Dirty lenses cannot work properly on DX8... so here's a fix from your shadergod
Hey, people playing on DX8 seems to be pissed off because of dirty scope lenses in 3D models.
As we know, all geometry on DX8 is lit - there's no exceptions.
I did a small "fix" for it.
Almost all lenses used by 3D scopes was cleaned from dirt, smudges, and Allah knows what else..
I do not have more screens, since i'm not playing on DX8 - anyways, here's one from tillias.
:tdef:
shaderman pls add PBR for dx8 thank you
Later :sniff:
What do you mean by "dx8 geometry is lit"? First time i hear this
There's no proper lighting on "DX8" renderer.
All what you got there is lambertian term for diffuse lighting, static lightmap, and optionally environment mapping. No normal mapping, no specular lighting, nothing.
DX8 is just "boneless dx9" renderer.
I know how to implement lighting on DX8, but it's not on my todo list, plus i'm more focused on DX11 renderer
Of course, DX11 is not perfect too - transparent geometry don't have proper lighting as well
So you prefer playing Anomaly on Dx11 right?
That's right
LVutner - And if we also take into account that in the stalker, starting from the release of SoC - there is no dx8(and even more so, there never was in CoP and CoC) - static lighting on dx9.
good
G36 dot is blurred and too big and ugly now with this... i can't use it but i like the idea of clean scopes, i use directx 11, this is supposed to be only for dx8?.
The G36 dot is too big and off center, until this gets fixed i can't really use this.
Will there be an update for version 1.5.1?
you mean version 1.5.2? cuz it work fine on 1.5.1
when I wrote this comment version 1.5.2 was not yet))