Ported version of Dante's Need More Artefacts Expansion for Call of Chernobyl to DoctorX's Call of the Zone, optionally with Rhons' personal touches and rehaul.
** Will make description beautiful later
Original Add-on: Dante's Need More Artefacts for CoC 1.5r7
SUPPORTED ADD-ONS:
Arsenal Overhaul 3
Items Overhaul
Rhons' NPC Variants Expansion
Atmospheric Texture Mods
UNSUPPORTED/INCOMPATIBLE ADD-ONS:
Other Weapon Packs (for the moment)
Artifact Expansion v1.33 for CotZ
All saves that use the older Artifact Expansion v1.33 Add-on for CotZ are not compatible with this mod; a new save is mandatory.
If using Bastian's Essential Fixes and Tweaks, ensure that mod is installed first before installing Dante's Artifact Expansion. If Bastian's Essential Fixes and Tweaks Add-on is installed, Dante's Artifact Expansion must be installed after Bastian's every time.
Changelog:
May 25, 2022: Released the ported version to Call of the Zone from Call of Chernobyl. A few compatibility fixes had to be made:
1.) Starting artifacts were instated to prevent crashes upon a New Game. All Anomaly Fields will initially spawn with vanilla artifacts. As blowouts occur, all Anomaly Fields will have a moderate chance of spawning the new artifacts.
2.) Fixed an incompatible bug with af_fuzz_kolobok2.ogf, using a mesh (models\water) unavailable for CotZ.
3.) Artifacts originally featured in the now archived Artifact Expansion v1.33 for CotZ will continue to be available in Southern Maps. Artifacts exclusive to this expansion will be available further north, from Dead City/Army Warehouses and above, and in underground labs.
4.) Compatibility made for Item Overhaul and Arsenal Overhaul 3 for Call of the Zone.
5.) All artifacts have a chance to appear in all stashes.
6.) Significantly-buffed the Heart of the Oasis and the Compass artifacts.
7.) All artifacts are available as rewards from Quests.
8.) Fixed all detectors that used animations not found in CotZ.
9.) Fixed a typo with the Droplets artifact from the mod.
May 28, 2022:
1.) Began to make artifact descriptions more interesting with 50% progress done. Due to the long list, the next update should finish the remaining 50%.
2.) Attempted to fix crashes relating to inconsistencies in the gamedata\configs\scripts folder of the add-on. Unfortunately, this will restrict new artifacts to northern parts of the Zone (e.g: Dead City, Army Warehouses, Radar, et cetera).
September 30, 2022:
Added an experimental and optional overhaul of Dante's Artifact Expansion, significantly changing artifacts' properties to be more powerful and more detrimental to the user. Some descriptions are not finished due to deadlines.
Average
9.65 votes submitted.
This Mod is lightly-tested and user feedback is STRONGLY ENCOURAGED. Please report any errors with this add-on here for it to be addressed.
WOW! what a selection of beautiful artifacts!
Crash when I tried to go to the Swamps from the Cordon
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'af_plenka'. Please attach [*.ini_log] file to your bug report
Seems like the game is trying to find this "af_plenka" artefact but there isn't any mention of it in the artefact ltx's
I thought it was simply an error due to initial artifact spawning, but I’ve found the only mention of plenka in items_artifacts_soc where the pellicle is. I’ll see where else it mentions plenka and try to fix this as I did initially had this error before.
EDIT: Found it in the respawns several times when it should be the pellicle. I’ll just create a section for it and make it a different artifact as a quick fix.
EDIT II: I've added the plenka as a new artifact, powerful yet found in any acidic anomaly in the Zone. I will release the update soon once I've make item descriptions more interesting instead of their default lazy writing.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'af_repei'. Please attach [*.ini_log] file to your bug report
Another crash, happened during an emmision where I assume the game is trying to spawn this in. Seems like it's supposed to be amk_repei after looking at the artefact ltx
I find it annoying how no one on its CoC page mentioned any crashes relating to this add-on. Happy to have you report on any more crashes, thank you.
EDIT: Unfortunately, whereas everywhere else does the files mention it as [amk_repei], the files in gamedata\configs\scripts all use [af_repei] and there are over one hundred files to pinpoint all the [af_repei]'s. What I've done is to create a duplicate [repei] with the [af] prefix in the artifacts.ltx file and other files with [amk_repei] so it will still spawn that same artifact but without crashes. It is a lazy fix, but I will save a copy of this mod before this lazy fix and upload the lazy fix here to see if it fixes the crash.
Another one, "af_sun"
Edit: Here are some errors I found while digging into the anomaly zone ltx's
"amk_cristal_drops" - should be af_ instead
"af_ear" - should be amk_
"af_chelust" - should be amk_
"af_atom" - should also be _amk
"amk_cristal_drops" - should be af_
+some others
Gosh dang it, I just uploaded a patch. I'll do it again...
EDIT: Just continue to post more crashes related to artifacts by editing the reply above with updated lists of crash-causing artifacts.
Okay, hold up. I know the issue - Initially during the porting process, I had used script folder from the older Artifact Expansion v1.33 add-on's in Dante's add-on, not realizing that there were inconsistencies between the two. I have since used Dante's original scripts folder now, but it also means that all new artifacts are exclusive to the north parts of the Zone (Dead City/Army Warehouses and north).
EDIT: Original scripts folder has been re-instated and the patch is now active. Hopefully it should resolve all crashes.
Neat, can finally start a run without any crashes
Edit: If I were to update the version of this mod in your static modpack I just need the new folders that have the anomaly zones rjght?
Correct, along with st_items_artefacts file for new artifact descriptions.
Crash when changing level:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\artefacts\af_compass_hud.ogf'.
I'll see why in a few hours. In the meantime, to what level were you entering? Red Forest?
AW to Rostok
I also tried to equip the artifact and it crashed with same log.
Update planned for either today or tomorrow, centering on balancing the revamp on the artifacts. Planning to ensure the OG Compass is the champion artifact. It should be equippable with the revamp.
Haven't had any problems with it myself, haven't gotten too far into it either, though I absolutely love it. I also got a -7rad (the rainbow something) artefact from a stash reward for an average difficulty quest completion, so that was really something. In a good way.
Do not be hesitant to bring up ideas on balancing or quirks.
All artifacts can be found in anomalies, right? But the really good ones are up north?
Thinking about removing the really good ones from rewards. They're a little much, but I do want people to be able to obtain every artifact in this.
When (or if) I upload this again to the new CotZ, I was planning to methodically pick and choose artifacts for the sake of balance. This whole mod was overwhelming and I found myself lacking motivation to finally complete it with balance and new descriptions.
Your assumption is correct.
Oh definitely keep including this, if anything we can blacklist the Dante artifacts and add them back in as they're being tweaked.
I'm having a lot of fun playing around with these crazy things and figuring out what the hell Dante was thinking when he made them.
I'll remove them from quests, start a new playthrough and see how long it takes for me to be able to find and use them.
new game required??
I don't use any Artefact Expansions btw
the config for the weapon repair kit has a height of 2, though the weapon repair kit in the new spritesheet is a slim boy similar to the sewing kit, height 1 width 2