A graphic mod that attempts to add the "Fresnel Effect" back to TDM since it was removed with the move to GLSL
Fresnel is a graphic effect that makes surfaces brighter at glancing angles. It is sort of like an advanced specular but affects almost every material type. It can give more 3d definition to shapes similar to SSAO. Paired with SSAO, it produces a subtly more realistic image and reveals more details in normal mapped surfaces in darker or ambient areas.
( A small revision has been added so now you can enable bloom with no artifacts.)
Thank you!
Installation is dropping the file into the game folder right? Are any other actions required? how can I tell if it's working or not? since there's no menu option for it and it's a subtle effect to begin with.
I know I'm embarrassing myself, but I couldn't find answers anywhere
Thanks!
1) Make a backup of your darkmod/tdm_base01.pk4 file
2) Copy this file into your darkmod directory making sure to overwrite the existing tdm_base01.pk4 file (file must have this exact name or must be named later in the alphabet, eg zzz_tdm_base01.pk4 )