Description

2 Companion mods, Berdly and Noelle, from Deltarune Chapter 2, along with an optional radio "weapon" that lets the player warp them to their location at any time. Both have a varied range of attacks that are performed when near an enemy along with minor idle animations and quotes that can happen when not doing anything else near the player. More information and credits are in the zip alongside the 3 mods. Requires GZDoom to run, and was tested on version 4.4.2 with default compatibility flags. This is not lore friendly. All characters, images and sounds belong to their respective owners

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DeltaruneChapter2Companions1.3.3
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DeadLotus
DeadLotus - - 20 comments

Ah yes, a companion mod. I love companion mods. I hope this one doesn't have any "secret" animations of them doing very "sussy" ****. *wink wink* *nudge nudge*

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DeadLotus
DeadLotus - - 20 comments

Oh, they only say things on the top, that's a bummer. I wonder if you could like add the text above their characters like what "itsmeveronica" did with her Deltarune chapter 1 companion mod?

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ThaBluNate
ThaBluNate - - 3 comments

Please touch grass.

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DrScottColeman
DrScottColeman - - 153 comments

I enjoy using this addon along with "itsmeveronica" Ralsei and Susie addons, and really my only issues is like DeadLotus said, it'd probably be better to add the text above their characters but I'd also suggest maybe making their sprites more up to scale with the player?

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kostyafedorovw
kostyafedorovw - - 1 comments

thank you very much, thank you, continue to improve your creation, it is really cool i really need finall version of Hoelle for DOOM

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DrScottColeman
DrScottColeman - - 153 comments

One more issue I've noticed is that some sprites such as pickup or impact sprites are often replaced with a sprite of Berdly when using custom gamneplay mods. I'd also recommend future updates for Berdly to have more varied lines when standing idle, if it hasn't already been implemented.

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DiffeBen Author
DiffeBen - - 10 comments

The sprite replacements are due to files using 4 characters to identify them, if you let me know which game mods you used I can go in and see which ones share the names and change them in Berdly's files.

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Guest
Guest - - 690,653 comments

I remember noticing these issues with HXRTC Project and Bloom v1.666. I think some of the health pickups and bullet impact sprites.

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DiffeBen Author
DiffeBen - - 10 comments

I think I've found the sprite conflicts from that description, thanks.

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DrScottColeman
DrScottColeman - - 153 comments

BTW, the guest was me, but I forgot to sign in writing the previous comment for some reason.

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Ganbare-Lucifer
Ganbare-Lucifer - - 28 comments

Good initiative, but would be better if they actually followed you and give them an aesthetic closer to Itsmeveronica's Ralsei and Susie.

...If you allow me, I can help you.

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DrScottColeman
DrScottColeman - - 153 comments

If you're looking for future suggestions, I could also suggest maybe having Noelle and Berdly have idle animations that interact with each other when the mods are paired together.

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DrScottColeman
DrScottColeman - - 153 comments

One last suggestion if it isn't already implemented would be reactions to your character's death and resurrection. I remember dying just to see what would happen but they seemed to not react at all.

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DiffeBen Author
DiffeBen - - 10 comments

They both had them since the first update, I think, but there was some issues where they couldn't find dead players. There'll still be issues where they won't be visible if the player dies in a very small room or at an awkward angle, but it should be mostly working otherwise.

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DeadLotus
DeadLotus - - 20 comments

Is the WKLT compatible with other mods?

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DiffeBen Author
DiffeBen - - 10 comments

No, since it looks for the names of characters to warp. I just added in functionality for itsmeveronica's companions, Susie on Zoom, and Ralsei on reload, but there's an issue where if the WLKT is loaded before them they won't show up. If you're using ZDL or custom shortcuts you'll want the WLKT to show up below or right of the companions.

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DrScottColeman
DrScottColeman - - 153 comments

BTW, one last question I have is very spoiler heavy is that when Noelle has a particular attack on Berdly that either can have him disappear or if you interact with him in time, he'll come back. Does he just flat out disappear for an entire level and come back or once it happens, Berdly just disappears entirely?

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DiffeBen Author
DiffeBen - - 10 comments

If Berdly is subjected to friendly fire by a certain attack, there's a short timer that brings him back after it's up.

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DrScottColeman
DrScottColeman - - 153 comments

I'm just asking since I played this with the final release of Bloom and in the beginning of the last level, he just straight didn't appear for the rest of it when struck by friendly fire.

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DiffeBen Author
DiffeBen - - 10 comments

It seems to be an issue with the certain attack not spawning the timer that brings him back. I've updated the mod with a bunch more checks that should stop that from not happening, and added a ticker that brings him back and displays a message in the console if all those other checks fail, as well as deleting any excess Berdlys.

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TheFightingViper
TheFightingViper - - 241 comments

eee yes Noelle Companion finally! :DDD

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DrScottColeman
DrScottColeman - - 153 comments

I had a weird issue where Noelle repeated two idle lines over and over on the last map of Project Uber.

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DiffeBen Author
DiffeBen - - 10 comments

I've checked the map you mentioned and it shouldn't be a compatibility issue with that; idle lines are picked at random so that might not be a bug and just bad luck, unless she was constantly saying them without a delay.

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DrScottColeman
DrScottColeman - - 153 comments

I'm pretty sure they were saying these idle lines without delay.

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DiffeBen Author
DiffeBen - - 10 comments

I haven't been able to reproduce it, but I've put in some more checks that should stop it from happening, along with some other minor fixes for both companions, and updating the mod in a bit with them.

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Guest
Guest - - 690,653 comments

Why when sometimes Noelle levels up, it says "the last leaf of fall has touched the ground."
And also why does Noelle says "I don't think anything can stop me. Not even you."? Is talking to us or to the enemy?

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DiffeBen Author
DiffeBen - - 10 comments

Talking to the player; certain LVL ups give flavor text that appear in the console.

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Guest
Guest - - 690,653 comments

Kinda weird how she talks to us like that. It sounds like a threat that would be followed by a suprise attack.

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Guest
Guest - - 690,653 comments

Oh. I also got a weird glitch (?) Where Noelle constantly repeats "Not even you." At first, I tought she would attack me, but she just stands there. repeating the same phrase over and over...

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DiffeBen Author
DiffeBen - - 10 comments

I've did a bit of checking and it was an EXP overflow issue where she had the EXP to level up but already hit the level cap, so she kept doing part of the LVL 10 quote. I think I've managed to fix that and some other minor issues and am uploading the fixed versions now.

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Mookae
Mookae - - 29 comments

Mild bug: when loading with Hideous Destructor, you have to manually "spawn Berdly" and "spawn Noelle" in the console to get them in, no idea why.

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Gokuxeno287
Gokuxeno287 - - 3 comments

I don't understand anything, how the hell do I play this mod?

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