Description

A pack that either improves upon on or out right changes mutant audio across the board.

Preview
Dark signal audioscape: Mutants
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Leha_Y_Vorot
Leha_Y_Vorot - - 36 comments

Well, I have already seen the last work and you have sunk into my soul. I don't have time to put it on yet, but I want to ask. I will still be able to quickly identify mutants by sounds (this is very important, because they notice you faster)

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Shr¡ke Author
Shr¡ke - - 281 comments

I did try to ensure the mutants are distinct enough from one another as best as possible, They should sound different but over time one should be able to tell what is what.

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Aonestr
Aonestr - - 131 comments

I don't really know what i should write here. But, thanks, really.

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Shr¡ke Author
Shr¡ke - - 281 comments

As long as you tried it It's fine by me

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oozish
oozish - - 320 comments

Thank you! This is fantastic! I already scalped these monster sounds from your mod pack into my custom game but love having this packaged up by you so nice! Thanks again!

Another thing I do is copy all your anomaly sounds and euginium anomaly sounds from DAO as I think your mastering of those sounds is the best. Perhaps you can come out with an Anomaly soundpack as well?

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Shr¡ke Author
Shr¡ke - - 281 comments

I will be releasing the anomaly sounds as well fairly soon, the sound packs will be stand alone's and can be mixed and matched with what ever those chose to be.

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Senaattori89
Senaattori89 - - 207 comments

noticed that there is at least 2 files that might be duplicates / wrongly named:
- chimera_attack_hit_10
- chimera_attack_hit_22

they seems to be same files as 1 and 2. so maybe they are just extra copy with diff name(?)

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Shr¡ke Author
Shr¡ke - - 281 comments

Yea there might be a duplicate here and there I might of forgotten to clear out.

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microRIZO
microRIZO - - 45 comments

Fantastic work, but was wondering if you'll ever touch dynamic mutants?

BTW a short video would be excellent to showcase the differences.

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Shr¡ke Author
Shr¡ke - - 281 comments

Probably not as they use the same audio as the stock ones and seem coded that way.

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Mikagu
Mikagu - - 146 comments

Where did you get Sound recordings from my mother-in-law?

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opiooooo
opiooooo - - 3 comments

Is the controller sound still the HIV inducing tinnitus/ringing? If so pls for the love of god use something else - people have reported actual hearing damage from this when using headphones or certain setups.. (Hearing damage cannot be undone)

Possible suggestion is a soundfile im using instead thats just a creepy gibberish talking type sound they make, reused: Drive.google.com

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Shr¡ke Author
Shr¡ke - - 281 comments

I did make slight changes to it with additional layers so I don't know if it would still cause the same issues.

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izperehoda
izperehoda - - 485 comments

Moddb.com

You can use this, but imo something similar should be included in this pack

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Blackjeison
Blackjeison - - 204 comments

A mod that removes the ambient music to only have the combat music would be perfect, I hope I make myself understand

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Qattos
Qattos - - 11 comments

I support this request.

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microRIZO
microRIZO - - 45 comments

I'm not 100% sure but i think Tactical Music Extended does exactly that.

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Guest
Guest - - 690,619 comments

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ubilλmbdλ
ubilλmbdλ - - 404 comments

Any showcase video @Shr¡ke ? Thanks in advance!

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SomeGuy04
SomeGuy04 - - 18 comments

Is this compatible with Soundscape?

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izperehoda
izperehoda - - 485 comments

yes

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izperehoda
izperehoda - - 485 comments

Good update, much needed

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TehCrossfire
TehCrossfire - - 5 comments

My only critique is that the mutant audio tends to be quieter than vanilla. I think each sound could use its volume raised by roughly 30% in the ogg comments. I found it difficult to identify mutants at the usual distances that I could before.

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Iront_Mesdents
Iront_Mesdents - - 199 comments

A lot of these are very good upgrades from the vanilla ones. However, I liked how the Chimera pouncing sound in Vanilla started at high volume instantly to make it more "jumpscary" and I would like to keep that sound in particular. Would deleting the relevant files of your mod manually still make it work? Or would it break something?

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lucifer1978
lucifer1978 - - 242 comments

This is great work you should pack all the dark signal sound mod into one installer pack collection

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