Description

Simple Debug Tool in classic Cop Style with multiple functions like: spawn, teleport, weatherchange, money and a lot of other stuff. TS Ver. 1.5

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TS Debug Tool
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Stachelhaut
Stachelhaut - - 270 comments

Nice!

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personalbed
personalbed - - 24 comments

very good

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yoshjoz
yoshjoz - - 152 comments

Since there is no notable A-Life in this mod and very high respawn rates long routes can be quite exhausting, so I was actually waiting for a workaround, since there aren't fast travel guides either, so thank you!
Would you kindly elaborate further how teleporting can corrupt my save? I'd use this mod exclusively for fast travel, so this would be a concern.

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Alufolie Author
Alufolie - - 47 comments

You're welcome comrade.
I tried many things, its not everytime that it will cause crashes.
I noticed most of the errors will happen if you teleport to levels that you haven't been to yet. Generally, teleporting directly to other levels can cause the problems. I would recommend you to just teleport on the level you are, lets say: In Garbage from "Duty Outpost" to "Near Kordon" and walk to the next level normally.

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yoshjoz
yoshjoz - - 152 comments

Alright, that seems okay. I did not intend to do anything like this, so I'll try this!
Danke dir :)

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Guest
Guest - - 690,282 comments

Hi! Is there any way to spawn in mutant parts?

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Alufolie Author
Alufolie - - 47 comments

Hi, I will add them later this day and make a changelog in the description. Just keep looking for it.

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citromfej0504
citromfej0504 - - 2 comments

Thank you kindly!

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St0yk
St0yk - - 37 comments

Is there even any .50AE ammo in the game? You can find the Desert Eagle. It's also in the debug menu. But there's no ammo.

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Kaz5433
Kaz5433 - - 22 comments

You can buy it from the traders, I've seen the Garbage and Bar 100 trader selling it at one point.

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Alufolie Author
Alufolie - - 47 comments

Ammo .50ae is now added.
Thanks for the report!

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heavenlyfateworks
heavenlyfateworks - - 8 comments

Where are the backpacks in the debug menu?
They were previously inside the "19. TS Stuf" tab in the first version.
But now that tab is currently empty in the updates.

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Alufolie Author
Alufolie - - 47 comments

Fixed and optimized.
Thanks for the report!

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KlmFa4
KlmFa4 - - 5 comments

The teleportation is what I was looking for. Thx. However can you expand a bit more on why teleporting might break the game? Would love to know since I am just at the beginning. I like teleporting around after I unlock a few maps since it is too time consuming to run through 5 -6 maps to get where you want

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Alufolie Author
Alufolie - - 47 comments

The main problem is to teleport to maps you haven't been to. It's because the devs built the storyline that you have to explore the maps and some locations one by one. There are a few event handlers that have to get activated with an ongoing quest. Not all, but a few. The next thing is that there are some things that happen on your way through some maps. Some of them are relevant for quests. Lets say, you have the mission to go to spot XY. On the way to spot XY you have to pass a street that normally would be the only way. If you would teleport directly from lets say cordon to XY, you would not pass this street. This can cause bugs in the ongoing story. Up to this point, that triggers that would finish quests just won't work and you would be stuck in the progress.

It is important to say: Everything can, nothing has to happen as described
Its just a warning.

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SWITZERLAND
SWITZERLAND - - 83 comments

thanks for this cool addon :-) unfortunately I destroyed the game with the teleport. Whenever I approach a merchant, I am teleported to another location :-D...

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Alufolie Author
Alufolie - - 47 comments

You're welcome.
Jeah, things like this can happen.
Next time you know it better than before :D
Hope you didn't lost too much gameplay.

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SWITZERLAND
SWITZERLAND - - 83 comments

That's right, I won't be using the teleport anymore :-D which is a shame because in this game you need just too much time to get from A to B... endless running through pretty uneventful areas. We'll have to live with that...
Well I had just gotten the key for the bandit hideout when the bug with the teleport happened :-) I'll just start again from the beginning without the teleport :-) have a good time :-)

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BitoOblib
BitoOblib - - 249 comments

I just got that issue with Sidorovich !

I was far so I felt lazy and made a TP to the Cordon and back, to upgrade something ; but then if I go to him again, entering his shop automatically teleport me back to the second place ! Like it created a permanent location change. Maybe it was just a bad idea to do that directly here… Anyway I reloaded and don’t really want to take the risk either, now ^^

Well, the world isn’t that huge, backtracking can be done in just minutes, but yes it’s indeed frustrating and boring. I also think the game would benefit having some guides. It’s not like it doesn’t Tp us sometimes already, so immersion can’t be an excuse.

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KlmFa4
KlmFa4 - - 5 comments

Would there be a way to delete persistent teleports as an addon to this mod? Atm I am leaning to just play without them

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Alufolie Author
Alufolie - - 47 comments

I don't realy understand what you mean. Can you please explain?

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SAUBER_KH7
SAUBER_KH7 - - 107 comments

I think he is referring to an issue that I've just encountered, although I'm not sure if it's an issue with the mod or the game itself. For his case, I think he means if you enter a certain part of a location, even one you've explored, it will endlessly teleport you to a certain part of a map.

In my case, I'm in chapter 2 trying to ask the village mechanic for a repair to a Groza. However, when I try to enter his house, it teleports me to the flea market in the garbage. Even worse, when I try to leave the flea market, it will teleport me back to the rookie village, and I get stuck in an endless loop.

EDIT: I was able to escape the Flea market by not taking the stairs. I'll go to Agroprom and see how it goes from there.

EDIT 2: Welp, it happened again. After completing the briefcase mission in Agroprom, and accepting the mission to the Dark valley, the infamous teleport of doom started up again.

Again, I don't know if using the teleport feature caused it, or if it's a bug with the mod itself. And I only used the teleport to teleport to locations I had already discovered. EG: From Garbage back to Rookie village, for example. I even tried uninstalling this mod when I encountered the issue the first time just to see if it would fix the issue, so I assume the bug is permanent?

EDIT 3: Sorry for the wall of text, but judging from the earlier comments, it would seem this is a permanent issue. At least I did not lose too much progress, just chapter 2. When I start a new game, I won't use teleport at all, and I'll just skip the side tasks so I can get back to where I left off. This is a very interesting issue as I don't recall ever experiencing this issue when using teleport in Call of Chernobyl back in 2018.

I don't suppose in the future, you could make a version of the debug with teleport turned off, so that newer players won't make the same mistake? Because at this point I think it's safe to say that teleport just should not be used for the time being, unless the Devs can maybe add a fix.

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Alufolie Author
Alufolie - - 47 comments

The Debug Tool and it's teleport function is mainly designed for creators to test their Addons/Mods in development phase, not for the normal playthrough.

The teleport issues are known, because of that it's written in the description that it can cause problems.
I can only warn the players, but if they use the tp function anyways and maybe don't read the description, it's their own fault.

I won't remove the teleport function.
But thanks for describing your issues for other players :)

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SAUBER_KH7
SAUBER_KH7 - - 107 comments

Not a problem mate. :)

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PotatoMasher1001
PotatoMasher1001 - - 4 comments

Thank You fellow stalker!
I've search the internet for debug mode for this mode since the release of this mod. Now i can play just like the usual dirty cheater in the zone

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Alufolie Author
Alufolie - - 47 comments

You're welcome comrade :D

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Guest
Guest - - 690,282 comments

Cooler Mod Alufolie! Nutze nebenbei den einzigen Trainer den ich gefunden habe für True Stalker aber mit original Ingame Methoden ists doch besser :D
Weißt Du ob in True Stalker auch Pripyat und das Kraftwerk erreichbar sind? Finde da leider nirgends Infos zu, keiner weiß was xD
Vorbereitet scheinen die Übergänge zu sein, z.B. Red Forest. Sind aber geschlossen... Mit der Story bin ich komplett durch...

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Alufolie Author
Alufolie - - 47 comments

Freut mich wenn er dir gefällt :)
Tatsächlich sind wirklich nur alle in er Story vorkommenden Maps erreichbar. Der Grund dafür ist, dass auch nur die Maps integriert sind. Andere Maps kommen in den Daten von True Stalker nicht vor. Es gibt in den Spieldaten noch Datenreste (z,B Dialoge usw.) von Zaton, Jupiter und Pripyat. Das sind jedoch nur die Vanilla Files welche nicht verwendet werden. Ich denke sie haben einfach vergessen manches zu löschen was von COP übrig geblieben ist.
Aber.. wer weiß was die Zeit noch bringt. Ich kann jedoch sagen, dass Erweiterungen der Story und Maps in naher Zukunft nicht angedacht sind.

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Guest
Guest - - 690,282 comments

Ok danke für die Info!
Sehr schade... Das würde dieses geile Game echt komplett machen wenn man auch an die altbekannten Orte kommt die das Game ja geprägt haben ;)

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SAUBER_KH7
SAUBER_KH7 - - 107 comments

Well done! Just a heads up, the 5.7x28mm ammo for P90 and FN-57 is missing from the ammo list. I'm not sure if there are others missing from the list.

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Alufolie Author
Alufolie - - 47 comments

Thats for the report!
Added and updated the file.

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Systematyc
Systematyc - - 10 comments

Encountered the issue with the Teleporting bug

Got 3 hotspots where I can't approach them without being randomly teleported, 1 of them being an Main Quest, so I think I'm soft/hard locked to completing the Main Quest (specifically the retrieval of the Artefact Case at the trader on Chapter 5)

Only used the TP feature when already discovered or TP to non scripted areas

Any suggestion? Maybe a command to go nocplip or force complete a quest via Command?

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Guest
Guest - - 690,282 comments

Wird es eine neue Version geben für das neue Update 1.5 . Grüße.

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Alufolie Author
Alufolie - - 47 comments

Hab es soeben neu hochgeladen.

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Guest
Guest - - 690,282 comments

How to use the console? What's command or what's write... I don't understand. Please help me... thx

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Alufolie Author
Alufolie - - 47 comments

Please just read the description.
"Open the Debug tool ingame in your main menu when loaded a save with F1"
You don't need commands, it's a scripted tool.
Just follow the instructions.

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Guest
Guest - - 690,282 comments

thank you so much. I press "F1" in the main menu not on the game screen when press "Esc". Muchas gracias por ayudar. Probado y funciona perfecto.

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Mozzer
Mozzer - - 75 comments

Doesn't seem to be working for me. I did everything in the description but pressing F1 ingame doesn't do anything other then use up a medkit.

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Alufolie Author
Alufolie - - 47 comments

You have to press F1 in the MAIN MENU after loading your save, not ingame in the gamescreen, exactly that what the guy above you in the comments already said.
Everything works fine.

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