fix sprinting animation for binocular, knife, bolt and add running anim for artifact detector(optional)
ported from STCoP and RAP
fix sprinting animation for binocular, knife, bolt and add running anim for artifact detector(optional)
this should work with AO and FWR
Youtube.com
*Update: automatic zoom when coming to use binocular has already been removed
These are great, thank you. I love the knife animations in particular. Makes me feel like a big man waving around a big knife.
I forgot mentioning that there is fixing bolt anim too)
Will this work alongside Smurth LilGABE hybrid item animations? Or a separate compatibility patch is needed.
Works fine with Smurth, no patch or anything needed.
Though I love the knife animations, flipping it sharp side up really shows how ugly the vanilla knife in CoTZ is. I'm going to have to replace that. :D
Mediafire.com
Imgur.com
Now that's a knoife.
EDIT: I am so bad with giving credit where it's due. I apologize. The thing is most modded content passes through many hands and it's common to only credit the last guy to touch it before you get your hands on it, and that doesn't seem fair either. But I can't go all Sherbat Holmesman and detective out who made stuff originally.
Anyway, this knife is the Combat Knife from the A.R.E.A. mod. Area has wonderful assets. A talented artist crafted this knife.
Is there a way to edit the position of the detectors when wielding pistols? with AO3 they're placed too far to the left so only half the screen is visible.
I tried to get it fixed by using the values hands_position and aim_hud lines of pistols in FWR. But the weapons would be in a weird position when using ironsight. It can be fixed but this will take quite a lot of work
I would also love a fix to the position of the detectors when wielding pistols... I took a screenshot of the default position and mod position, it just feels unbalanced having it that far to the left side.
Default
I.ibb.co
Modded
I.ibb.co
Also is it possible to fix the arms animation in 3rd person view when running and walking while holding binocs? The character just has his arms straight down... but the animation works when holding a knife, bolt, grenade, and pistol. (No 3rd person animation when pulling out or holding a detector)