Description

Because silence or just a heartbeat (which are just leftovers from Misery) is terrible and because i love the combat music, i took Call of Pripyats combat music and compiled my own versions of the Clear Sky combat music to work with the CoP/CoC/Anomaly dynamic music system

Preview
Combat Music Restored + Extended
Comments
MarkColt
MarkColt

Awesome, thank you!

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Bass-Junkie
Bass-Junkie

vary cool good job
all we need is some heavy metal from pantera , fear factory or the original doom sound tracks maybe ?
( hint hint )

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NeboStrelok1154 Author
NeboStrelok1154

Okay i like metal and doom but that's about as anti-stalker as i can get so, sorry

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BlaineCraner
BlaineCraner

Just what I needed! Thanks! :)

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MarkColt
MarkColt

Is there a way to make the combat music stop just a bit sooner after combat is over? thanks!

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NeboStrelok1154 Author
NeboStrelok1154

Sadly because of how the fadeout works ingame, thats actually impossible, see post combat your music slider in options secretly and slowly goes to zero before slowly going back up for the transition to ambient tracks, hence why that annoying bug happens where your music volume goes to zero if you reload a save, (or save a game while its doing the transition, its not 100% clear to me) Now if i could 100% port over the Clear Sky dynamic music system, that would be no problem

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MarkColt
MarkColt

Ah, gotcha. Thanks for the clarification and thank you for this mod, I love it :)

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RamseySparrow
RamseySparrow

I know it's all ultimately a matter of taste, but of all the addons and mods I've ever seen for stalker, this must be the most out-of-place lol.

I CANNOT imagine playing one of the most atmospheric games of all time with some early 90ies style rave on, it's SOOO corny! :D

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NeboStrelok1154 Author
NeboStrelok1154

Well then you have never played Clear Sky or Call of Pripyat

Get out of here Stalker

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RamseySparrow
RamseySparrow

I have, but honestly don't recall any such music, perhaps I'd switched it off :)

And again - entirely a matter of taste, and sentiment too I suppose!

Now getting out of here, on the double ;)

ps On that note I find similar thing to be the case with Elite Dangerous - it has some of the most atmospheric ambience and bits of ambient music I recall in games, coupled with unbelievably generic combat orchestrals that to me felt entirely at odds with the rest.

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Lokislav
Lokislav

you must've switched it off indeed

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BlaineCraner
BlaineCraner

It seems there's an issue with Stalker Anomaly using Dynamic Music? When Dynamic Music is on the game crashes to desktop at random times. It seems to be happening when a music track finishes.

Is there any solution to this?

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NeboStrelok1154 Author
NeboStrelok1154

Sorry for being late, but honestly i have no idea, i commented the files properly, so it cant be that, and ive done testing to make sure there hasnt been any problems of that sort, can you provide a crash log?

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mineshaft21
mineshaft21

Can I actually change the music in the mod ?
I mean like changing the Music OGG Files in the mod so I can add in my own music for combat.

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NeboStrelok1154 Author
NeboStrelok1154

Its certainly possible, you would need the right tools though to make Audio properly in Stalker, as .ogg files have hidden comments that dictate how loud they are and can the AI hear it etc, Natvac released a tool on the Anomaly Discord that makes the process a lot more easy unless you prefer to do it manually in a hex editor, you also need to be aware of how the Dynamic music system works, as songs can sometimes start on part 2 or 3, so you need to segment it properly

tldr its complicated but yes

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CiefurHunk
CiefurHunk

I liked how the cs system worked. I'm looking at the files now, but reading that comment worries me kinda. Figured I could just export ogg. I'd really like to modify all the action music and ambiance in it. Can you give a link to that tool? Maybe explain a little more how to modify the files correctly. I kinda assumed part one of each track was what plays at intro, part two of each is what loops, and part 3 is what ends... is it not that way. Was also looking at the script... yikes. They really buggered the system up didn't they.

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CiefurHunk
CiefurHunk

is it more like what parts can loop and what parts mark beginning and end is set in the script, not necessarily 123. First second third, just more option 1 2 3... set by the script to randomly choose? I'd really like to figure it out.

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motiv_
motiv_

My game keeps freezing after a song ends.

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NeboStrelok1154 Author
NeboStrelok1154

Crashlog? i properly commented all the music and i copied the script in the game files that allows the mod itself to work but edited, and i dont have any crashing issues.

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motiv_
motiv_

The error doesn't show in crashlog because the game infinity freezes and doesn't actually CTD so I don't exactly know what the problem is.

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motiv_
motiv_

Never mind, after downloading Dynamic Music Volume Reset Fix addon it doesn't crash anymore.

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ghosttrooper106
ghosttrooper106

When there is a long gunfight and a section of the song changes, the game freezes. I have protested several times. no info in logs.

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NeboStrelok1154 Author
NeboStrelok1154

I dont know honestly, never froze before using my own addon and i did everything exactly right in how its formatted, you sure you just dont have a lot of addons with improperly done audio? Xray needs a edited .ogg format with code chunks embedded so that the engine knows what to do with it, usually if theres a lot of improperly done audio it causes massive stability issues across the board

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MarqØ
MarqØ

2 Months late (🤣). I figured out, and ended up using this script innumerable times. . .
Managed to make a whole batch with 80 themes in the upcoming Phonk Music genre (using some knowledge about Dynamics that i possess).
So it's all good! Happy xmas

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BadaBoom_0325
BadaBoom_0325

This mod fixing freezes when music is playing? Because when I played, I've got freezes, so I turned off the game in task manager.

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ShotgunKjell
ShotgunKjell

Sweet! I was thinking about those tunes the other day. Since I basically only play Anomaly nowadays I thought I'd never hear them again, apart from the OST. Thank you for the nostalgia :D

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Kvassman
Kvassman

ah, so this where all those views for my video came from
cool (´ー`)y-~~

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SeDzhiMol
SeDzhiMol

Add a volume setting to the MCM menu. The ambient is too loud compared to the music.

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Onyxo59
Onyxo59

this mod makes my game crash usually 5 minutes in to combat, not crash but just freeze forever and i have to kill it with task manager, once i disabled the mod i havent gotten a single crash in 5+ hours, with the mod i crash almost everytime some time in to combat.

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kRePiN
kRePiN

About the same, but it happens also when out of combat.

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NeboStrelok1154 Author
NeboStrelok1154

Late but i think this is a issue with the Anomaly version of Xray Engine at this point, ive tried everything to figure out what the issue is, however i yet to have any issues on the recently released 1.5.2 so i suspect its been fixed as of the release of that.

other than that im stumped because the only potential cause of stability issues was already resolved when i made all the tracks uniform in splits, which while it reduced them, didnt completely stop them either.

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twinindifferent
twinindifferent

Hey Strelok, I kinda think about possible, tedious solution to make combat music shorter.
What if you cut down amount of songs and cut them apart to like 3-5 parts each song that will play one after another as combat goes. If combat ends at one of those parts, it will not play next one. Is it possible?

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NeboStrelok1154 Author
NeboStrelok1154

No, its hardcoded to randomly start at 1-however many splits there are and then fade out while still looping as it transitions.

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