Description

Wad for videogame Doom2. It is made in DoomBuilder 2,SLADE3. Recommended for launch in Gz/ZDoom. You explore distant outpost. Demons are inside this outpost. Main theme of levels is base. There are some outdoors environment also.

Preview
DistantOutpost
Post comment Comments
hellohere858
hellohere858 - - 3 comments

The First 4 maps had really interesting level design with no challenge at all.
The 5th map had pretty good design with the perfect amount of challenge.
The 6th map dragged on for too long with generic level design.
I'd say overall this wad is worth your time. 7/10

Reply Good karma Bad karma+2 votes
DimaLink2000 Author
DimaLink2000 - - 11 comments

Thanks for positive comment!

Reply Good karma+1 vote
Guest
Guest - - 689,383 comments

Incredibly bland, repetitive room-to-room map design - ammo balance and monster encounters as well as finding your way around only to open a 55000th closet of a medikit and zombie/imp is dreadful.

Reply Good karma Bad karma+1 vote
DimaLink2000 Author
DimaLink2000 - - 11 comments

Thanks for playing! Yes, it is not dificult. But have some chalenges.
- Main idea is give you enough ammo, health for easi playing.
- It is repitative rooms. I like idea of corridor style games like wolfenstein 3d.
- I try to make not dificult levels. With chalenges sometimes. Just levels to play. For example for a new player in Doom. Thats my idea!

Reply Good karma+1 vote
Linedef98
Linedef98 - - 18 comments

I enjoyed the first few levels, especially the first level opening. It's almost got a survivalist vibe to it, then opening up with a lot of ammo to slay demons in smaller corridors... it's exciting!

I wasn't a fan of the clutter and misaligned textures, and the monster variety is a bit slim considering the scenarios present in the third and fourth levels. I would definitely like to see more from you with your emphasis on challenging 1v1 room segments, push yourself with difficulty and I think you'll have more fun maps coming out of your editor.

Keep it up. :D

Reply Good karma Bad karma+1 vote
DimaLink2000 Author
DimaLink2000 - - 11 comments

Thnaks! For positive!
Oh yes, misaligned textures. Thats was my first expirience to make a map. And i just dont nothice this point. And when people told me, i fixed some textures, but to check all the maps tryining to find out where is wrong texture, it was much too much routine for me... Yes, it was unexpected.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: