This is a compatibility patch that makes the best russian weapon mod for Clear Sky (STCS 2.6.3) and one of the best dynamic hud mods (Rulix's Dynamic Hud), with its variable breathing effect, run together. Beside Atmosfear 1.3 + Absolute Nature 2, and surround sound, these great mods all together provide a truly refreshed experience for all S.T.A.L.K.E.R. fans. Credits go to the mods creators, i have just put the little patch together (still WIP, if you find a bug please report it back and i will try to fix it).
Over a clean install of S.T.A.L.K.E.R. Clear Sky, patched to version 1.5.10:
1- Install Atmosfear 1.3 (link below) for Clear Sky.
2- Install Absolute Nature 2 (link below) for Clear Sky, with the options of your choice.
3- Copy the content of STCS Weapon Pack 2.6.3 (link below) to game dir, overwrite files when asked (it is not necessary to apply the STCS 2.6.3 english patch).
4- Copy the content of CS Dynamic Hud (link below) to game dir, overwrite files when asked.
5- Copy the content of Clean HUD - No Minimap (recommended, link below) or Clean HUD - default (link below) to game dir and overwrite files when asked.
6- Copy all the content of this patch to game dir and overwrite files when asked.
7- I recommend you to disable completely the HUD - keeping the radiation and bleeding icons (this is optional). To do it, after doing steps 5 and 6 above, simply unzip "NoHUD_only_icons" in the game dir ("extract here"), overwriting files when asked.
8- In the game dir, unzip "FOV_switcher_v17" ("extract here") and run "fov_switch" to adjust the FOV properly (type 37 i.e. for widescreen users, fov=75).
9- Start up the game, adjust all options and there should be a new sound device showing up in the sound settings menu, called "DirectSound". Select that and restart the game.
10- While playing, type "~" to open the console and load the atmosfear configuration using the command:
cfg_load user_atmosfear
Note:
A- Don't forget that you must modify the "fsgame.ltx" file, found in game dir, in order for any changes of these files to work in-game. Once you open "fsgame.ltx", change the "$game_data$ = false| true|" statement into this one: "$game_data$ = true| true|"
B- To enjoy surround sound, make sure that you have OpenAL (link below) installed.
Known bugs:
- The scope system used in STCS is quite "broken", i am trying to test a new config. system but it may take some time until a fix is completed.
- Sometimes when the game starts it will not load initially the arm that corresponds to the outfit you are using, to fix it simply reload the outfit.
Credits:
To the original creators of the mods (please check their readme files), and also:
Rulix for the Dynamic Hud Mod (and tsf00181 for adapting it)
Smurth and FlyingDebris for the mask textures used in this patch
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Download links of the required mods and OpenAL:
AtmosFear v1.3 for Clear Sky - Moddb.com
Absolute Nature 2 for STALKER Clear Sky - Moddb.com
STCS Weapon Pack 2.6.3 - Moddb.com
CS_Dynamic_Hud - Mediafire.com
Clean HUD - No minimap - Moddb.com
Clean HUD - default - Moddb.com
OpenAL - Openal.org
Optional (100% compatible):
Run through water - Moddb.com
STALKER Universal Grass Distance - Mediafire.com
Bonus:
Clear Sky sells a lot of stuff - Mediafire.com
My user.ltx file, tweaked for gfx quality (DX10, 1920x1080) - Mediafire.com
Screenshots:
Really nice pack! Can you make it compatible with the sleeping bag?
Hi, is possible to play this mod with SRP and absolute structure?
When I launch the mood I have this error: 0xc000007b
Is possible I have this error because I installed it in italian language?
I found the solution...it works without patch! Now it works. The only problem is that I can't find Directsound in menu settings. Where is it?
I can't find "DirectSound"on setting menu....
This is English Patch?
Hello, do you think that I can add the latest SRP and Absolute Structures?
It would of been good to see Absolute Nature 3 with this merge. You'd still need to use Absolute Nature 2 but you'd add Absolute Nature 3 for SGM 2.2 on top of that. Although it is a COP mod SGM uses the Cordon, Marshes, Dark Valley, Agroprom and Military Warehouses from CS, There's not much merging needed, just stick it straight on top of Absolute Nature 2 and then remove the COP map level files and that's it, That way you have new tree types on those 5 levels to add to the variety. Anyway, I'll have to give this a go sometime, Thanks.
Do not copy bin folder from this patch if you have 0xc000007b error.
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After starting game i get error...
* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 3498.00 mhz, 21-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 30333 files cached 30 archives, 4733Kb memory used.
Init FileSystem 0.785317 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\frst\docume~1\stalke~3\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
FATAL ERROR
[error]Expression : hGame
[error]Function : CEngineAPI::Initialize
[error]File : E:\priquel\sources\engine\xrEngine\EngineAPI.cpp
[error]Line : 101
[error]Description : Game DLL raised exception during loading or there is no game DLL at all
stack trace:
Is this compatible with The Faction Wars?
Anyone in the comment section have it running with TFW?
Can you make a version for CoP since Pripyat 2016 (the latest version) uses AO instead of STCOP.
What's the Universal Grass Distance file supposed to do?
yeah, I've played with uni-grass distance and I don't see what it's supposed to do. I thought it was supposed to fix the low distance grass render popping up problem but it looks the same as vanilla.