Wad for videogame Doom2. It is made in DoomBuilder 2,SLADE3. Recommended for launch in Gz/ZDoom.
You explore distant outpost. Demons are inside this outpost.
Main theme of levels is base. There are some outdoors environment also.
Version: 6 levels from 23 February 2020 (Version 1.01)
Wad for videogame Doom2. It is made in DoomBuilder 2,SLADE3. Recommended for launch in Gz/ZDoom.
You explore distant outpost. Demons are inside this outpost.
Main theme of levels is base. There are some outdoors environment also.
Gameplay Level 1
Gameplay Level 2
Bases are different. For example, bases have a different level of lighting. There are places in full darkness.There are places with good light, like it is a day. By design they are also different – computer bases, industrial, some abstract labyrinth in style of base. Many people likes Doom, and wish to create their own levels. I am one of them. A long of time I have an idea to create some levels.
Pack of levels must be rather casual.
Textures are all from original game. Everything is well known.
Theme of distant outpost is good for Doom. Also, it is good for action idea, fighting with monsters.
You are marine with shotgun (or another weapon) against hell creatures, another enemies. It is good to shoot and walk some labyrinth.
Some phrases about this Wad
This Wad uses standard Doom textures, monsters and resources.
But it has unique title screen.
It has unique intermission screens.
It has its own music. There are 3 music melodies.
It has its own screen, when you finish all levels.
It contains 6 levels for playing.
As well known phrase that that story for action videogame is as needed as story for porn movie.
This is well known phrase of one of Doom creators.
But, there are some pictures with story in Art section. In Wad there is no intro story.
But there are some sentences after you finished all levels.
Top secret
It was some cataclysm like vulcano eruption or earthquake.
Some bases are now broken. Everybody evacuated.
Your secret mission is kill every evil creature.
Aim is clear the base. You are cleaner.
The First 4 maps had really interesting level design with no challenge at all.
The 5th map had pretty good design with the perfect amount of challenge.
The 6th map dragged on for too long with generic level design.
I'd say overall this wad is worth your time. 7/10
Thanks for positive comment!
Incredibly bland, repetitive room-to-room map design - ammo balance and monster encounters as well as finding your way around only to open a 55000th closet of a medikit and zombie/imp is dreadful.
Thanks for playing! Yes, it is not dificult. But have some chalenges.
- Main idea is give you enough ammo, health for easi playing.
- It is repitative rooms. I like idea of corridor style games like wolfenstein 3d.
- I try to make not dificult levels. With chalenges sometimes. Just levels to play. For example for a new player in Doom. Thats my idea!
I enjoyed the first few levels, especially the first level opening. It's almost got a survivalist vibe to it, then opening up with a lot of ammo to slay demons in smaller corridors... it's exciting!
I wasn't a fan of the clutter and misaligned textures, and the monster variety is a bit slim considering the scenarios present in the third and fourth levels. I would definitely like to see more from you with your emphasis on challenging 1v1 room segments, push yourself with difficulty and I think you'll have more fun maps coming out of your editor.
Keep it up. :D
Thnaks! For positive!
Oh yes, misaligned textures. Thats was my first expirience to make a map. And i just dont nothice this point. And when people told me, i fixed some textures, but to check all the maps tryining to find out where is wrong texture, it was much too much routine for me... Yes, it was unexpected.