Cult of Despair is a campaign exclusive for Wrath of Cronos and designed for GZDoom. It uses a lot of scripts for the spawn system of enemies and items to make the experience more balanced without the randomizer factor. I have added new decorations for ambience purposes such as more tree variants, corpses or custom textures.
It brings many new monsters and items too!
Cult of Despair uses Wrath of Cronos V3A as the main mod to work (you need load it first before Cult of Despair!).
Greetings mortal, are you ready for a new adventure in a new world? Cult of Despair brings a "semi-openworld" experience where you will fight old and new foes, meet allies and npcs to talk with, wildlife like crows, crabs, fishes or bunnies to make everything more immersive. There are a lot of dungeons (some of them totally optional with bigger challenges) wanting to be explored by fearless adventurers.
The lore of my mod is about a large group of cultists (corrupted people by arcane forces) who are using the temples and dungeons to summon a legion of Void monsters to Spaurus; the land where Cult of Despair takes place, but over time you will discover something much worse in their plans... Something related with a trio of old enemies that once they ruled three worlds and were defeated by different heroes... You are aware of the bad news about this so you start your adventure to stop those rituals, along the way, some cultists attack you and you are rescued by some villagers waking up in a house...
Some basic info:
- It is not finished but it has currently 10-12 hours of gameplay!
- Custom textures and sprites, also new items and monsters.
- Strife dialogue system with npcs and experience system of Wrath of Cronos
- IMPORTANT: Cult of Despair uses Wrath of Cronos as the main mod to work (you need load it first before Cult of Despair!) -> Forum.zdoom.org
-Latest Gzdoom version supported, but I have checked that it works with some previous versions too.
This is amazing! Keep up the great work! :D
Absolutely stellar level design, some of the best music and atmosphere I've seen from a wad. The bosses are an absolute blast to play through and im shocked it only has a 173 downloads as of writing this. The RPG elements fit in nicely and the semi "open world" is never a slog to run through as there is something to do at every corner. This is going up there with bangers like Deathwish. Highly recommend.
The campaign has been updated to version 1.4A! (since 1.4 was a private beta shared with close people I knew for feedback and possible issues)
The entire changelog is located in the credits file.
There are new levels, many old areas have a better quality design and a lot of fixed bugs. You will notice that the whole experience is more polished now. Have fun and thanks for playing!
Remember: You need to load woc_v3a.pk3 first to play it.
Genio! espectacular addon, espero sigas con este gran trabaja, que quizá un día, sea multiplayer para destruir en mazmorras al estilo diablo2! te felicito.
Muchas gracias!
Estoy trabajando ya en una versión 1.4B con algunas cosas muy menores arregladas y más balanceadas, planeo meterle coop con al menos un jugador más, pero no se que tal responde WoC con hexen en multiplayer.
Detecté un inconveniente que quizás mejores luego:
Muchos enemigos tienen damagefactor 0.5, esto evita que la maldicion "chaos" funcione porque chaos hace trueDamage 1, y si tienen reduccion de daño evitan el daño para "provocar" a otros, yo lo arreglé con damagefactor "normal", 0.5 seguido de damagefactor "truedamage", 1.0
Tomo nota para corregirlo en el próximo parche, algunos enemigos (sobretodo cultistas y arqueros) les puse ese 0,5 para simular que llevaban armadura, si les aumentaba la vida el jugador conseguia más experiencia cosa que quería evitar.
Si, más vale, queda re bien y se evita tanta suba de lvl. Con eso que te pasé se arregla y queda bárbaro. Un abrazo y voy avanzando la campaña!
How do i load the mod? I read that i need to load woc first but how do i load 2 mods at the same time
You can use a mod loader/manager like ZDL or use GZDoom's configuration file (gzdoom.ini) to define which files need to be loaded for each IWAD and in what order.
Is the game still not finished? Cant wait for an update