fps legs
Update 7 - 12/25/2020
Added new sounds for multiple weapons
Added new weapon, Desert Eagle
Added improved railgun sprites
Fixed bugs
Update 8 - 3/7/2021
Added new sounds for multiple weapons
Updated sounds
Improved code
Fixed bugs
Update 9 - 3/14/2021
oh my fucking god it's finally fucking over i fixed all the bugs holy shit
I get this error:
Execution could not continue.
Script error, "DogeBDMod.pk3:defaultweapon.txt" line 221:
Invalid state parameter a_overlay
I play in Zandronum 3.0 and loaded it this way:
1) brutalv21.pk3
2) DogeBDMod.pk3
This is made for GZDOOM Only.
I tested it with Zandronum too and it doesn't really seem to like it too much.
ok, thanks
Please post sample video showing off sound differences.
when i get some editing software
kdenlive will get you far.
Hey doge? I got an error saying: pistolhelmetzombie is an unknown actor property?
what source port are you using?
Oh, I can see my nickname in credits (Podcaster)~
What stuff have you taken? Just got interested.
Certain mods for weapon sprites, for example the pump shotgun i'm pretty sure originated from one you made.
I can't remember all of them because of how long ago i originally did this mod.
Great!