This patch will allow you to play through Deeper Down with MMod's gameplay and visuals enhancements.
- REQUIREMENTS TO INSTALL -
Before you install this compatibility patch, make sure that the following things are installed on bellow:
• Source SDK Base 2013 Singleplayer and Half-Life 2 Episode 2
;
You also need to be enrolled into Source SDK Base 2013 Singleplayer's 'upcoming' beta branch.
Here are instructions on how to do it:
- Right-click on Source SDK Base 2013 Singleplayer.
- Go to the "Betas" tab.
- Change "None - opt out of all beta programs" to "upcoming"
- Restart Steam.
• HL2: MMod (v1.3) ;
• Deeper Down 0.4
- HOW TO INSTALL -
Extract the "HL2MMod_DeeperDown" folder into your sourcemods folder. Then restart your Steam client.
Have Fun :)
Known issue
I don't know if the problem is with the mod or my patch, but during the test the doors became invisible
What is updated or Reduxed in this patch?
As Deeper Down is just updated to 0.4
Bad patch! Something's not right-missing textures and doors in the first level. I assume the (spoilers) downstairs canteen headcrabs are supposed to be friendly. They were in the OG game too. Even the intro credits are too tiny when playing through the MMod patch. Didn't go past powering up the downstairs fuse box.
Having the same issue. Barrels are invisible. There's one puzzle where barrels are required to balance an elevator, being invisible adds extra complexity.
>I don't know if the problem is with the mod or my patch, but during the test the doors became invisible
I tried to make this patch shortly after 1.3 came out and encountered the same thing. I think there's just something weird about Deeper Down.