Description

Izperehoda's Configurable Balanced Mutants (ICBM) is a modular DLTX mod focused on tweaking the values of some mutants to my liking. Made for GAMMA, but works surprisingly well in vanilla too. Details in description.

Preview
[DLTX] Izperehoda's configurable balanced mutants (ICBM) V2
Comments
izperehoda Author
izperehoda - - 483 comments

Changelog:

V1 (25.01.2023)
release (at 0:35 lmao)

V2 (31.01.2023)
Added new modules: Bibliotekar damage nerf, Psy-dog clone amount nerf, Psy-dog clone cooldown nerf, Psy-dog no damage from clones (pog).
Removed redundant "_DLTX" labels from module names that were left over from development.
Could have released the update a few days earlier, but i was too busy watching some unpopular Vtubers such as BarryBogs :)

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Theisgood
Theisgood - - 563 comments

All good :), would you consider doing a faster bloodsucker?

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izperehoda Author
izperehoda - - 483 comments

Apparently, making bloodsuckers faster crashes the game. I have no idea why. It just says "incompatible speed ranges"

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izperehoda Author
izperehoda - - 483 comments

Censored the thumbnail for the guy that made the "Removed P*orn magazines" mod

Reply Good karma+12 votes
Guest
Guest - - 687,512 comments

Nice censorship, it point at "Hip" having stayed with Freedom in a parallel universe ;)

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tint08771
tint08771 - - 669 comments

Why does freedom love mutants so blindly?

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izperehoda Author
izperehoda - - 483 comments

It's a joke. No freedomer is actually stupid enough to try to bone a mutant. They might be more chill, but not this dumb. 馃

Reply Good karma+8 votes
Spacecheese88
Spacecheese88 - - 92 comments

Dunno man, that snork tube could be fun ;)

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VZ58
VZ58 - - 65 comments

down bad

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Mauhty
Mauhty - - 21 comments

Oh, thanks for that, collected everything I need in one, and also made it dltx 馃榿

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izperehoda Author
izperehoda - - 483 comments

Yeah, the DLTXifying 15 different mods just to make my game playable is what inspired me to make this addon.

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JackTheReaperr
JackTheReaperr - - 27 comments

S-step snork... Help me, I'm stuck

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izperehoda Author
izperehoda - - 483 comments

She is clearly not stuck, and can easily lunge at you at rip your throat out.

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RandomMonolithian
RandomMonolithian - - 146 comments

Sexiest thumbnail

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izperehoda Author
izperehoda - - 483 comments

Name checks out

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Theisgood
Theisgood - - 563 comments

This is awesome! I been asking for harder mutants I am just using the buffs none of the nerfs :).

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izperehoda Author
izperehoda - - 483 comments

You do you. Glad that you're enjoying this. I love modularity in mods.

Reply Good karma+3 votes
ubil位mbd位
ubil位mbd位 - - 402 comments

That preview image though... :)

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RamseySparrow
RamseySparrow - - 833 comments

yep. the author of the original art may be at that point where professional help from the school psychologist may be the best course of action.

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aquelarrefox
aquelarrefox - - 62 comments

Could you add the options from NO MUTANT RUNNING ATTACKS (https://www.moddb.com/mods/stalker-anomaly/addons/no-mutant-running-attacks) witch add some other changes: Boar(can't attack on the move)
Bloodsucker(can't attack on the move)
Blind dogs(can't jump and attack on the move)
Cats(can't attack on the move)
Pseudodogs(auto-aim disabled for jumps)
Snorks(auto-aim disabled for jumps)
to consolidate all the ajust for mutants into a single mod. Is really good that chance to customize witch changes to use, thanks for the great work bro

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izperehoda Author
izperehoda - - 483 comments

Honestly it would make the game a bit too easy imo. But i'll see what of it to add. This mod already has autoaim disablers for mutants that have it, and snorks don't actually have auto-aim from what i've seen in game and configs.

I'll probably just add a disclaimer to not use all of the nerfs at the same time if you don't want to make mutnats too weak.

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aquelarrefox
aquelarrefox - - 62 comments

Yes,i desable autoaim and all the tinta for cats cose in gamma they are op

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Theisgood
Theisgood - - 563 comments

Faster blood suckers and Psy suckers? :D

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geriatricaimer
geriatricaimer - - 32 comments

UGH, SNORK-THOTS MAKE ME ACT UP

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real_leaper
real_leaper - - 240 comments

mod_system_mutant_jumping_anti_aimbot.ltx and mod_system_pseudodog_no_auotaim.ltx both remove pseudodog autoaim. (the first file removes autoaim for multiple mutants, including pseudodogs, the second file removes autoaim for pseudodogs, again).

Also, there's a conflict between mod_system_dynamic_mutants_changed_original_mutants.ltx:53 (from Dynamic Mutants Slightly Remastered) and mod_system_lurker_health_buff.ltx (from ICBM). Both rebalance lurkers' immunities, but in a slightly different, incompatible way.
Same goes for mod_system_chimera_agility_buff.ltx and mod_system_dynamic_mutants_changed_original_mutants.ltx - both try to change chimera speed.

Because of the way DLTX is applied, I believe that lurker change from ICBM wins over DMSR, but chimera change from ICBM loses to DMSR. For people who use DMSR I would recommend to delete mod_system_chimera_agility_buff.ltx and mod_system_lurker_health_buff.ltx from ICBM. That, or don't use Changed Original Mutants optional file in DMSR.

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izperehoda Author
izperehoda - - 483 comments

That's why i made this add-on modular. If something is causing conflicts, or is just not needed, you can just reinstall the add-on and choose to not install the troublesome modules.

Thanks for the feedback!

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Guest
Guest - - 687,512 comments

great addon

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izperehoda Author
izperehoda - - 483 comments

Thank you.

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Airhound
Airhound - - 6 comments

Thats hot.

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Mumuskeh
Mumuskeh - - 78 comments

i wanted to skip this addon because i tought mutants are ok, then i got killed by a cat in a humiliating situation. Must have 10/10

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izperehoda Author
izperehoda - - 483 comments

My pleasure.
Enjoy the beefy lurkers.

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Mumuskeh
Mumuskeh - - 78 comments

Ah yes, lurkers, they finally aren't budget chimeras anymore, and the muh loot is welcomed.

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