Some modular balance adjustments for blind dogs, pseudodogs and cats. DLTX required.
Contains 3 options which can be chosen independently when installing through MO2 (manual installation also possible):
1. Blind dog speed nerf
Makes blind dogs a bit slower which makes them easier to hit, not really recommended to use unless you use a mod that makes dog packs comically large. Values taken from "not so fast" add-on: Moddb.com
2. Cat damage nerf
Reduces the damage of cats by 33%. Finally. Values taken from "more agile mutants DLTX" by TheMrDemonized: Moddb.com
3. Pseudodog attack nerf
Reduses damage and attack speed of pseudodogs. They are still pretty strong, but now they don't maul NPCs into mincemeat as fast, giving them a small chance to fight back. Original add-on (not DLTX): Moddb.com
Check out my other add-on ICBM for more mutant balance stuff.
Should be compatible with everything*
*almost
dude .they actually so weak once you get good armor they are no longer threat to you
Yes but only true Stalkers use novice outfit
You're trying to convince me that you do use novice outfit all the time nice try but you're a liar😉
No I dont use novice outfit
Monolithians dont even have novice outfits in their arsenal sadly
Blind dogs? Yeah that's true. I wouldn't recommend using the blind dog nerf myself because i made it whenplaying with warfare alife overhaul which made blind dog packs really big making them very annoying early game.
any chance you could nerf their health as well? even with the 12 gauge re-balance mods all dogs, including pseudogs tank 12 gauge with ease. i don't see how a scrawny dog can tank buckshot at close range.
are you a god send? I can finally enjoy the early ironman
The thumbnail is legendary
Not mine, taken from funni russian site.
I appreciate TES meme as thumbnail.
****** even in the stalker pda, it says that its suprising how cats are the main killer of novice stalkers
In real life a cat lunging at you while you shoot it in its face and it doesn't flinch and auto aims at your head and reduces you down to 50 health.Now this animal is injured and yes it MIGHT be moving slower if you damaged it enough but it still bites for 50 damage so your basically dead.I really think a nice mod would be to have injured animals attack cut in half.Maybe even a mod that 70 to 100 damage per attack to also add in the angle of attack etc.Once its in attack range it hits for full damage and life is just not like that.
Ok you see what you did with all 3 mutants. Can you now do the opposite?
I want faster dogs, cats and psy dogs.
I am just requesting it :)
I have a DLTX mod that makes them turn faster so making them faster at the same time would be awesome!!
mosachism.
But, noted.
If pseudodogs were from a hero shooter they'd be banned from comp for OP DPS.
downloading this not for my sake, but for the poor souls of rostok who get pillaged every time i enter the area. its insane how a rookie bandit with a 1% sawed off TOZ can snipe me through 100 bushes at 1000 meters but a veteran duty squad of 8 members cant deal with a pseudodog and 3 blind dogs without a 75% casualty rate
but i like having pseudodogs headbutt me with the force of a semi-truck