Makes stalker a bit more gory by shooting off their limbs ;]
Thanks to Longreed for particles and overall help, KynesPeace for limb models, Barry Bogs for making more models from it, Thial for some particles code explanation ;]
Important:
There is a possibility to get a "GPU suspended" driver crash and flickering blood on body. To get rid of it, you need a backported 1.5.3 fix that TheMrDemonized just added to his custom binaries. Update it here please:
>>> Click <<< . (Thanks to the guys from Open XRay, LVutner and demonized) ;]
Some models (like HD) still can crash if you increase the wallmark size in MCM higher than default.
Adds dismemberment of different body parts when someone deals big lethal damage to NPC.
(Stalker NPCs foot replaced for lower leg by default because it looks weird sometimes, change it in MCM if you want.)
Works only on 1.5.2 Anomaly version.
UNINSTALLATION: if you want to uninstall addon, make sure no meatchunks exist before quitting. You can Change "Detached limbs lifetime" in MCM to minimum 10 sec, wait for it, then save+quit+uninstall.
What it lacks:
Stalkers lack upper and lower arm dismemberment (either does not work or crashes game).
Changelog
- 0.81:
- Important update for people who have "GPU suspended" driver error and they are sure it's my addon. Added MCM option (debug section) to reduce/increase size of blood texture on body. I need everyone to test it so I can get the minimum I can set as default, keep it default at first and then start decreasing until crashes stop. PLEASE GIVE FEEDBACK ON WHAT VALUE YOU'VE SET THAT REDUCED/REMOVED CRASHES FOR YOU, THIS WILL HELP A LOT, THANK YOU!
- 0.8:
- Added dismemberment of multiple limbs for explosions and MCM option for it. Sometimes explosions will still detach only 1 limb because fragments (which is bullet hit type) can kill earlier than explosion.
- Slightly changed direction of limbs calculation, should look a little bit better.
- 0.7:
- Added some blood when limb collides with level geometry (ground, walls etc).
- Changed hit impulse for different parts, small chunks now should fly further than bigger ones.
- 0.61:
- Thanks Longreed for crashfix with "physic object", turns out if you don't have DLTX (which I forgot I have) - the game can't load my sections before the physic_object and crashes. Sorry for that.
- 0.6:
- Detached limb models, big thanks to KynesPeace for models and BarryBogs for making some more from it ;p Need testing, let me know how it looks and what it needs.
- 0.5:
- Correct blood placement on thighs (works most of the time).
- New more visible particles, tnx to Longreed ;]
- 0.4:
- Added config's bone multiplier for damage calculation, now it should be even better.
- More MCM options such as:
- enable/disable feature for stalkers;
- enable/disable feature for mutants;
- more mutilation for mutant's victims (option desc. can explain better);
- 4 options to enable/disable dismemberment from certain damage type.
- 0.3:
- Added rest of mutants.
- Changed damage calculation a little bit, shotguns and explosives now should work better.
- 0.2:
- Added mutants: blind dog, boar, flesh, cat, zombie, tushkano.
- Removed the need of vanilla particle that Hollywood FX apparently changed.
- Added MCM option for time of blood on body after dismemberment.
rsrvd
I got another bone for you to test...... >:D
XD
wow
truly a much needed immersive mod, 10/10
Holy ****
wow, get performace hit when rice the fllor with monolith boios?
The question is if hits performance? ;] No, it does not.
Does it give performance as you are removing things to render? Or something? kek
xd Don't think so.
WOW if I had a decent rig...
immersive ******** and ******* mod when??
eh...
Vomiting after radiated would be good tbh.
we need a postal dude actor voice NOW
Will you sign my petition?
Does it work with 1.5.1?
Hm, didn't try. Seems like 1.5.1 does not have required features ;[
It wonβt because you need the bone hiding code that got introduced in 1.5.2
At first it didn't seem to work but I reloaded my save and I was popping heads left and right! Awesome mod!
No way??!
(buried)
now i can recreate chechclear :D
Woah you're so edgy. Peak humor.
What about you? Just move on and stop educating strangers on the Internet.
*realizing i just did the same thing*
Have a little fun you queers jesus...
Come on bro, how many times do i need to ask for her name?
It would be amazing if you could share the movie that GIF is from
wow hary, you definitly describes the ukraine fellas in bhakmut and soledar places wow omg such refferences!
hes not dead and shelled apart tho, hes just sad he got his latino merc bruda squandered by wagner xD
btw everyone ingame are ukranians lmao
HD model ?
Should be compatible with any models.
Me:Just got home.
Also Me: Check out ModDB.
Once Again,Me: Holy ****.
I just reached the Monolith Control with Strelok and Co...gonna try this now lol.
just woke up and saw this and its the best thing ive ever woken up to
It's not as good as it sounds tbh ;p There are some limitations and I still have many things to add.
Anything that adds even a little bit of immersion is always welcome mate :)
FATAL ERROR
[error]Expression : SE
[error]Function : CRender::model_CreatePE
[error]File : r4.cpp
[error]Line : 672
[error]Description : Particle effect doesn't exist
[error]Arguments : hit_fx\effects\hit_flash_inside
stack trace:
That is vanilla particle, I don't know how it can "not exist" in your game xd
Are you on 1.5.2 and do you have any other particles addon?
maybe this: Moddb.com
I was given particles without this one, will update later with couple of mutants.
Was Hollywood FX / Cinematix VFX really causing that?, dang
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does it work with explosives?
It should, but only 1 body part will be removed.
Hd models support?
Should be, try and tell me ;]
Works!
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Is this mod Work With Dux?
i mean like does it will conflict with extended model?
Should not conflict.
It works. I play with Dux
Poor guy... Imgur.com
okay got it