Description

fix sprinting animation for binocular, knife, bolt and add running anim for artifact detector(optional)

Preview
devices sprinting reanimation CotZ (AO, FWR)
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Mahzra
Mahzra - - 586 comments

These are great, thank you. I love the knife animations in particular. Makes me feel like a big man waving around a big knife.

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strelok1111 Author
strelok1111 - - 87 comments

I forgot mentioning that there is fixing bolt anim too)

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CheekiTheBreeki
CheekiTheBreeki - - 354 comments

Will this work alongside Smurth LilGABE hybrid item animations? Or a separate compatibility patch is needed.

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Mahzra
Mahzra - - 586 comments

Works fine with Smurth, no patch or anything needed.

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Mahzra
Mahzra - - 586 comments

Though I love the knife animations, flipping it sharp side up really shows how ugly the vanilla knife in CoTZ is. I'm going to have to replace that. :D

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Mahzra
Mahzra - - 586 comments

Mediafire.com

Imgur.com

Now that's a knoife.

EDIT: I am so bad with giving credit where it's due. I apologize. The thing is most modded content passes through many hands and it's common to only credit the last guy to touch it before you get your hands on it, and that doesn't seem fair either. But I can't go all Sherbat Holmesman and detective out who made stuff originally.

Anyway, this knife is the Combat Knife from the A.R.E.A. mod. Area has wonderful assets. A talented artist crafted this knife.

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eastindies
eastindies - - 64 comments

Is there a way to edit the position of the detectors when wielding pistols? with AO3 they're placed too far to the left so only half the screen is visible.

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strelok1111 Author
strelok1111 - - 87 comments

I tried to get it fixed by using the values hands_position and aim_hud lines of pistols in FWR. But the weapons would be in a weird position when using ironsight. It can be fixed but this will take quite a lot of work

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WolfyBrandon
WolfyBrandon - - 21 comments

I would also love a fix to the position of the detectors when wielding pistols... I took a screenshot of the default position and mod position, it just feels unbalanced having it that far to the left side.

Default
I.ibb.co

Modded
I.ibb.co

Also is it possible to fix the arms animation in 3rd person view when running and walking while holding binocs? The character just has his arms straight down... but the animation works when holding a knife, bolt, grenade, and pistol. (No 3rd person animation when pulling out or holding a detector)

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