A addon that adds brings the Dark signal weapon and weapon scape audio to a stand alone version.
Dark signal weapon soundscape 3.0
DSWS 3.0 is a almost complete sound overhaul for weapons across the board in anomaly, based off the structure of the JSRS mod DSWS is aimed at delivering a whole swath of new audio for weapons, explosions, trails, silencers, reflectors and more. Just about every weapon and explosive asset in the mod has its own audio covering close, distance, medium and far ranges now separated like JSRS has into mono and stereo.
additional fire arms were added to fill the holes such as new audio for shot guns missing assault rifles/ SMGS and more a new audio layer system was also added for integrated suppressors vs attached suppressors to distinguish them from one another as they should be.
The layered system has been reworked either by toning down on layers, removing un needed ones and mixing some into others so save CPU process time. The time and resources poured into this took well over a year to create as being the original producer for Dark signal I had the daunting task of revamping as much of the audio as I could and I do hope these weapons at least fit the bill for Anomaly. I have tried to get as many good samples for these guns as I possibly could as well as spend a vast period of time creating, merging and testing these as best I could but if there are any issues do let me know.
You are also free to use this pack across the board in any mod pack you wish tho there may need minor tweaks and changes if something is not fully compatible. The pack will also be supporting Lunatics weapons as time goes on.
If you'd like to support the work on this and other sound packs I have in the works.
Ko-fi.com
Every little bit really goes a long way especially with out a stable income.
* Updated Sound layers for certain guns (Fixed some issues)
* Added patch folder for BaS bolt action rifles (K98mods,R700,Dvl) As well as layers for them for normal and suppressed shots
* Blindside compatibility patch added
* Updated DLTX 2021 and DLXT 2022 files for BaS
*Updated some file names to avoid confusion on how to install better
* switched some suppressed audio layers around.
* Added my own gun audio handling for blindside reanimated pack as another optional addon
* Attempted to fix the DVL bolt sound not playing after firing (Not entirely sure what the issue may be it is pointing to the right location and played over here fine)
* Added last fire sound to Mp153 for BaS 2022 DLTX.
* Fixed Remington 700 variants missing sounds
* Added snd_shoot_last to mp133, Mp153 and Mp153 M1
* Further support added for future Lunatic guns
* Fixed Remington 700 error in DLTX 2021 patch.
*Added support for Toz106 bolt
* removed duplicate of k98mod sound.
* Added support for K98K bolt
* Adjusted every bolt possible for rifles both stock and BaS (Really trying to fix this somehow)
* Updated BaS weapon bolts for K98mod,k98k, k98ret, Dvl, R700, Toz106
* Fixed suppressed Dvl rifle from playing incorrect wpn sounds.
*Fixed incorrectly named files in the _SD folder
* Fixed incorrect bit rate sounds in the Ash 12 and scar folders
*Fixed some incorrectly named shotgun silenced audio files
* Fixed missing Vssk audio.
*Removed ks23 ecologist from BaS 2022 DLTX file (It does not exist any more in the mod)
*Fixed 357 mid distance sound.
*Added support for SG510
*Fixed missing Scar and RPK close distance shots
*Fixed 939 tail sounds.
**Support for other gun packs on hold due increasing issues may leave this up to the actual pack creators to support or not.**
Change log
Weapons that have full set of audio.
1911
9a91
an94
ace21
aek
ak12
ak74
ak101
ak102
ak103
ak104
akm
aks74u
Alligator (Lunatic weapon)
AMR (Lunatic weapon)
aps
ash12
aug
awm
beretta
bizon
bm16
cz75
deagle
f2000
fal
Famas
fiveseven
fnc
fnp
fort12
g3
G36/C
galil
glock
groza
gsh18
hk416
hpsa
k98
ks23
l85
l96
lr300
m4
m14
m16
m249
m82
m95
m98
mosin
mossberg
mp5
mp133
mp153
mp412
mp443
p90
p226
pkm
pm
pp2000
ppsh41
remington 870
rpg
rpk
remington700
saiga
sako
scar
sg550
sg552
sg551 (Lunatic )
sks
Spas12
sr25
sv98
svd
svt40
toz34
toz194
trg
tt33
typ63
ugl
ump
usas12
usp
val
vityaz
Vsk94
Vssk
The pack also comes with a brand new set of audio footsteps for both your character and NPC's adjusted to the values of G.A.M.M.A's system for better NPC response, thanks to Grok for the assistance. New weapon rattle audio is also apart of the pack for raising and lowering your firearm.
Installing: Blindside reanimated pack must be installed first before this mod. Given that it is based on the JSRS file structure it should be a simple extract and drop in/overwrite protocol tho it is recommended you do not run both at the same time. Simply extract the gamedata to your installed directory, if you using MO2 you can simply load the folders at the bottom of the list and ensure it is loaded last. Apply the Blindside compatibility patch after completing the rest as well as the mosin bolt fix.
BaS DLTX files supplied for if you using the Nov 21st version of BaS or the Oct 2022 release version you can not use both it's one or the other. Simply pick which version you are using and apply. Also use the Bolt fixes for BaS so that the bolt action rifles use the correct sync bolt audio
JSRS mod for any assets that are being used still in this audio pack
Grok for helping out with the Foot step comments and DLTXing
And a lot of the community for simply playing it and spotting issues here and there.
This took well over a year to put together not only source but creating new layers for just about every aspect whether it is the mono shot, stereo shot, reflectors and more. I know it won't be every one's cup of tea and it might have some issues here or there as I am not a coder, but I hope you enjoy the work I put into this.
Average
9.677 votes submitted.
Nice, thanks man
Good job,bro
Cool
11/10 давно ждал объединенный мод с нормальными звуками оружия для bas c jsrs . Спасибо
I know this is a dumb question: is it possible to install the BaS DLTX patch without using DLTX?
I believe you will need DLTX for it, I could be wrong but it's better to be safe.
Just use DLTX man. It's included in the modded exes too
Congratulations on the mod publishing ! If anything goes wrong when installed with gamma I’ll send you fixes :) . Larkin is working on silenced guns audio comments as well vs AI reaction. I’ll most likely send you the resulting audio comments. Cheers !
Thanks I have tried to sort as much as I can over here but something is bound to crop up again Thanks for the assistance tho.
finally gun sound that have that UMPHH bass kick sound that i been craving for
So JSRS 5.0 is no longer needed, right?
It is it's own thing it does not need JSRS to run but uses some audio from it which I did credit the mod for but 80-90% of it is brand new audio and intended to be stand alone. Can't say it's Perfect cause it ain't but you can run either or.
Yeah, same question, do I uninstall JSRS or install the mod on top of it?
the sounds of remington 700 AICS and remington McMillan A5 from bas 2022 update are missing
Those have been left out because of bolt syncing issues, the bolts from rifles are separate audio events which have to be sync to animations and the while the R700 is set up to play for the stock R700 the audio it uses would not sync with BaS bolt on it's R700. Making it more complex is the bolt for BaS I believe is tied to the firing sound and not it's own event I just can make a new bolt sound for it
Sorry to ask again, it is ok to run both JSRS and the mod or I have to uninstall JSRS?
Bro, i have some issues with silencer.
It's sound is really silent.
Which file contains silencer's sounds?
I think i can fix this with deleting.
V2 going to be uploaded later when Moddb calms down and allows me to do so.
* Updated and fixed some weapon sound issues either using the wrong sounds or just no sounds at all
* Relegating Blindside to not required and instead there will be a patch for it if you have it installed
* DLTX for 2021 and 2022 updated
* Added a patch for BaS bolt action rifles (K98,R700, DVL) Set up their own audio layers as well for normal and suppressed shots.
Hello!
two questions:
1) Blindside must be installed?
2) is it compatible with Pretty Pistols Pack?
thank you in advance for your response.
Blindside is not required any more but it is recommended as its a really good pack to have.
Don't think its compatible with the pistol pack the mod creator will probably need a comp patch.
Do the sounds of the gun reloading seem to be a little late? Is it just for me?
Звуки перезарядки оружия как-будто немного опаздывают? Это только у меня?
The pack does not modify reload sounds just the gunshots however if you running blindside I'd recommend using the patch that comes with it.
Ugh I keep getting this error when using with GAMMA, sounds like a mod I wanna use though!
Expression : <no expression>
Function : CInifile::Load::<lambda_e99ce75da32d3d652e2627301418ac43>::()::<lambda_10dee6cf0ddb5ef5a5425314cb0c1567>::operator ()
File : Xr_ini.cpp
Line : 352
Description : fatal error
Arguments : Duplicate section 'wpn_dvl_snd_shoot_actor' wasn't marked as an override. Override section by prefixing it with '!' (![wpn_dvl_snd_shoot_actor]) or give it a unique name. Check this file and its DLTX mods: c:/stalker gamma/anomaly\gamedata\configs\system.ltx, mod file mod_system_synced_sounds.ltx
stack trace:
Grok is planning to add this addon to GAMMA in some form or another
Yes I am working with Grok to be part of the next update, all audio infact like mutants, weather and stuff like that.
I'm not sure what is going on here the DVL is only registered once in my files. However that mod system synced sounds.ITX may have another instance of it hence why its causing issues.
Unfortunately "bolt fixes" patch doesn't work in full manner. DVL 10 sniper rifle doesn't have bolt sound after shot. But it definitely has one when reloading.
Is it the standard DVL or the suppressed variant ? Looking into it.
Standart DVL. But i didn't check suppressed one, so there is probability that it also could be bugged.
Bravo my friend, Bravo! Excellent work
Thanks hope to carry on our work soon!
One note after watching the preview vid: The SVU isn't suppressed! It's got a flash hider that looks a little bit like a suppressor so it shouldn't have a suppressed gunshot
That is interesting the game registered it as suppressed but I can change it out.
Actually, according to wikipedia, the SVU muzzle device is pretty interesting. It's like a semi-suppressor, it completely hides the flash when firing, makes the firing sound around 15% quiter, and "redirects" the sound in a way that makes it much harder to determine the shooter's position.
Actually, according to wikipedia, the SVU muzzle device is pretty interesting. It's like a semi-suppressor, it completely hides the flash when firing, makes the firing sound around 15% quiter, and "redirects" the sound in a way that makes it much harder to determine the shooter's position.
sounds really nice!
Shr¡ke , спасибо за мод, я долго ждал когда что то действительно качественное выйдет по звуку с оружейными аддонами, спасибо большое за проделанную работу. Это то , что было так необходимо ! Так как большинство проблем было именно с совместимостью звуков при установке разных оружейных модов !
Уважение :)
MP-153 doesn't work correctly, sound of the last shot is not the same (BaS patch 2022)
Thanks I'll check into this!
Expression : <no expression> Function
File Line
: CModelPool::Instance_Load :..\xrRender\ModelPool.cpp
: 120
Description: fatal error Arguments: Can't find model file 'dynamics\weapons\wpn_pm_bas\wpn_pm.ogf'.
stack trace:
Press OK to abort execution
this is what i got with the new update
any idea what's wrong?
This doesn't seem related to audio, probably a BaS related crash.
owh yeah it is. thanks for telling me. i was messing up with mod related to bas so this thing happened
Если кому нужно, сделал меню Aim rattle мсм понятным, английская и русская версия. Автор , если хочет может добавить сразу в свой аддон
---------------------------------
If anyone needs, I made the Aim rattle msm menu understandable, English and Russian versions. The author , if he wants , can add immediately to his addon
link: Fex.net
oh bas mp133 last shot sound still broken plz fix it
and i think bas remington mcmillan and avp remington versions havent sounds :(
Mp133 was missing last shot sound indeed
Fixed mcmillan and avp remington in new update.
Mp133 has an incorrect sound at the last shot, as if the explosion comes from a cannon)
Yip I am working on fixing this today.
If I`m using a modpack with JSRS, I can use this addon too? It`s full DLTX?
It should overwrite JSRS so long as it's loaded last
This is top quality work. I especially appreciate the footsteps and aim rattle - I think they're the best I've heard for Stalker so far, and I've tried them all. Also for everyone asking; you don't need to disable JSRS. Just make sure this is loaded after JSRS in your MO2 load order.
You mean below JSRS in load order.. in MO2 overwrites flow downwards the modlist when sorted by priority ;)
Agreed on the rest though, top notch work author! Thank you!
Yes I can see how that might be confusing. I meant above as in "takes precedence over." Have edited it now.
Yes sorry I'll update that in the description as long as it is loaded last it will use these files over JSRS.