This is a single map archive, to be started as a new game.
The player starts in a big room, with a Laser Rapier, targeting hardware and a shield hardware placed in front of them, and they have to fight an endless stream of Cortex Reavers. Energy charge stations are in the four corners, and players must be careful which ones they use.
How many reavers can you slay? There is no restoration chamber...
Installation Instructions
Copy the extracted archive.dat file over the original file in the directory of the resources. Be sure to work with a backup copy of the game and/or have a backup of the original archive.dat that you can revert to.
Requirements
- Any release version of System Shock 1
- New game to be started with combat level of at least 1 (uses enemy spawn triggers)
Technical Details
This is an example mod, as part of the mod-examples project as part of InkyBlackness.
It is a simple showcase of trigger chains with level-entry-trigger and ecology-trigger, spawning of objects, and energy stations. Creation of this example is available as YouTube video using an early version of the editor from InkyBlackness.
how the **** did you make a map for this game 0_0
Heya brunocar - simple: I continued hacking the resource files and wrote an editor :) ("simple" in this case would be a hobby project spanning several years already ;)
The project is called "Inky Blackness" and can be found on GitHub. News about the project can be read on the systemshock.org forums.
Have a look at the YouTube video which is linked in the file's description, where the creation of this map shown.
damn, congrats on your hard work dude, really, thats amazing